[NMF Experimentation] Largest Map Evar?

[NMF Experimentation] Largest Map Evar?

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

[NMF Experimentation] Largest Map Evar?

Post by Slamoid »

I just loaded up a 64x64 map in Spring... I used the default Dry.sm3 data for textures, so I didn't post any screenies, but it was unplayably slow on full viewradius, and I got some weird artifacts in the shading. I have a suckass computer, and I know that at least 128x128 maps are entirely possible, and completely doable on some peoples' computers; probably even 256x256! Has anyone else experimented with bigger maps?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

ati cards can only support textures up to 2048x2048. Therefore, any person that has an ati graphics card cannot play on a map that is bigger than 32x32.
User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Forboding Angel wrote:ati cards can only support textures up to 2048x2048. Therefore, any person that has an ati graphics card cannot play on a map that is bigger than 32x32.
Thats pure bullshit. I don't know where your getting that from but I can play Epic seamlessly on my ATI Radeon 9600 128mb. Thats 40x40 btw.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Lordo, i take it you have shadows turned off?

ATI suers can play 32x32 or larger, but shadows on those maps wont work correctly for ATI users as the maximum size supported by ATI for shadow maps is 2048x2048, whereas nvidia supports much higher sizes.

So dont play 32x32 maps or larger if you want shadows turned on.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

LOrDo wrote:Thats pure bullshit. I don't know where your getting that from but I can play Epic seamlessly on my ATI Radeon 9600 128mb. Thats 40x40 btw.
you != all ATI users.

your engine knowledge != SYs

Calm down.
User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

AF wrote:Lordo, i take it you have shadows turned off?

ATI suers can play 32x32 or larger, but shadows on those maps wont work correctly for ATI users as the maximum size supported by ATI for shadow maps is 2048x2048, whereas nvidia supports much higher sizes.

So dont play 32x32 maps or larger if you want shadows turned on.
Well of course, shadows look crappy anyways. :roll: And I have played epic with shadows on...its not exactly impossible, it just looks weird.
you != all ATI users.

your engine knowledge != SYs

Calm down.
What the...hell is that supposed to mean? :|
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

you text sounds all pissed off, maybe it is just your typing style but it seems like you are bent out of shape over this stuff.
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

LOrDo wrote:
you != all ATI users.

your engine knowledge != SYs

Calm down.
What the...hell is that supposed to mean? :|
in order, 'you don't represent the entirety of ATI users' and 'your engine knowledge is not near the SYs engine knowledge'
User avatar
Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

The "!=" read as "Not equal to."
User avatar
Slamoid
Posts: 237
Joined: 25 Jan 2005, 19:23

Post by Slamoid »

Guys, guys! Back ON TOPIC please! Go to the OT forum to flame!

Has anyone ELSE ran a friggin huge map on the new map-test-beta, with an Nvidia OR ATI chipset?
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Smoth, your knowledge of C operators != common knowledge ;)
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

while(nieve_user)
{speakenglish();)

doh
User avatar
Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

Slamoid wrote:Guys, guys! Back ON TOPIC please! Go to the OT forum to flame!

Has anyone ELSE ran a friggin huge map on the new map-test-beta, with an Nvidia OR ATI chipset?
I've done 64x64, with issues including shadows, on ATI.
User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Weaver wrote: I've done 64x64, with issues including shadows, on ATI.
on ATI.
on ATI.
on ATI.
Sorry, I just had to do that. :roll:
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

...With issues...
Dumbass.

Until ati decides to get it's act together, maps larger than 32x32 will have all kinds of issues with ati users.
User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

shadows
shadows
shadows
Teehee, isnt this fun?
Dumbass.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Do you make an attempt to be a bumbass or does it come naturally?
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Forboding and smoth are the asshole crew!

Yay
!!!

*forms a counter-asshole crew*
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

And fordboding - let me quote your response.
Forboding Angel wrote:ati cards can only support textures up to 2048x2048. Therefore, any person that has an ati graphics card cannot play on a map that is bigger than 32x32.

Your wording means you are incorrect. You argued nothing about shadows or anything else.
smoth wrote:you text sounds all pissed off, maybe it is just your typing style
Jesus christ! Everything for you is confrontational. "your text sounds pissed off" - HUH?!?!

Wake up smoth, not everyone in this world is out to be argumentative like you <and forboding sometimes> >_>





and to try and keep this actually on topic.



has anyone done this with NVidia? (large maps)
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Forboding Angel wrote:
...With issues...
Dumbass.

Until ati decides to get it's act together, maps larger than 32x32 will have all kinds of issues with ati users.
Yeah, clearly. OMG WTF ATI U NOOBS AN OPEN SOURCE GMAE DOESNT RUN RITE ON UR CARDZ LOL.

It's also clearly ATI's fault that the 9200 doesn't display text in Spring either. I mean, hell, while we're at it, it's their fault that it can't run Spring's reflective water either. I mean, hell, HL2 is just the odd game out, right? The one in a million? I think they sold their souls to the devil (ATI, LOL GET IT???) so their game would run properly on ATI cards!! It's a conspiracy! They're oppressing Spring, and by extension AA! Shits, guess we'll be burning down ATI's R&D lab next week then, because Multiplayer Water.. I mean spring is infallible!
Post Reply

Return to “Map Creation”