Interesting idea for "bunkers"

Interesting idea for "bunkers"

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Interesting idea for "bunkers"

Post by Snipawolf »

If you can make scripts to change a unit's model mid-game, then this may work... Or unhiding the bunker guy... Either way!

Make a "bunker" to allow for transporting a unit, then when a unit enters, reveal the part thats a unit, and add a weapon script to it...

I think this is probably not gunna work...

Might as well ask..
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Umm... or use the isairbase=1; tag (which is soon to be renamed isfirebase=1; )...
Last edited by Gnomre on 02 Aug 2006, 05:37, edited 1 time in total.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

lol renamed to fire base :P
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

correction both isairbase and isfireplatform exist and isairplatform controls whether or not the unit can shoot form a point while isairbase controls whether or not aircraft try and land to repair.

So for a bunker u would need just isfireplatform.
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