report framerate for xta/other mod please

report framerate for xta/other mod please

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

report framerate for xta/other mod please

Post by emmanuel »

with 500units if possibl 5000
can only report this :
with 512Mb ddr
framerate counting 15 fall to 1or2 when reaching 2000units
for my buggy mod
not falling with 1024Mb
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

You have XTA, and you can download AA,
Why don't you analyze it yourself?
dogthinker
Posts: 33
Joined: 10 Jul 2006, 09:28

Post by dogthinker »

I think he's after comparisons between different systems. By "XTA/Other mod" I think he means he doesn't mind which mod you use, just let him know for comparison.

Emmanuel, you will also need to get people to advise their Spring settings, and cpu/gfx card very relavent too. I use an Athlon64 3400+, 2gb, 7900GT/512.

When making that short vid for you the other night, I was getting frame rates of around 25-60 FPS with 1600x1200 and all maxxed out settings except antialiasing on only 2x. I accidentally entered a real game with those silly settings, and by the end of the game (probably around 1000 units on map) it was unplayable with a FPS of around 1 to 3.

I usually play with shadows off, simple water, no dynamic cloud, no antialiasing, and then game seems to stay smooth even when things get crazy with thousands of units. I suspect it's just the water that cripples my play, but I haven't gotten around to testing with everything except the dynamic water on.

When I've got a chance I'll do a test with 500 through to 5000 units to see the effect.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

thanks
if i need report that because my game in minimal seting are always under normal 25fps
15fps in better with athlon2400+ 1Gb ati9650 128Mb
but the new wav efect in low seting is new heavy cause of huge lag
i think to net game are not revelent because i test lan under 70b3 and that be playable with 1500unit (always10-15fps except when big explod does smoke)
i sugest a disabling smoke/waves option seting
dogthinker
Posts: 33
Joined: 10 Jul 2006, 09:28

Post by dogthinker »

emmanuel wrote:i sugest a disabling smoke/waves option seting
Not selecting 'Dynamic Water' in the settings means you won't have to worry about waves, but you already know this, so perhaps I'm misunderstanding what you are after.

I haven't spotted an option to turn off smoke though.
User avatar
unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

dogthinker wrote: I haven't spotted an option to turn off smoke though.
number of particles?
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

since adding waves released
the water maps slow down when bigs explods in sea
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

emmanuel wrote:since adding waves released
the water maps slow down when bigs explods in sea
Then turn it off duh.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

sure i put seting to mini
a big white effect on water slow down the game
try with a ati9250 for look it
Post Reply

Return to “Game Development”