Why do people keep using passwords?

Why do people keep using passwords?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Why do people keep using passwords?

Post by Doomweaver »

You hear me! it's making it a pain to join any game, it takes me about half an hour just to find one! Can people NOT! If it's OTA or whatever, mention that in the name, don't password it!
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WeaZ
Posts: 79
Joined: 22 Apr 2005, 01:30

Post by WeaZ »

uum most of the time they are testing stuff so they dont want u to join so if they didnt password it u would join and then u would just have to leave...
or alot of the time ppl keep tryin to launch and one person wont connect for 4-5 times in a row and he wont leave so the next time u launch and he doesnt connect the host says im gonna make a room with a password that is blahblah
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Yeah, but people are retarded, very retarded.

"WHAT I DIDN'T KNOW OTA MENT SOMETHING I THOUGH UR GAME NAME WAS JUST HORNSWITHBEATNOISES"
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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

I think you'll find that because there's no boot command, people will experiment until they find people that can actually play, and are properly configured, and then invite only them to their game. Make sense?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Exactly. You create one public game, it gets filled by people who go AFK without clicking ready. You quit and create another one, and this time click start as soon as possible. One ingame 75% of players crash. While spring is waiting for those who crashed to join, you tell ingame the password of the next battleroom. You quit, rehost with password, and that times you're sure to only get people for whom the game will work.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

lol...how about making a link to a web site where "how configure your Nat and disable your firewall" is explained?
sylvinus
Posts: 18
Joined: 01 May 2005, 16:59

Post by sylvinus »

you can join the "passwords" chat room if you want to play :)
JeeZ
Site Admin
Posts: 62
Joined: 19 Oct 2004, 16:12

Post by JeeZ »

I have some ideas on how to fix this problem with setting up games and handling irritating people without having to password lock the game etc. I think JouninKomiko has plans to implement it also so it will be in in some future version.

If Jou wants to concentrate on AI, maybe I'll have to implement my ideas myself. We'll see what happens...
Last edited by JeeZ on 01 May 2005, 20:38, edited 1 time in total.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Sweet. Battleroom update now knows when game has started.

Ps. From now on, I have decided to give unofficial tech support for spring, having suffered nearly 60% of the avalible errors in spring. Therefore, either PM me on here, rather than annoying SJ and co, Find me on the spring battleroom (AND UPDATE PEOPLE, ITS MUCH BETTER) and also on TAUniverse's IRC in the Channel #Spring
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

there is a new "test button" now !
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

hope it cuts those problems down :)

... as a note, i'm delaying starting on the AI until a few things happen:

1. booting works
2. find what's crashing the server
3. pm-ing is in

let me know if there are any other crucial things to be added.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

A lan support, but you just said that you are working on.
The Grand Poobah
Posts: 35
Joined: 13 Mar 2005, 00:12

Post by The Grand Poobah »

If you are moving the camera and you hit enter to chat, it keeps moving, and after you hit enter again, its still moving without the buttons being pressed. This is very irritating and difficult to fix in the middle of a game.
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Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

The Grand Poobah wrote:If you are moving the camera and you hit enter to chat, it keeps moving, and after you hit enter again, its still moving without the buttons being pressed. This is very irritating and difficult to fix in the middle of a game.
This has to do with the engine, not the client. But yes, that is annoying. I suggest you put this in the compiled list of bugs thread?
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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

jouninkomiko wrote: ... as a note, i'm delaying starting on the AI until a few things happen:
What kind of AI do you intend to work on jouninkomiko? A computer opponent already? 'Cause I think pathfinding (especially moving large groups and arriving to the destination in an ordered formation) and unit behavior could use a lot of improvement before that.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

"a lot"? The pathfinding is already ahead of the one in TA!
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Interface, then actual AI, duh.
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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

zwzsg wrote:"a lot"? The pathfinding is already ahead of the one in TA!
I don't know... sometimes units behave weirdly and push each other around. Especially when you give a move order with a close-by: they all try to reach it instead of stopping as a group as in TA. And the simple formation AI, while nice in concept, also doesn't work well at close range.

But in some aspects it does behave better than TA. What helps this (but I guess it will be adjusted eventually) is that any unit can climb any slope.
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