Why do people keep using passwords?
Moderator: Moderators
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
Why do people keep using passwords?
You hear me! it's making it a pain to join any game, it takes me about half an hour just to find one! Can people NOT! If it's OTA or whatever, mention that in the name, don't password it!
uum most of the time they are testing stuff so they dont want u to join so if they didnt password it u would join and then u would just have to leave...
or alot of the time ppl keep tryin to launch and one person wont connect for 4-5 times in a row and he wont leave so the next time u launch and he doesnt connect the host says im gonna make a room with a password that is blahblah
or alot of the time ppl keep tryin to launch and one person wont connect for 4-5 times in a row and he wont leave so the next time u launch and he doesnt connect the host says im gonna make a room with a password that is blahblah
Exactly. You create one public game, it gets filled by people who go AFK without clicking ready. You quit and create another one, and this time click start as soon as possible. One ingame 75% of players crash. While spring is waiting for those who crashed to join, you tell ingame the password of the next battleroom. You quit, rehost with password, and that times you're sure to only get people for whom the game will work.
I have some ideas on how to fix this problem with setting up games and handling irritating people without having to password lock the game etc. I think JouninKomiko has plans to implement it also so it will be in in some future version.
If Jou wants to concentrate on AI, maybe I'll have to implement my ideas myself. We'll see what happens...
If Jou wants to concentrate on AI, maybe I'll have to implement my ideas myself. We'll see what happens...
Last edited by JeeZ on 01 May 2005, 20:38, edited 1 time in total.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Sweet. Battleroom update now knows when game has started.
Ps. From now on, I have decided to give unofficial tech support for spring, having suffered nearly 60% of the avalible errors in spring. Therefore, either PM me on here, rather than annoying SJ and co, Find me on the spring battleroom (AND UPDATE PEOPLE, ITS MUCH BETTER) and also on TAUniverse's IRC in the Channel #Spring
Ps. From now on, I have decided to give unofficial tech support for spring, having suffered nearly 60% of the avalible errors in spring. Therefore, either PM me on here, rather than annoying SJ and co, Find me on the spring battleroom (AND UPDATE PEOPLE, ITS MUCH BETTER) and also on TAUniverse's IRC in the Channel #Spring
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- Posts: 436
- Joined: 26 Aug 2004, 08:11
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- Posts: 35
- Joined: 13 Mar 2005, 00:12
This has to do with the engine, not the client. But yes, that is annoying. I suggest you put this in the compiled list of bugs thread?The Grand Poobah wrote:If you are moving the camera and you hit enter to chat, it keeps moving, and after you hit enter again, its still moving without the buttons being pressed. This is very irritating and difficult to fix in the middle of a game.
What kind of AI do you intend to work on jouninkomiko? A computer opponent already? 'Cause I think pathfinding (especially moving large groups and arriving to the destination in an ordered formation) and unit behavior could use a lot of improvement before that.jouninkomiko wrote: ... as a note, i'm delaying starting on the AI until a few things happen:
I don't know... sometimes units behave weirdly and push each other around. Especially when you give a move order with a close-by: they all try to reach it instead of stopping as a group as in TA. And the simple formation AI, while nice in concept, also doesn't work well at close range.zwzsg wrote:"a lot"? The pathfinding is already ahead of the one in TA!
But in some aspects it does behave better than TA. What helps this (but I guess it will be adjusted eventually) is that any unit can climb any slope.