RELEASE: Emmanueland
Moderator: Moderators
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
jackalope wrote:genius, Ishach, pure genius.
you could just use a flat heightmap for that.
You know, i never thought of that.
Ok this map is back on track, although I might make it 8x8 or something.
Actually i'll start it again and not let it mysteriously come up as black and white.
Entering a battle room near you this week!
this map have a tiny weight!!!
700ko
very impressiv for just a playable joke demo
but...spawn zone is out;can t move just build(not a problem for my mod where all unit are commander scripts!)
how change map color wihte for dark other(eye damage report)???
don t be carfull for some bad spamer always unconstructiv(making ridiculous mods)!
whynone release a 64x64?
is a tecnical probleme about image size?
some one can t handle Gpixel pictures???
how need ram for this??
more than 2Gb?
700ko
very impressiv for just a playable joke demo
but...spawn zone is out;can t move just build(not a problem for my mod where all unit are commander scripts!)
how change map color wihte for dark other(eye damage report)???
don t be carfull for some bad spamer always unconstructiv(making ridiculous mods)!
whynone release a 64x64?
is a tecnical probleme about image size?
some one can t handle Gpixel pictures???
how need ram for this??
more than 2Gb?
1. use choose position in game to avoid spawn issueemmanuel wrote:this map have a tiny weight!!!
700ko
very impressiv for just a playable joke demo
but...spawn zone is out;can t move just build(not a problem for my mod where all unit are commander scripts!)
how change map color wihte for dark other(eye damage report)???
don t be carfull for some bad spamer always unconstructiv(making ridiculous mods)!
whynone release a 64x64?
is a tecnical probleme about image size?
some one can t handle Gpixel pictures???
how need ram for this??
more than 2Gb?
2. can't change the color as far as I know. Try playing with F4 metal view on.
as far as "don t be carfull for some bad spamer always unconstructiv(making ridiculous mods)!" goes, the only response I can make is "ouf if someone say so =we can too=." I think you know what I mean.
3. I'm personally not going to make a 64x64 map because it seems like it would take up a lot of memory and therefore time.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
http://img388.imageshack.us/img388/9365/duckts8.jpg
The polished up version, also includes sensible heightmap!
All thats left is to stop it from crashing spring
The polished up version, also includes sensible heightmap!
All thats left is to stop it from crashing spring
When i saw Duck for the first time i was absolutely mortified by it. But at the same time, seeing as how the old format works, i figured it would only be a matter of time before someone did that sort of thing. And to be honest, as rediculous as it is, it is quite funny.
Emmanueland only takes it up a notch, I approves of the stupidity!
Emmanueland only takes it up a notch, I approves of the stupidity!


i fix(?) the spawn and try for colour...
here:
http://www.unknown-files.net/browse.php?dlid=1455
i change wind to 500 for look ...and smoke explod move (i requested an existing feature :sorry)
the movie very impressive in dvx512
here:
http://www.unknown-files.net/browse.php?dlid=1457
upload too
a updat for my mod
here:
http://www.unknown-files.net/browse.php?dlid=1456