That was the single best part of the show, because it remained violent while being intellectual. All except for those last episodes...Zoombie wrote:I'll still play it, as long as he leaves out the Freudian Psychoanalysis and Existentialists symbolism that littered the last half of the television show. That was what killed an otherwise cool show for me.
Rate my mod idea
Moderator: Moderators
rattle: Mostly futuristic with some WW2 styling elements (not swastikas but e.g. M1940-style head armor and rifles resembling the MG42 which seems to be quite popular in anime), although now that I'm looking at it the MG08 looks much cooler, though it'd lack the recognition.
smoth: Plans for melee are simply weapons with a rather short range whose aiming function returns true when it reaches the "hit" point of the animation. I'll give them some "headroom", i.e. range that goes beyod the visual reach of the weapon.
smoth: Plans for melee are simply weapons with a rather short range whose aiming function returns true when it reaches the "hit" point of the animation. I'll give them some "headroom", i.e. range that goes beyod the visual reach of the weapon.
It will not work for several reasons...
weapon ranges do not measure along hyp, they only measure along X
Unit bump each other and will walk away while the other tries to swing.
The unit likes to stop and shoot not shoot and keep moving.
The weapon has to have an aoe... which means they will damage themselves.
torso turning issues.
etc.
seriously, if melee was viable, it would have been added in gundam a long time ago. i have a melee unit in it just to test the stuff and yeah the implementation is something like that. The unit does a nice punch with a heavy PANK sound effect. Some of the time they swing but it is VERY quirky and not worth using.
weapon ranges do not measure along hyp, they only measure along X
Unit bump each other and will walk away while the other tries to swing.
The unit likes to stop and shoot not shoot and keep moving.
The weapon has to have an aoe... which means they will damage themselves.
torso turning issues.
etc.
seriously, if melee was viable, it would have been added in gundam a long time ago. i have a melee unit in it just to test the stuff and yeah the implementation is something like that. The unit does a nice punch with a heavy PANK sound effect. Some of the time they swing but it is VERY quirky and not worth using.
Emo weapons 
Wasn't that possible in TA? IIRC the W40k mod had Assault Marines with chainswords.
Metal Fatigue'ish melee combat would be very nice (if anyone remembers that game). And so'd be modular units, would be fun if you could attach several models to a model using hardpoints, e.g. a gun and a shield or melee weapon and a shoulder mounted rocket launcher etc.
Maybe firing an invisible homing projectile with very little range would work. It swings and will hit the enemy even if it's actually out of range, as a temporary workaround.

Wasn't that possible in TA? IIRC the W40k mod had Assault Marines with chainswords.
Metal Fatigue'ish melee combat would be very nice (if anyone remembers that game). And so'd be modular units, would be fun if you could attach several models to a model using hardpoints, e.g. a gun and a shield or melee weapon and a shoulder mounted rocket launcher etc.
Maybe firing an invisible homing projectile with very little range would work. It swings and will hit the enemy even if it's actually out of range, as a temporary workaround.
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