Sync and a mysterious crash bug

Sync and a mysterious crash bug

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Sync and a mysterious crash bug

Post by Rayden »

Snyc:
I know this was also an issue in old TA but would it be possible to let the other players wait if there is a delayed snyc? It is really annoying if you realize after 1 hour gaming that every player is in a "different" game. Like:

A: Hey i have destroyed your base
B: No, i am just destroying your base

Crash Bug:
Sometimes when i press shift key the game crashes, i had this 2 times now.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

That sounds like you 2 are playing with a diferent pack of units...

Are you sure you both were using the same units set? Similar things have happened...
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Re: Sync and a mysterious crash bug

Post by Torrasque »

Rayden wrote:Snyc:
A: Hey i have destroyed your base
B: No, i am just destroying your base
.
LOL, I remember a 3 hours game at homeworld with 4 players...all of us win :)

I agree, when the game detect you desync, it should wait like in star/war Craft. If the player take too long to be sync, you can kick him.
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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

It's not just caused by different units. High lag/packetloss will also cause it.
Tsumari
Posts: 37
Joined: 02 May 2005, 10:28

Post by Tsumari »

It happens to me as well, sometimes even with playing on broadband with a guy just down the street at 40 ping. Maybe when the game goes out of sync the server can save a script and restart the game so everyone is on the same page again.
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