ETA?

ETA?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Caydr
Omnidouche
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ETA?

Post by Caydr »

Hi, me again. I see lots of interesting-sounding stuff in the SVN log and it looks like maybe you're gearing up for a new version.

Do you know a rough time period when this might be, so I can time my own stuff with it?

Thanks
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Argh
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Post by Argh »

Better yet, can we go through a series of "preview releases", like the last one? I, for one, am very worried about the sound code bug I saw in the last compiled version I got to play with...
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jcnossen
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Post by jcnossen »

Quite far away I'd say. IMO we had quite a good release with 0.72b1, so we can take a bit more time for this one.
There are so many improvements being done that I really don't want to spend time right now locking up the process with a release. Probably mainly my own coding process that is, but still ;)

Months probably...
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jcnossen
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Post by jcnossen »

Test releases, yeah definately. Those worked quite well in the past.
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AF
AI Developer
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Post by AF »

All the while the userbase of the defunct XE7.5 is still getting bigger despite my thread about it a while back asking that XE7.5 cease to be circulated, and it's still being circulated.

If you are intending the next release to possibly be months away then I suggest you rebuild the 0.72 installer with rc19 or wait for rc22 as soon as it becomes available as this NTai XE7.5 farce is ridiculous.
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Caydr
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Post by Caydr »

If we could have a test release to play with sometime in August, that'd be great then.
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Buggi
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Post by Buggi »

Can't you compile it? :D
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AF
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Post by AF »

You know some of the changes are pointles sif we're waiting for CEGUI already......

Such as the tweaks to the Sidebar in the current svn build...
Gnomre
Imperial Winter Developer
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Post by Gnomre »

Remind us: how long have we been waiting for a new GUI, and how many devs have gave up on it?

No offense to the current guy, but... we should take what we get right now.
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Argh
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Post by Argh »

+1 to that.
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Caydr
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Post by Caydr »

I have no experience with compiling. I attempted to do it a few months ago and decided it wasn't my thing.
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jcnossen
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Post by jcnossen »

Ok make it "month" then :) I just had a look at the changelog and it was suprisingly large already..
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clericvash
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Post by clericvash »

It would be nice in future if we could have smaller updates but more regular. As some features are really needed.
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jcnossen
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Post by jcnossen »

Yeah but that has always been the case... if you don't take enough time for a release you get in spiral of having to release a bugfixing release, but putting newer features in so you have to release a bugfix short after...
Tobi
Spring Developer
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Post by Tobi »

So maybe we should start branching for releases so that unstable dev can continue in trunk and for a few weeks all bugs can be weeded out the release branch (and merged back to trunk of course). Then in the end the release branch is released (and tagged as such).

The release may miss a few of the newest (unstable) features then but you'll never really get in a bugfix spiral... esp. not if you use the same release branch for b1 b2 updates so that that really means bugfixes only and new features are only included in a release which bumps the version number.
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Tim Blokdijk
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Post by Tim Blokdijk »

Alright, that would require a branch in 2-3 weeks for a new release.
renrutal
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Post by renrutal »

What are the most important improvements made since 72b1(aka what should we expect in 73b1 news)?
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AF
AI Developer
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Post by AF »

http://img83.imageshack.us/img83/3613/screen047rk4.jpg
http://img83.imageshack.us/img83/9896/screen041qu7.jpg
http://taspring.clan-sy.com/temp/screen006.jpg

Those 3 to name a few

A new map format
Some GUI changes
A truckload of fixes
Units as icons when you zoom out
unitname and command autocompletion in the console
A mass of changes to how weapons are display as shown in a screenshot above.
Some new tags such as those defiend by smoth, and some by me todo with nanospray colour and wether it's shown at all
A mex upgrader groupAI

And much much more
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Felix the Cat
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Post by Felix the Cat »

Is four-directional building placement in for the next release?
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jcnossen
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Post by jcnossen »

Yeah, but I'm still rewriting the patch...
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