Detection of Cloaked Units

Detection of Cloaked Units

Requests for features in the spring code.

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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Detection of Cloaked Units

Post by Fanger »

I think it would be really helpful if a tag was created that allowed you to specify a radius in which a Unit decloaked enemy cloaked units that might be beyond the footprint of the unit so that entering into a cloaked units decloak radius is not the only way to decloak them.

In addition to this I also recently discovered that if your unit is cloaked it cannot detect other cloaked units (enemy cloaked units) you must first decloak it in order for it to cause the enemy unit to uncloak this doesnt make a whole lot of sense as units like invisible perimeter cameras meant to detect stuff are useless against cloaked units even if the cloaked units are walking right past it.. I think this should be fixed..
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Re: Detection of Cloaked Units

Post by unpossible »

Fanger wrote:
In addition to this I also recently discovered that if your unit is cloaked it cannot detect other cloaked units (enemy cloaked units) you must first decloak it in order for it to cause the enemy unit to uncloak
interesting...sounds like it needs fixing
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