I think it would be really helpful if a tag was created that allowed you to specify a radius in which a Unit decloaked enemy cloaked units that might be beyond the footprint of the unit so that entering into a cloaked units decloak radius is not the only way to decloak them.
In addition to this I also recently discovered that if your unit is cloaked it cannot detect other cloaked units (enemy cloaked units) you must first decloak it in order for it to cause the enemy unit to uncloak this doesnt make a whole lot of sense as units like invisible perimeter cameras meant to detect stuff are useless against cloaked units even if the cloaked units are walking right past it.. I think this should be fixed..
Detection of Cloaked Units
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Re: Detection of Cloaked Units
interesting...sounds like it needs fixingFanger wrote:
In addition to this I also recently discovered that if your unit is cloaked it cannot detect other cloaked units (enemy cloaked units) you must first decloak it in order for it to cause the enemy unit to uncloak