I'd like to see support for:
Single bomb drops instead of one, and the abbility to make them guided, this was completely possible in OTA so why not in Spring?
I'd also like multiple responses for units like OTA, so for infantry type units so they could have multiple responses, this was possible in OTA as well.
Could missile weapons be defined differently in the weapon TDF files?
Currently only missile units can have a smoke trail, this would be excellent to have on ballistic weapons so we could have unguided rocket type weapons that follow a ballistic arch.
Support for cluster ammunitions and MIRVs would be great too.
Bombs, unit responses.
Moderator: Moderators
Re: Bombs, unit responses.
They are forced to be guided arn't they? Atleast thats what my investigation of AA's area bomber lead me to believe.GrOuNd_ZeRo wrote:the abbility to make them guided.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
in TA:WD, units heavilly rely on beyond LOS engagement, esspecially aircraft and long range SAMs.
But since Radar targets are ineffectivly engaged by missile units (miss almost all the time! without istargetupgrade=1;) the long range SAMs and AAMs are useless.
They also have a problem with falling to the ground prematurely.
Edit: seems like increasing starting velocity helped...
But since Radar targets are ineffectivly engaged by missile units (miss almost all the time! without istargetupgrade=1;) the long range SAMs and AAMs are useless.
They also have a problem with falling to the ground prematurely.
Edit: seems like increasing starting velocity helped...