aha I see now, such a value would be zero, infact you could use negative values to make it even more valuable to keep your untis alive.
Code: Select all
[rx]
{
player_num = 60;
global_num = 60;
units = rx79rl, rx79zook, rx79plus, rxstore;
default=1;
rx79zook_dead=0;
rx79plus_dead=-1;
}
Now the extra oenI added rx79plus_dead=-1. That would mean that when the rx79plus dies it not only takes away the slot it originally filled, it takes away another free slot too.
So if you make 15 rx79plus untis and they get destroyed, then 30 of the original 60 slots become unusable, making ti much more important to keep them alive.
And should you want to do the opposite and have a positive value larger than 1 the available group size could become bigger.