Framerate independent cursor

Framerate independent cursor

Requests for features in the spring code.

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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Framerate independent cursor

Post by KDR_11k »

Pretty much all other RTSes do that, when the framerate drops the cursor still moves normally instead of once per frame. Spring becomes totally unusable when the framerate goes down especially since framerate drops rarely just slow stuff down, more often it turns into a slideshow and giving orders is impossible without pausing.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Yeah thats a pain, I hate when the whole game goes in Slide-Mode:

Now showing 3 pictures a second!

lol

+1 for cursors independency, FREE THE CURSORS!
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mehere101
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Post by mehere101 »

+1 for the independant cursors!

DAMN YOU SOFTWARE CURSORS!!!
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AF
AI Developer
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Post by AF »

+1
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jcnossen
Former Engine Dev
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Post by jcnossen »

Games such as? And don't mention any 2D rtses..
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Snipawolf
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Post by Snipawolf »

Command and Conquer, Almost any of em can lag on my comp upstairs (its from 1996, err somewheres then)
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Nemo
Spring 1944 Developer
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Post by Nemo »

That would be a 2d RTS.

I'm pretty sure that if the game itself is lagging, there's no way to avoid cursor lag.
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Das Bruce
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Post by Das Bruce »

jcnossen wrote:Games such as? And don't mention any 2D rtses..
Well theres.... uh... err... well go on JC and break the mold. :P
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Dragon45
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Post by Dragon45 »

umm... TA? >_<
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

TA is 2D. I'll give you HL, where the response of the cursor doesn't change when FPS drop is applied, but I can't think of a single 3D rendered game that actually has the cursor render in full FPS while the 3D scene is chugging. I don't know if it's even possible to set aside video resources to do something like that. The video card is either used completely or not at all, it can't half work itself to max on a 3D scene and still work normally on a totally different scene AFAIK.
Gnomre
Imperial Winter Developer
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Post by Gnomre »

Yes, TA is 2D, which is why the majority of mods use a majority of models from TA and genblood is able to make maps. :P
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KDR_11k
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Post by KDR_11k »

It's often a menu option called "mouse lag reduction" or something like that and may need to be enabled by hand. I've seen it in Perimeter, Earth 2160, C&C Generals (if I'm not mistaken) and Spellforce lately. In fact I can't remember any recent RTS that doesn't do this.
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Cyberwal
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Joined: 31 Jan 2006, 14:42

Post by Cyberwal »

Ground Control 2 uses a hardware cursor (is this the right term for it?) too, for example.
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