Framerate independent cursor
Moderator: Moderators
Framerate independent cursor
Pretty much all other RTSes do that, when the framerate drops the cursor still moves normally instead of once per frame. Spring becomes totally unusable when the framerate goes down especially since framerate drops rarely just slow stuff down, more often it turns into a slideshow and giving orders is impossible without pausing.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
TA is 2D. I'll give you HL, where the response of the cursor doesn't change when FPS drop is applied, but I can't think of a single 3D rendered game that actually has the cursor render in full FPS while the 3D scene is chugging. I don't know if it's even possible to set aside video resources to do something like that. The video card is either used completely or not at all, it can't half work itself to max on a 3D scene and still work normally on a totally different scene AFAIK.