TA:WD
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
it figures only WD is affected, I will run some tests on that.
the 420mm cannon was never intended to fire nukes AFAIK, it was made to show the US that they can make big guns too, the US made a nuclear artillery system which should be quite famous, both of these are not in active service, the M110 is only in the Reserves and in service with South Korea.
Russia also has a 2S7 which is a 203mm Artillery system much like the M110.
I imagine they could both be modified to fire a nuclear shell of some sort.
155mm and 152mm nuclear artillery rounds are more common though.
I also have a concern with bombs, since the minimum dropped is 2 and guided bombs don't work in Spring, how do I fix this?
BTW, I am just adding the final touches to new version of WD before it's release, KAI works VERY VERY well with WD, I am extremely impressed with it's agressiveness, I got totally owned, it's almost like playing against a player...
the 420mm cannon was never intended to fire nukes AFAIK, it was made to show the US that they can make big guns too, the US made a nuclear artillery system which should be quite famous, both of these are not in active service, the M110 is only in the Reserves and in service with South Korea.
Russia also has a 2S7 which is a 203mm Artillery system much like the M110.
I imagine they could both be modified to fire a nuclear shell of some sort.
155mm and 152mm nuclear artillery rounds are more common though.
I also have a concern with bombs, since the minimum dropped is 2 and guided bombs don't work in Spring, how do I fix this?
BTW, I am just adding the final touches to new version of WD before it's release, KAI works VERY VERY well with WD, I am extremely impressed with it's agressiveness, I got totally owned, it's almost like playing against a player...
The 420mm Oka could fire nuclear rounds, as could the 402(?)mm Kondensator.GrOuNd_ZeRo wrote:it figures only WD is affected, I will run some tests on that.
the 420mm cannon was never intended to fire nukes AFAIK, it was made to show the US that they can make big guns too, the US made a nuclear artillery system which should be quite famous, both of these are not in active service, the M110 is only in the Reserves and in service with South Korea.
Russia also has a 2S7 which is a 203mm Artillery system much like the M110.
I imagine they could both be modified to fire a nuclear shell of some sort.
155mm and 152mm nuclear artillery rounds are more common though.
I also have a concern with bombs, since the minimum dropped is 2 and guided bombs don't work in Spring, how do I fix this?
BTW, I am just adding the final touches to new version of WD before it's release, KAI works VERY VERY well with WD, I am extremely impressed with it's agressiveness, I got totally owned, it's almost like playing against a player...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Both were
There were four 2A3 406mm guns and four 2B1 420mm Motrars built in 1956-57. The stats are:
2A3:
Weight - 64000kg
Max speed - 30km/h
Horse power - 750 h.p.
Weight of the HE round - 570kg
Muzzle Velocity - 716m/s
Max Range - 25600m
Rate of fire - 1 round every 5 minutes
2B1:
Weight - 55300kg
Max speed - 30km/h
Weight of the HE round - 750kg (other sources - 650kg)
Max Range - 45000m (other sources - 25000m)
Rate of fire - 1 round every 5 minutes
Both systems were removed from service in the beginning of 1960s after nuclear rounds were shrunk to 203mm size and tactical nuclear missiles became widely available.
There were four 2A3 406mm guns and four 2B1 420mm Motrars built in 1956-57. The stats are:
2A3:
Weight - 64000kg
Max speed - 30km/h
Horse power - 750 h.p.
Weight of the HE round - 570kg
Muzzle Velocity - 716m/s
Max Range - 25600m
Rate of fire - 1 round every 5 minutes
2B1:
Weight - 55300kg
Max speed - 30km/h
Weight of the HE round - 750kg (other sources - 650kg)
Max Range - 45000m (other sources - 25000m)
Rate of fire - 1 round every 5 minutes
Both systems were removed from service in the beginning of 1960s after nuclear rounds were shrunk to 203mm size and tactical nuclear missiles became widely available.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
Lol any chance of us seeing the implimentation of Short range tactical missiles any time soon such as Scuds..... yes i'm sorry i just love scudws they're so beatuifully designed. actually i know yo guys are doing great work on GD because its such a cool mod looking forward to all its incarnations (did you ever get around to starting on the 3rd force a'la insurgent type force?)
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
no Generals sucked the balls. I just like insurgent forces for their antiquaited equipement. (see T55, 62, BMP1s, BMP with ZSU Gaz 66 porte with type 63 mlrs etc etc (yes i'm listing off my 1/285th models lol)) Any thing prior to 1980 interests me because the designs were in my opinion more interesting obviously the units in generals were not faithful recreations of any apparent design really and so i stand by my question.bobthedinosaur wrote:uggg go play CnC generalsraikitsune wrote:(did you ever get around to starting on the 3rd force a'la insurgent type force?)

- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
We have considdered a rebel force, like countries allied against this NWO style take over from the countries, they would be closest to the good guys since both Mospact and NATO are Evil so to speak. (they both want the world for them selves).
Rebels would have everything they can find, AK-47's, M16's, AK-74's, etc.
Actually that gave me an idea! how about infantry build in the barracks can randomly have different weapons like a i.e. G36, M16, L85, generally infantry with similar weapons but slightly different specs.
This should be possible with scripting i'd think
Rebels would have everything they can find, AK-47's, M16's, AK-74's, etc.
Actually that gave me an idea! how about infantry build in the barracks can randomly have different weapons like a i.e. G36, M16, L85, generally infantry with similar weapons but slightly different specs.
This should be possible with scripting i'd think
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
thats one of the exact reasons i wanted to know if there would be an insurgency type group because it would be quite possible to be in cannon with the game world you've created and while having them idealogically superior (and probably numerically superior) they would be technalogically inferior and thus be a really really horribly fun group to play with.GrOuNd_ZeRo wrote:We have considdered a rebel force, like countries allied against this NWO style take over from the countries, they would be closest to the good guys since both Mospact and NATO are Evil so to speak. (they both want the world for them selves).
Rebels would have everything they can find, AK-47's, M16's, AK-74's, etc.
Actually that gave me an idea! how about infantry build in the barracks can randomly have different weapons like a i.e. G36, M16, L85, generally infantry with similar weapons but slightly different specs.
This should be possible with scripting i'd think
as to the scripting idea! good one! i'd really like to see that.