TA:WD - Page 37

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

it figures only WD is affected, I will run some tests on that.

the 420mm cannon was never intended to fire nukes AFAIK, it was made to show the US that they can make big guns too, the US made a nuclear artillery system which should be quite famous, both of these are not in active service, the M110 is only in the Reserves and in service with South Korea.

Russia also has a 2S7 which is a 203mm Artillery system much like the M110.

I imagine they could both be modified to fire a nuclear shell of some sort.

155mm and 152mm nuclear artillery rounds are more common though.

I also have a concern with bombs, since the minimum dropped is 2 and guided bombs don't work in Spring, how do I fix this?

BTW, I am just adding the final touches to new version of WD before it's release, KAI works VERY VERY well with WD, I am extremely impressed with it's agressiveness, I got totally owned, it's almost like playing against a player...
jolt8me
Posts: 17
Joined: 03 Feb 2006, 13:34

Post by jolt8me »

try the new aai. it works with wd also.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

jolt8me wrote:try the new aai. it works with wd also.
I prefer aai, as it isn't cheating.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

GrOuNd_ZeRo wrote:it figures only WD is affected, I will run some tests on that.

the 420mm cannon was never intended to fire nukes AFAIK, it was made to show the US that they can make big guns too, the US made a nuclear artillery system which should be quite famous, both of these are not in active service, the M110 is only in the Reserves and in service with South Korea.

Russia also has a 2S7 which is a 203mm Artillery system much like the M110.

I imagine they could both be modified to fire a nuclear shell of some sort.

155mm and 152mm nuclear artillery rounds are more common though.

I also have a concern with bombs, since the minimum dropped is 2 and guided bombs don't work in Spring, how do I fix this?

BTW, I am just adding the final touches to new version of WD before it's release, KAI works VERY VERY well with WD, I am extremely impressed with it's agressiveness, I got totally owned, it's almost like playing against a player...
The 420mm Oka could fire nuclear rounds, as could the 402(?)mm Kondensator.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I guess I was getting the two confused, I didn't think the Kondensator could fire them, atleast it wasn't menioned on Globalsecurity.org.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Both were



There were four 2A3 406mm guns and four 2B1 420mm Motrars built in 1956-57. The stats are:

2A3:
Weight - 64000kg
Max speed - 30km/h
Horse power - 750 h.p.
Weight of the HE round - 570kg
Muzzle Velocity - 716m/s
Max Range - 25600m
Rate of fire - 1 round every 5 minutes

2B1:
Weight - 55300kg
Max speed - 30km/h
Weight of the HE round - 750kg (other sources - 650kg)
Max Range - 45000m (other sources - 25000m)
Rate of fire - 1 round every 5 minutes

Both systems were removed from service in the beginning of 1960s after nuclear rounds were shrunk to 203mm size and tactical nuclear missiles became widely available.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I can just make a 2S19 MSTA-S and a M109A6 Paladin with nuclear Artillery rounds, I can give them another paint job so it distinguises between the two.

They will be relatively low yield, along the 1 kt range should be fine.

They will be added to a optional pack for players that don't like WMD's.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I've always liked nuke artillery. Will it fire at a constant rate, or do you build the shots, a la the Chernoble of EE?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

That yet has to be decided, WD generally doesn't have Ammo to worry about so I doubt shots will be build, it will be more C&C Generals-ish (you know, the Chinese Nuke Artillery), it will have limited nuclear capability.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

No nuclear, thx
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

GrOuNd_ZeRo wrote: They will be added to a optional pack for players that don't like WMD's.
User avatar
Mars Keeper
Posts: 240
Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

neddiedrow wrote:
GrOuNd_ZeRo wrote: They will be added to a optional pack for players that don't like WMD's.
Point made?

:lol:
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

Lol any chance of us seeing the implimentation of Short range tactical missiles any time soon such as Scuds..... yes i'm sorry i just love scudws they're so beatuifully designed. actually i know yo guys are doing great work on GD because its such a cool mod looking forward to all its incarnations (did you ever get around to starting on the 3rd force a'la insurgent type force?)
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

SCUDs are antiquated but they do use modern launchers (Iskander I believe) now and BM-30 Smerch ;)
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

raikitsune wrote:(did you ever get around to starting on the 3rd force a'la insurgent type force?)
uggg go play CnC generals
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Insurgents would use mospact equipment anyway.
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

bobthedinosaur wrote:
raikitsune wrote:(did you ever get around to starting on the 3rd force a'la insurgent type force?)
uggg go play CnC generals
no Generals sucked the balls. I just like insurgent forces for their antiquaited equipement. (see T55, 62, BMP1s, BMP with ZSU Gaz 66 porte with type 63 mlrs etc etc (yes i'm listing off my 1/285th models lol)) Any thing prior to 1980 interests me because the designs were in my opinion more interesting obviously the units in generals were not faithful recreations of any apparent design really and so i stand by my question. :roll:
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

We have considdered a rebel force, like countries allied against this NWO style take over from the countries, they would be closest to the good guys since both Mospact and NATO are Evil so to speak. (they both want the world for them selves).

Rebels would have everything they can find, AK-47's, M16's, AK-74's, etc.

Actually that gave me an idea! how about infantry build in the barracks can randomly have different weapons like a i.e. G36, M16, L85, generally infantry with similar weapons but slightly different specs.

This should be possible with scripting i'd think
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

That would create a really cool "Here's a gun, go get the infedels".

I think it'd be funny as all hell if one out of every ten soldiers gets ammo but no rifle.
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

GrOuNd_ZeRo wrote:We have considdered a rebel force, like countries allied against this NWO style take over from the countries, they would be closest to the good guys since both Mospact and NATO are Evil so to speak. (they both want the world for them selves).

Rebels would have everything they can find, AK-47's, M16's, AK-74's, etc.

Actually that gave me an idea! how about infantry build in the barracks can randomly have different weapons like a i.e. G36, M16, L85, generally infantry with similar weapons but slightly different specs.

This should be possible with scripting i'd think
thats one of the exact reasons i wanted to know if there would be an insurgency type group because it would be quite possible to be in cannon with the game world you've created and while having them idealogically superior (and probably numerically superior) they would be technalogically inferior and thus be a really really horribly fun group to play with.

as to the scripting idea! good one! i'd really like to see that.
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