NEED AA UPDATE ASAP

NEED AA UPDATE ASAP

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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2k4
Posts: 41
Joined: 06 Jun 2006, 12:08

NEED AA UPDATE ASAP

Post by 2k4 »

People are heavily abusing the nanotower transport bug.

If you do not know what it is:

get a transport plane to transport a nanotower, put it down and it is immortal.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

You know by posting this it you are just telling people how to do it, increasing its likelyhood to be exploited.


Although it definitely needs to be fixed, its hardly gamebreaking for the amount of time you have to invest to do it.


EDIT: I'd really reccomend you edit your post not to explain the exploit
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It's explained in the Mantis anyway.
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Ishach
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Post by Ishach »

The devs know about it, so it being posted here is only doing harm.
2k4
Posts: 41
Joined: 06 Jun 2006, 12:08

Post by 2k4 »

well, I knew this a week ago, nothing happened. Its like microsoft and their bugs ;)
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Ishach
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Post by Ishach »

EDIT: For making half baked assumptions at 2:30am



Just edit the OP wouldya
Last edited by Ishach on 29 Jul 2006, 18:26, edited 1 time in total.
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KDR_11k
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Post by KDR_11k »

Caydr already said he made the Nanotower untransportable in the next version.
2k4
Posts: 41
Joined: 06 Jun 2006, 12:08

Post by 2k4 »

I dont know how to edit it, if I could I would have done, maybe an op can do it
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

*Sploits* :o
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KDR_11k
Game Developer
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Post by KDR_11k »

Image
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

A small patch to make n-towers un-transportable wouldn't be that difficult...
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

It's explained in the Mantis anyway.
I think i posted that :P
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knorke
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Joined: 22 Feb 2006, 01:02

Post by knorke »

ah, thats how you do it :shock:
I dont think its always done on purpose, yesterday I played a game on 2_Continents and we were using air-transports to reinforce the islands using the area-pick up thing...
I was wondering why an ally was building them at the front and how they survided so long.
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Caydr
Omnidouche
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Post by Caydr »

I haven't had access to my main computer for some time now. It's got all my modding plan documents and my master copy of AA, GEM, RealOTA, AWS, etc.

I should be able to make a new version in the next week or so, fixing this bug and lots of other suggestions. So, as usual, if you've got anything to say, say it now - and in the main AA thread.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

what's AWS?
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

... You posted a mod-related balance problem in the Mantis tracker?

*sigh*
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KDR_11k
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Post by KDR_11k »

No, the underlying engine bug is in the tracker. It happens in Nanoblobs with unfinished units as well if they are tossed around by shockwaves.
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Cabbage
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Post by Cabbage »

it's not mod specific, its just in AA it manifests itself as transportable nanotaurrets..
Gnomre
Imperial Winter Developer
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Post by Gnomre »

KDR_11k wrote:No, the underlying engine bug is in the tracker. It happens in Nanoblobs with unfinished units as well if they are tossed around by shockwaves.
Ahh, no one said anything about the unfinished part!
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Caydr
Omnidouche
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Post by Caydr »

Cabbage wrote:it's not mod specific, its just in AA it manifests itself as transportable nanotaurrets..
No actually it's completely mod-specific. It's my own hacky way of setting up these structures, and the only thing I forgot was to increase the mass.

As for unfinished units, yeah that does sound like an engine bug...
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