Xect VS Mynn

Xect VS Mynn

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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smoth
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Xect VS Mynn

Post by smoth »

Have you guys played this?

I just finished running through the units to test out the new spring build. Several of which have bad fire/aiming scripts. Some of the units do not even have sounds. This really needs many more passes, please reconsider it's inclusion with spring. There are no words to describe how shocked I was. I was having a hard time looking at it without laughing.

Please reconsider this mod's inclusion and take a look at again. This mod is in need of serious work.
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Das Bruce
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Post by Das Bruce »

Its a joke. It must be a joke. Theres no way in hell you guys looked at that for more than the loading time before including it.
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Tim Blokdijk
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Post by Tim Blokdijk »

It's not included with Spring it's just in svn.

[EDIT]
And yes it needs lots of work, write a patch ;-)
[/EDIT]
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smoth
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Post by smoth »

lol, good one tim.

I saw it there so I thought, cool well I oughta give it a try. I kept hearing about it. Then I was laughing all over the place.
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Tim Blokdijk
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Post by Tim Blokdijk »

It's usefull for new Linux users as they can import from svn -> compile -> and play.
No need to own a TA copy or extract the mod data from the windows installer ect.
Next stop is actualy developing mods in svn but that is step two.
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KDR_11k
Game Developer
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Post by KDR_11k »

The last time I tried it it didn't even work.
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FoeOfTheBee
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Re: Xect VS Mynn

Post by FoeOfTheBee »

smoth wrote:Have you guys played this?

I just finished running through the units to test out the new spring build. Several of which have bad fire/aiming scripts. Some of the units do not even have sounds. This really needs many more passes, please reconsider it's inclusion with spring. There are no words to describe how shocked I was. I was having a hard time looking at it without laughing.

Please reconsider this mod's inclusion and take a look at again. This mod is in need of serious work.
There is no doubt it's rough. The idea was that the community was interested in a GPL mod. Turns out people are interested, but not enough to contribute to one.

If anyone is interested in improving or contributing to XvM please do. I decided not to do any more work on it until there is a little more community interest.
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Guessmyname
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Post by Guessmyname »

They're not going to be interested in it if they think it's dead, are they?
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FoeOfTheBee
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Post by FoeOfTheBee »

Guessmyname wrote:They're not going to be interested in it if they think it's dead, are they?
ay, there's the rub.
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AF
AI Developer
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Post by AF »

What's wrong with using nanoblobz? It is afterall dependent of OTA textures and sounds and I'm sure Argh said it was able to get GPL'ed.
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Das Bruce
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Post by Das Bruce »

AF wrote:What's wrong with using nanoblobz? It is afterall dependent of OTA textures and sounds and I'm sure Argh said it was able to get GPL'ed.
Good idea. +1
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Felix the Cat
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Post by Felix the Cat »

AF wrote:What's wrong with using nanoblobz? It is afterall dependent of OTA textures and sounds and I'm sure Argh said it was able to get GPL'ed.
Nanoblobs:

1) Is very experimental.

2) Is very non-traditional.

3) Makes uninformed people go "wtf is this crap"

4) Makes slower computers run like a herd of tortoises thundering through a field of Jiffy extra-creamy peanut butter.

5) With all due respect to Argh and his work, is probably best not distributed as part of the Spring package.

edit. basically it's a niche product, not a general-audience thing, for the same reason i wouldn't want Spring 1944 included with the distro if it were finished.
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Das Bruce
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Post by Das Bruce »

Felix the Cat wrote:Nanoblobs:

1) Is very experimental.
Atleast it has some sence of actual effort being put into it.
Felix the Cat wrote:2) Is very non-traditional.
Moot point, is it fun is what you should be asking. XvsM is fun in the same way looking at deformed animals is.
Felix the Cat wrote:3) Makes uninformed people go "wtf is this crap"
XvsM makes everyone go "wtf is this crap".
Felix the Cat wrote:4) Makes slower computers run like a herd of tortoises thundering through a field of Jiffy extra-creamy peanut butter.
Its not that bad, and refer to 'is it fun'?
Felix the Cat wrote:5) With all due respect to Argh and his work, is probably best not distributed as part of the Spring package.

edit. basically it's a niche product, not a general-audience thing, for the same reason i wouldn't want Spring 1944 included with the distro if it were finished.
Atleast its not utter shit. And I'm sorry if people are offended by me saying that but if you feel like going and playing it and suggesting a better word be my guest. XvsM should be removed post haste.

What we really need is a tech demo of some description, considering only developers are likely to be using the svn. (linux people don't count for various reasons like they can't play with the main player base).
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Erom
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Post by Erom »

What we really need is a traditional, somewhat TA-like robot-smashin' good mod that's not saddled with OTA dependencies.

I'd point to Gundam as an awesomely well designed robot-smasher, but then there is the whole... Gundam thing.

So... somebody make it!

Not it!

EDIT: I was talking about for disto, not for SVN. A tech demo would be better for svn.
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Pxtl
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Post by Pxtl »

Erom wrote:What we really need is a traditional, somewhat TA-like robot-smashin' good mod that's not saddled with OTA dependencies.

I'd point to Gundam as an awesomely well designed robot-smasher, but then there is the whole... Gundam thing.

So... somebody make it!

Not it!

EDIT: I was talking about for disto, not for SVN. A tech demo would be better for svn.
X v M is quite TA-like. It's just needing fixes.
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smoth
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Post by smoth »

Erom wrote:What we really need is a traditional, somewhat TA-like robot-smashin' good mod that's not saddled with OTA dependencies.

.....................

So... somebody make it!
Someone, who is REALLY busy right now may have a plan to start something in December...
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Guessmyname
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Post by Guessmyname »

smoth wrote:Someone, who is REALLY busy right now may have a plan to start something in December...
/me unlocks his cryochamber and sets it to unfreeze in Feburary of 2007
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smoth
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Post by smoth »

I need joo on sideA... speaking of which... pm me on how that is going.
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Guessmyname
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Post by Guessmyname »

Check your forum, the modelling section
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PauloMorfeo
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Post by PauloMorfeo »

Felix the Cat wrote:
AF wrote:What's wrong with using nanoblobz? It is afterall dependent of OTA textures and sounds and I'm sure Argh said it was able to get GPL'ed.
Nanoblobs:
...
2) Is very non-traditional. ... Makes uninformed people go "wtf is this crap"

4) Makes slower computers run like a herd of tortoises thundering through a field of Jiffy extra-creamy peanut butter.
...
edit. basically it's a niche product, not a general-audience thing, ...
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