Spring keeps quitting - Page 2

Spring keeps quitting

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Got stuff working now. The installation of a new driver had ballsed things up a wee bit. Quick uninstallation and reinstallation, and whumpf. Everything works

Check your drivers people!
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Huh. The problem has resurfaced again.

Reinstalling the drivers seemed to get me a brief reprieve, but that's it
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

It's not TA: Spring (happens in other games, you said.). It's not the drivers (as they work perfectly for everyone else, I assume ATI would be in huge trouble if their drivers didn't work with 9600 cards). Because of the not Spring spesific part though... Tried asking on other forums you visit?

So. We have left hardware and user error.

Let's start with hardware. Does this problem take longer to appear after you just turned on your computer after leaving it off for a while? Does it start occuring more frequently the more you're trying?

Which version of the .Net framework did you install?

Maybe spyware/virus scans should be done too. Just to make sure it's not something completely different.
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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Post by RogerN »

Just wanted to pipe up and mention that I have had the same problem, and I've talked to others who have also experienced it.

On Saturday, Spring exited on three different occasions (over the course of about 1.5 hours of total play time). No error message was given. In one instance, it exited while viewing a replay before the game had even started - players were still discussing start positions.

I have an ATI Radeon 9700 Pro, but my understanding is that the problem is not isolated to ATI users. I have not experienced problems with any other games.

Videa: ATI Radeon 9700 Pro
CPU: 2.8 GHz
RAM: 512 MB
Descent 3, Mechwarrior 4 do not have any problems.
TheBaron
Posts: 2
Joined: 29 Oct 2005, 14:19

Post by TheBaron »

I seem to get random closures too. Sometimes on startup, sometimes after a few hours of play. No error. Nothing logged.

One seems to be reproducable. AAI starting on the map Cathralda causes an errorless exit shortly after the map is loaded.

I'll also say that I've not experienced this without an AI present; however I rarely play no-AI games.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Turn on AI exception handling if you're using an AI other than NTai. If an AI crash occurs NTai catches it and logs it, but the other AI's dont, instead they crash spring.
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

I also have this problem in games with and without AIs, I'm using a Geforce 7600GT with the latest drivers.
bobblehat
Posts: 10
Joined: 21 Oct 2004, 20:30

Post by bobblehat »

It happens to me also. It usually happens when i give an order though the amount of time before it does crash seems to change. It never happens on other games.

I have an intel P4 3.06ghz proccessor. 1GB DDR ram. and an Nvidea (something or other) with turbocache 256mb.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

I get this when I run an AI. Have you tried playing against EmptyAI for hours? I can leave spring running for like 3 days (I went out of town with just the monitor off, oops) with no AI in the game, but any of the "big three" AI's cause occasional crashes on my box.
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RogerN
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Joined: 24 Jul 2006, 23:29

Post by RogerN »

I never play with AIs, so that can't be the cause in my case.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

This whole thing may be the fault of DirectX (assuming other games break in a similar fasion). The only game that uses DirectX and doesn't randomly close is Total Annihilation. Hurrah for being backwards. Anyway, if I recall correctly, TA doesn't use 3d acceleration (or whatever it's called. It's acceleration of some sort, I'm sure).

Go Start Menu, run, dxdiag.

Let it load, go to the display tab and disable DirectDraw Acceleration.

I was testing this with Spring, but Spybot suddenly popped up with a registry change in the middle of things. The combination of Spybot, dxdiag, the Spring lobby and Spring itself (I didn't get a chance to pause it) broke the computer - a stop error caused by an unknown device driver. I not sure if the problem is fixed by disabling DirectDraw thanks to Spybot, but Spring lasted a good while before everything went down the shitter. I'll keep testing
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

It didn't work. Stuff still breaks.

This is what I've got so far:

1. The bug affects all games

2. It either makes the game shut down or the computer restart (deactivating the acceleration thing makes Spring restart the comp rather than simply quit)

3. If the computer restarts: http://oca.microsoft.com/en/response.as ... c49&SID=10
microsoft wrote: Error type : Windows stop error (A message appears on a blue screen with error code information)
Solution available? : No (see Next steps)
What does this error mean? : Windows has encountered an error from which it cannot recover and needs to restart
Cause : Unknown device driver
Computer symptoms : A message appears on a blue screen with error code information (for example: e.g. 0x0000001E, KMODE_EXCEPTION_NOT_HANDLED)
Additional steps for you to take : Important: Please continue to send error reports so analysts at Microsoft can study and try to correct the problem as quickly as possible

Information about this error

You received this message because a device driver installed on your computer caused the Windows operating system to stop unexpectedly. This type of error is referred to as a "stop error." A stop error requires you to restart your computer.
4. It's not related to the video card

5. It's not dxdiag's fault (though we're considering reinstalling it just in case)

6. Spybot doesn't pick it up

7. It's not a virus (AVG scan)

EDIT: Oh and it seems to get worse the more you try to run a crashing program
Iceciro
Posts: 15
Joined: 20 Jul 2006, 02:01

Post by Iceciro »

Here, let me eliminate all theory that it's caused by a computer part...

I had this issue on my old computer. It wasnt that great, under 2 ghz processor, GeForce 6600 XT, 2GB Ram, Windows XP...

and spring would crash occassionally. It was really really irritating, and it didnt seem to have a cause in game - it just crashed without error when it felt like it.

Yesterday I got my NEW computer assembled. Athalon XP 64 2.2 ghz, GeForce 7600 XXX, 4GB Ram, XP...

And Spring does the exact same thing, randomly crashing at random times when it feels the need. I'm running NTai if that matters - It gives me an error when I try to run AAI... screaming at me about the dll. But thats not the point here.

You cant even say that this is a Nvidia problem because the dude here has an ATI card. So that leaves software.

I only get this problem in Spring.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I'm getting it with every game I have (except TA), so I've got a different problem methinks
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Shaylynn
Posts: 19
Joined: 14 Jul 2006, 11:19

Post by Shaylynn »

Guessmyname, I don't think your haveing an issue with TA SPRING at all, I would have to say, call up the people that made your computer.... :wink:
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

It only started happening recently (and I know it's not Spring's fault).

At the moment, we're looking at a complete reformat to get rid of what's screwing things over
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Shaylynn
Posts: 19
Joined: 14 Jul 2006, 11:19

Post by Shaylynn »

:shock:
Yeahhhh.....that may not work, ya know. I really, sadly think you need upgrades. Though, personally, I wish there was a quick fix.
Iceciro
Posts: 15
Joined: 20 Jul 2006, 02:01

Post by Iceciro »

Doesn't explain my situation though...
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Or anybody elses who have this problem...
Yah, this is bizaar, mabye spring just hates random people?
PRO_Muffy
Posts: 49
Joined: 14 Jul 2006, 02:59

Post by PRO_Muffy »

I'm afraid it's not just ATI. I posted another topic without having seen this one. In it I said this:

[quote author="PRO_Muffy"]

Hi guys, I'm not a Spring developer but I do have a background in games development. I've been an OTAer for the last 5 years, but taken to Spring in the last 2 weeks. It seems the last few days Spring has developed a rather interesting habit of just exiting for no reason whatsoever. It could be 2 minutes in, it could be 40 minutes in. I could have 3 units or 300. Pretty sure its not a lag issue.

Thing is, theres no error message to tell me "hey - this is what's up, go tell someone" so I thought I'd tell you lot about it. It takes about half a second to jump back out and I'm left staring at my desktop. If there were an error message, it'd be a really handy guide as to what the problem was, but it seems nothings catching this exception so somewhere theres something not being handled right (or not at least not reported).

Any ideas or quick fixes?

Running a 3.4Ghz AMD Athlon 64 bit procressor with dual monitor setup. 512 RAM. BT 2Mb connection. Spring installed to default location. Only mod I have is AA 2.11.

(One other thing, when I minimise Spring - I've got my taskbar on the left side - but when I return to the game it seems Spring is no longer fullscreen. I can see my taskbar and the game window has shifted over a taskbar-width onto the right hand screen like its been pushed across by the taskbar. Any fixes for that?)

[/quote]

Someone then posted this:
Current theory involves hardware - not enough power going to the card. Try taking it out and putting it back in before buying anything though. That's what I'm going to try. Does this happen with programs other than Spring?

[quote author="PRO_Muffy"]

Forgot to mention its got an NVIDIA GeForce FX 5700 card, 256Mb graphics memory. I don't intend buying a new one anytime soon. The driver definitions are up to date. When you mean "not enough power" do you mean actually in terms of charge - ie current - or that it just can't handle the amount of data? :P

[/quote]

I DID notice in one of the posts somewhere an error mentioning dual screen monitors. I'd start here if I were looking for a software fix. I do run a dual screen thingumajig, but it doesnt work properly making me think they havent really spent a lot of time exploring the ins and outs of dual screening. Someone suggested buying a new graphisc card. DONT. This is a software fault, I'm pretty sure of it.
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