New map format.

New map format.

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Phase out all old maps and format?

Yes.
34
40%
No.
34
40%
I'll have to think about it.
17
20%
 
Total votes: 85

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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

New map format.

Post by Neuralize »

As some of you know, I feel that with the advent of the new map format, we should phase out all of our old maps and their format.

I do realize that many of you spent a long time making such maps, even I did at some point. However, due to the fact that I haven't created a map in some time, I might be a little biased to the suggestion I present.

I feel like we could really cut down on file sizes and bandwidth usage as well as bring about a creative rebirth in our maps, starting somewhat from scratch, and maybe getting back on FU..

I do realize that this will probably not come to pass, and that many will be opposed, however, I just want to observe some actual poll numbers and hear opinions..

For those lacking a little information and wish to observe the new map format in action..
http://taspring.clan-sy.com/phpbb/viewt ... sc&start=0
Last edited by Neuralize on 28 Jul 2006, 22:03, edited 2 times in total.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I'm opposed to it, but then again, I've always been quite mindful towards the size of my several maps.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Sod off, too much work has gone into making those maps by incredibly dedicated map makers to just 'phase them out', and we are no long pressed for bandwidth as far as I've been led to beleive.
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Nah, while some are pure crap, others are really good and deserve to be carried on.
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Johns_Volition
Posts: 134
Joined: 05 Jul 2006, 21:17

Post by Johns_Volition »

besides that, their damage has already been done right? They have been dowloaded by most people who will play them and as long as people only release the maps in the new versions, it won't really matter if one or two really good one preserve. I woulnd't mind though if we'd kick some really bad to mediocore maps out of the FU map list. (And i'm not talking about speedmetal here, more maps that just aren't played and been done without putting any effort into it)
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Exit69
Posts: 63
Joined: 24 Jun 2006, 19:21

Post by Exit69 »

IMO classics like Comet Catcher, Altored Divide or Delta Siege do not deserve to phase out... Just make sure that all new maps are made in a new format and yes - delete obsolete maps from the list.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

If you know anything about the new map format, to remake those maps would be extremely easy, and in most instances would cut their file sizes by huge amounts..
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Exit69
Posts: 63
Joined: 24 Jun 2006, 19:21

Post by Exit69 »

Well, if map makers have nothing against redoing them...
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Certain maps don't fit the new format very well though, they would require tons of layers to look the same (like picasso's), but I guess 90 % of the maps can be done in the new system with 10% of the filesize.
But as said before, filesize isn't really the issue anymore.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Johns_Volition wrote:besides that, their damage has already been done right? They have been dowloaded by most people who will play them and as long as people only release the maps in the new versions, it won't really matter if one or two really good one preserve.
For all those people who play just aa on the same map.
Johns_Volition wrote:I woulnd't mind though if we'd kick some really bad to mediocore maps out of the FU map list. (And i'm not talking about speedmetal here, more maps that just aren't played and been done without putting any effort into it)
with you on this.. flatty patty, many of the experimental maps, genbloods earlier work etc..
Neuralize wrote:If you know anything about the new map format, to remake those maps would be extremely easy, and in most instances would cut their file sizes by huge amounts..
there are some things that require a finer touches to accomplish, Whakamutunga Riri is one of them. Many maps yes but we still have to hand draw a lot of details for finer points on maps.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

smoth wrote:there are some things that require a finer touches to accomplish, Whakamutunga Riri is one of them. Many maps yes but we still have to hand draw a lot of details for finer points on maps.
+1 to that whole post, but especially this bit. Texture splatting does poorly on non-nature maps, with things like cities, ruins, or facilities.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Erom wrote: +1 to that whole post, but especially this bit. Texture splatting does poorly on non-nature maps, with things like cities, ruins, or facilities.
We'll see about this, I'm going to do some tests and see just how bad it might be, although, I actually can visualize a method where it would look appealing.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

yeah, a city grid would be a pain, have fun fighting the tiling system to get your roads in the right place.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Well... until the new map format is fully functional I'm not going to even bother trying it (I like custom features too much)
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

jcnossen wrote:Certain maps don't fit the new format very well though, they would require tons of layers to look the same (like picasso's), but I guess 90 % of the maps can be done in the new system with 10% of the filesize.
But as said before, filesize isn't really the issue anymore.
Does the new system support decals? All that would really be needed is the ability to overlay an image with a transparency mask over the map in a mapper defined location and many of the more incompatible maps become workable again.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

I think phasing out maps from the old format is a terrible idea. I'm sure there are some other mappers around here that agree with me... Maybe I would be more persuaded if I saw some examples of complex multi-layered maps in the new format.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

To be honest, I think this would be a great way to filter out the crap maps, of which there are several (though I wont name any).

That way, the good maps will be transferred over into the new map format, while the older, shitty ones that noone really plays, but most have on their harddrives for some reason or other, are left behind...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

and then we get a plethora of bad maps... again. :P

We purged them once and then several of them were quickly remade, while many good maps died off becuase they took too much work.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

I can't say I'd be particualy happy if we ditched the old format... but I doubt thats goona stop it being ditched. I guess someone will just have to explane this new map format to me, because I just can't see how I'm goona be able to make anything that looks even half as good with it.

aGorm
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

The old format is still around.
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