(thought you retextured it
War Evolution 1.7
Moderator: Moderators
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esteroth12
- Posts: 501
- Joined: 18 May 2006, 21:19
edit: looks OK
(thought you retextured it
)
(thought you retextured it
Last edited by esteroth12 on 23 Jul 2006, 03:03, edited 1 time in total.
- Johns_Volition
- Posts: 134
- Joined: 05 Jul 2006, 21:17
glad I missed the confusion on that one... adding features to the extent I am planning to will likely take me quite a while... but walls sound good, I hadn't quite decide what to put in there... but I think I'll see how walls work out.
Edit1:
More Progress... Have placeholder features where I want features to end up... just noticed that if your Titans have a movement class similar to the Krogoth they won't be able to leave the homebase... don't let it affect your decisions though... it's really easy for me to change to suit your mod.

Edit2:(2:17AM):

I haves the first wall in... obviousely I will need to adjust the scale a bit.
Edit3:

Now that I have the scale down, the rest is just nearly endless gruntwork.
Edit1:
More Progress... Have placeholder features where I want features to end up... just noticed that if your Titans have a movement class similar to the Krogoth they won't be able to leave the homebase... don't let it affect your decisions though... it's really easy for me to change to suit your mod.

Edit2:(2:17AM):

I haves the first wall in... obviousely I will need to adjust the scale a bit.
Edit3:

Now that I have the scale down, the rest is just nearly endless gruntwork.
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Hunter0000
- Posts: 197
- Joined: 04 Nov 2004, 00:33
- Johns_Volition
- Posts: 134
- Joined: 05 Jul 2006, 21:17
- Johns_Volition
- Posts: 134
- Joined: 05 Jul 2006, 21:17
I just realized that there was no link at all. I think I got the download from the client. But because I'm so superawesome, here it is:
http://fileanchor.com/47297-d
http://fileanchor.com/47297-d
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Hunter0000
- Posts: 197
- Joined: 04 Nov 2004, 00:33
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esteroth12
- Posts: 501
- Joined: 18 May 2006, 21:19
there MUST be some sort of jammer in the mod... if you don't add a jammer, then the stealth is near useless in early game, because of the terrible accuracy of both the MG and Plasma...
if you do make a stealth thing, then it would be nice if one of the following:
It is significantly faster than the comms...
It can cloak... (for a much higher cost than the Wargod... no long amounts of cloaking)
It has a lot of health
as it is now, with no jammer and radar on the 'god, its impossible to do a stealth attack
if you do make a stealth thing, then it would be nice if one of the following:
It is significantly faster than the comms...
It can cloak... (for a much higher cost than the Wargod... no long amounts of cloaking)
It has a lot of health
as it is now, with no jammer and radar on the 'god, its impossible to do a stealth attack
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
right. Thats the reason why i asked for a new feature to define the radar inaccuracy of every mod and unit yourself.esteroth12 wrote:there MUST be some sort of jammer in the mod... if you don't add a jammer, then the stealth is near useless in early game, because of the terrible accuracy of both the MG and Plasma...
if you do make a stealth thing, then it would be nice if one of the following:
It is significantly faster than the comms...
It can cloak... (for a much higher cost than the Wargod... no long amounts of cloaking)
It has a lot of health
as it is now, with no jammer and radar on the 'god, its impossible to do a stealth attack
Also for one of the future releases i plan to completely remove radar and only give one unit class (perhaps some kind of commander) the radar ability. But this is only an idea at this moment.
My Arena Map Is Play-Testable KillahDeathMetal1.0
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
just to show you the next mech i m working on, here come two pics.


it has 1360 polys- The end version will have some more. It will be the close combat mech armed with a flammer (you can see on the right side of the mech) and heavy armoured. In close combat it will be stronger than all other mechs, but bad for ranged attacks.


it has 1360 polys- The end version will have some more. It will be the close combat mech armed with a flammer (you can see on the right side of the mech) and heavy armoured. In close combat it will be stronger than all other mechs, but bad for ranged attacks.
Last edited by Optimus Prime on 29 Jul 2006, 19:46, edited 1 time in total.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
