Delta Seige crashes

Delta Seige crashes

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KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Delta Seige crashes

Post by KlavoHunter »

Whenever I play Delta Seige, the map loads up, and then a few seconds after getting in-game, it crashes back to the Spring lobby.

WTF.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I don't know, I started a thread about it a while back and people largely ignored it. Then they started a flame war and I believe it was locked.
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

Yeah, Delta doesn't seem to work with the new version of Spring.
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

It works for me. and the others that played a game with me on it.

Probobly some bizzaire issue that doesn't affect everyone...
esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

Hunter0000 wrote:Probobly some bizzaire issue that doesn't affect everyone...
undoubtedly those with ATI cards
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

esteroth12 wrote:
Hunter0000 wrote:Probobly some bizzaire issue that doesn't affect everyone...
undoubtedly those with ATI cards
But I've played Delta Seige dozens of times in the past :(
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

esteroth12 wrote:undoubtedly those with ATI cards
Really, because I have an nvidia. :P
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

smoth wrote:
esteroth12 wrote:undoubtedly those with ATI cards
Really, because I have an nvidia. :P
and I have ATI.

Maybe its Nvidia for once! mwhaha

Probobly not though. This seems very random and I doubt the error can be figured out if there is not any way to log the crash.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

*sighs* we already discussed that, nope it isn't the cards. We are not sure what is causing it. Some think it is something to do with the smd

Second, lets not get into the one company is better then the other bickering this community is bigger then that.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Negative sun directions. Maybe you should search for it so I don't have to spend 40 minutes typing up and explaination.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

lol, I wish that this map was updated to not crash spring.

*sighs* How long ago was it that we asked him to fix it forb?
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I count about three or so months ago. I remember debates about it during (my) shcool year, and it's slap bang in the middle of summer.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

I think I have the same problem on Risk v3 map - it's fine unless I zoom out a little way, then it crashes. It used to work in old versions of Spring, I cna only think that because the new version allows you to zoom out further than before that this problem rears its ugly head.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

smoth wrote:lol, I wish that this map was updated to not crash spring.

*sighs* How long ago was it that we asked him to fix it forb?
Might as well do it as soon as possible, there's no good reason to keep an old version circulating while our map hosting is down anyways, When we get the new servers up lets have the new version ready.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Forboding Angel wrote:Negative sun directions. Maybe you should search for it so I don't have to spend 40 minutes typing up and explaination.
As i said be4 i don't think that is the issue. Perhaps someone who has the crash could fiddle around with the smd and find out what causes the crash.

For me the deltasiege maps work fine!
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

esteroth12 wrote:
Hunter0000 wrote:Probobly some bizzaire issue that doesn't affect everyone...
undoubtedly those with ATI cards
Works fine with me
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

I have an Nvidia GF6800GT I think, so it's not an ATI/NVidia issue, it's something else...
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

Well, I have a NVIDIA GeForce FX 5200, and I have never had problems with deltasiege. And it is the main map I use for AI testing.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

NOiZE wrote:
Forboding Angel wrote:Negative sun directions. Maybe you should search for it so I don't have to spend 40 minutes typing up and explaination.
As i said be4 i don't think that is the issue. Perhaps someone who has the crash could fiddle around with the smd and find out what causes the crash.

For me the deltasiege maps work fine!
It is the issue NOiZE. I have proved it over over over over over again. I would rather not argue.

I used to fix maps all the time and upload them under different versions, but a map maker with as much "stature" as icexuick should fix his own maps, which is why I never did it.

Set the sun values to positive numbers and no one will crash on it anymore.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Forboding Angel wrote:
NOiZE wrote:
Forboding Angel wrote:Negative sun directions. Maybe you should search for it so I don't have to spend 40 minutes typing up and explaination.
As i said be4 i don't think that is the issue. Perhaps someone who has the crash could fiddle around with the smd and find out what causes the crash.

For me the deltasiege maps work fine!
It is the issue NOiZE. I have proved it over over over over over again. I would rather not argue.

I used to fix maps all the time and upload them under different versions, but a map maker with as much "stature" as icexuick should fix his own maps, which is why I never did it.

Set the sun values to positive numbers and no one will crash on it anymore.
so you can also break a map by giving it negative values?? Did you try that? All deltasiege maps work fine for me!
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