Zero Tolerance FF Thread!!

Zero Tolerance FF Thread!!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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j5mello
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Zero Tolerance FF Thread!!

Post by j5mello »

Im starting my own FF thread for one and only one purpose.

To assist the person(s) who plan on doing a more OTAish version of FF.

I will tolerate no BS, spam, or flames in this thread. If I or a mod feels your post to be anything but constructive to the topic at hand, namely an more OTA styled version of FF, i will ask that it be deleted.

This thread is basically for balance and content suggestions.

Smoth's development forum: http://cs.selu.edu/~ssmith/BB

Some things to get out of the way:

First off, some early versions of FF has been found. Im unaware of the exact version numbers atm. But for those interested can find the file here:
Yousendit Link
NOTE: that file is 62MBs

Secondly, Smoth is willing to contribute scripiting and texture help. He is also willing to help organize this project to make it as smooth as possible. Those involved should pm him with questions.


Third, Fang contributed several things to this mod and has an understanding of both this mod and modding in general (see E&E). Atm he is away on vacation but would probably glad to help where he can. You can PM him with questions at a later date.

Again let me remind all of u this thread has ZERO tolerance for spamming, flaming, and general BS. If i smell a wiff of any of that i will ask it be terminated with extreme prejudice.

Now commence with the suggestions and other such constructive items.
Last edited by j5mello on 24 Jul 2006, 00:52, edited 2 times in total.
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Zoombie
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Post by Zoombie »

On a pure content/stylistic point I always thought the ARM ships were a little too...bulky, you know? I always thought the ARM would be streamlined and the CORE would be more boxy and mecahnicalized.

I'm gonna download the early FF mod and see what I think about the balance and the stuff like that.

Now to see if I can...get some people to play it WITH me...

Unfortunately, other then suggestions and testing, I'm fairly useless in terms of mod making.
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smoth
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Post by smoth »

I was thinking a nice clean panel style for core. For arm I was thinking grimey with lots of windows.
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Zoombie
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Post by Zoombie »

Well it depends on whether the ARM is a lose confederacy of governments at the edge of space or if its a more unified confederacy of governments at the edge of space. I was thinking that by year 4000 of the war they had gotten their act together, and as such, would have a more unified ship designed that had gone above and beyond the whole 'Rebel Alliance' look.

I also really like the current 'strange geometry' looks of the CORE ships. They're sleek, but definitely creepy for some reason.
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smoth
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Post by smoth »

nah, at the end of the war, prior to CC they were on the verge of extinction.
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Zoombie
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Post by Zoombie »

True. Well...technically it depends on the campaigns, cause the CORE campaign clearly states that the ARM are winning, witch is not exactly internally consistent, but who cares?

What if we went for a middle ground, where the ships started of sleek but have a lot of new patching and jury rigged stuff, and such. You know; a once proud star navy that is running of nothing more then spit and elbow grease. That sounds really cool, actually.
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smoth
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Post by smoth »

The arm does have some victories but towards the end(according to boneyards) they start to loose. I was thinking this would be good time to start on the whole look of arm. The ships can be fairly sleek but they need to have some waiste on them. Arm is not that effiecient.

However core, would reclaim a ship and rebuild it to be certian that all their coggs are as they should be.


I can see redoing some of the units that way but I wouldn't want to see them deviate too far from the origonals. I can add details but that will add a lot of time.

So, lets see. The steps needed:

1: stability, making the mod play without crashes.

2: FX work. Getting it to look neat.

3: Model touch ups.

4: balance

5: completetion of origonal 3rd race.


BTW.... get on teamspeak!
Last edited by smoth on 23 Jul 2006, 07:11, edited 1 time in total.
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Zoombie
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Post by Zoombie »

Bug report!

Every single time I try and start a game with V 1.07 the sides are unselectable. And by this I mean that when you click on the sides there is absolutly nothing to choose. Odd, no?

PS: It might have something to do with hole Punching... let me check
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Zoombie
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Post by Zoombie »

Second bug report in as many minuts!


The server is having a real hard time reading the files. It's very strange. It gets to reading the mod file and just crash's, saying "Index is Out of Bounds".
Hunter0000
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Post by Hunter0000 »

I second Zoombies bugs.

Can I second bugs? does that work?


*sctitters off*
j5mello
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Post by j5mello »

Yes Bugs are welcome here:

getting the mod the mod to work is an obvious and integral first step of this process.
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smoth
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Post by smoth »

I need to know who is working on this so we don't do double the work.
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Zoombie
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Post by Zoombie »

Beta Tester and Suggester for me.
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Neddie
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Post by Neddie »

I am also doing Testing and Suggestions, with a focus in Balance.

I'm learning the language, so at a later date I may be able to recode and script areas. At the moment however, I am not able to do so.
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smoth
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Post by smoth »

cool, I am off to bed. I will check tommorrow some time to see what has been posted. If you have any scripting questions neddie let me know. I want this to be a community effort and together I think we can make this a better mod. :-)
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Das Bruce
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Post by Das Bruce »

I might be persuaded to throw a few models together, but I would like to see some kind of design document so I know you're not going to be modding like headless chickens.
KlavoHunter
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Post by KlavoHunter »

I don't suppose you'd like to have an old-school balance playtester come back for more? :wink:
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Guessmyname
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Post by Guessmyname »

I can model and UV stuff. I can script a bit too. Not that good with text-based guff like the tdf and fbi files though
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Min3mat
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Post by Min3mat »

i am about to post a bit of our discussion about FF's balance
so far we have almost done t1 to our liking
[14:20:19] <[WarC]DayWalkeR> hmm
[14:21:46] <[WarC]DayWalkeR> i have an idae
[14:21:48] <[WarC]DayWalkeR> idea*
[14:22:09] <[WarC]DayWalkeR> i really liked FF.. shame to let to it go waste.. how about we learn some stuff and do it better ourselves
[14:22:18] <[WarC]DayWalkeR> most things should be altering numbers and stuff
[14:22:21] <[WarC]DayWalkeR> would be*
[14:22:35] <[WarC]DayWalkeR> and i ive got alot of free time atm @.@
[15:34:02] <[WarC]Min3mat> thats a good plan =)
[15:34:11] <[WarC]DayWalkeR> tried the low fat but it doesnt work :(
[15:34:18] <[WarC]Min3mat> yeah its silly
[15:34:22] <[WarC]DayWalkeR> is it?
[15:34:26] <[WarC]Min3mat> FF needs changes, but im pretty sure we could do it!
[15:34:29] <[WarC]DayWalkeR> hehe
[15:34:33] <[WarC]Min3mat> ^-^
[15:34:41] <[WarC]DayWalkeR> we could ask noize about some things
[15:34:41] <[WarC]Min3mat> i have no idea how to even open the files tho
[15:34:46] <[WarC]DayWalkeR> O_o
[15:34:48] <[WarC]Min3mat> hehe 0 XP for me
[15:34:52] <[WarC]DayWalkeR> =]
[15:34:55] <[WarC]Min3mat> im a level one modder xD
[15:34:58] <[WarC]DayWalkeR> same
[15:35:01] <[WarC]DayWalkeR> but still
[15:35:06] <[WarC]DayWalkeR> shame to let FF go to waste
[15:35:13] <[WarC]DayWalkeR> i think im gonna download the OTA one
[15:35:15] <[WarC]Min3mat> damn straight
[15:35:16] <[WarC]DayWalkeR> and see how that plays
[15:35:24] <[WarC]DayWalkeR> people seemed to like that
[15:35:34] <[WarC]Min3mat> well i think the spring one is a good starting point
[15:35:43] <[WarC]DayWalkeR> the base one?
[15:35:44] <[WarC]Min3mat> but maybe the OTA one instead
[15:35:54] <[WarC]DayWalkeR> the base one is to bugged for us to fix >_>
[15:36:02] <[WarC]DayWalkeR> the one opty started with
[15:36:04] <[WarC]Min3mat> nah the current spring vsn, imo with a bit of work it will be fine
[15:36:10] <[WarC]DayWalkeR> FF 1.18
[15:36:11] <[WarC]DayWalkeR> ?
[15:36:16] <[WarC]Min3mat> yup
[15:36:17] <[WarC]DayWalkeR> ah
[15:36:19] <[WarC]DayWalkeR> well
[15:36:36] <[WarC]Min3mat> well/
[15:36:37] <[WarC]Min3mat> ?
[15:36:45] <[WarC]DayWalkeR> we should set some goals
[15:36:50] <[WarC]DayWalkeR> and changes
[15:36:54] <[WarC]DayWalkeR> we would need to make
[15:37:00] <[WarC]DayWalkeR> and what were aiming at
[15:37:09] <[WarC]Min3mat> plan =)
[15:37:12] <[WarC]DayWalkeR> ya =]
[15:37:55] <[WarC]Min3mat> so
[15:38:07] <[WarC]Min3mat> goals: fluid, dynamic play and lots of fun
[15:38:10] <[WarC]DayWalkeR> ya
[15:38:30] <[WarC]DayWalkeR> the thing im thinking about now are unit costs
[15:38:33] <[WarC]Min3mat> changes: defenses??? they could do with a good sorting to
[15:38:36] <[WarC]DayWalkeR> yea
[15:38:46] <[WarC]Min3mat> is NOiZE on btw?
[15:38:50] <[WarC]DayWalkeR> no
[15:38:52] <[WarC]Min3mat> :(
[15:39:01] <[WarC]Min3mat> well we could draft up a few goals anyway
[15:39:01] <[WarC]DayWalkeR> i still have to take a look at the files
[15:39:04] <[WarC]DayWalkeR> yea
[15:39:17] <[WarC]DayWalkeR> most of the things are altering numbers
[15:39:38] <[WarC]Min3mat> and buildtime as well
[15:39:43] <[WarC]DayWalkeR> yea
[15:39:45] <[WarC]Min3mat> buildtime costs are essentia;
[15:40:00] <[WarC]Min3mat> to make the transition into t2/3 units better
[15:41:17] <[WarC]DayWalkeR> hehe
[15:42:03] <[WarC]Min3mat> mmm? laughing at opty, all alone with his AI?
[15:42:07] <[WarC]DayWalkeR> =D
[15:42:10] <[WarC]DayWalkeR> time to fiddle around
[15:42:14] <[WarC]Min3mat> hehe
[15:42:24] <[WarC]DayWalkeR> ^_^
[15:42:28] <[WarC]Min3mat> gimme a link to the basic openey stuffs pls x)
[15:42:35] <[WarC]DayWalkeR> :o
[15:42:42] <[WarC]DayWalkeR> FBIs you can open already =]
[15:42:46] <[WarC]Min3mat> with?
[15:42:51] <[WarC]DayWalkeR> go to your FF folder
[15:43:10] <[WarC]DayWalkeR> FF 1.18 data.sdz
[15:43:26] <[WarC]DayWalkeR> can you open a sdz?
[15:43:27] <[WarC]Min3mat> found it
[15:43:36] <[WarC]Min3mat> no idea, use winrar probs?
[15:43:43] <[WarC]DayWalkeR> well just double click it
[15:43:57] <[WarC]Min3mat> use the web service blah blah blah
[15:44:02] <[WarC]DayWalkeR> >_>
[15:44:05] <[WarC]Min3mat> what do i open it with?
[15:44:10] <[WarC]DayWalkeR> what are you using now
[15:44:17] <[WarC]Min3mat> nothing, im not opening it...
[15:44:20] <[WarC]DayWalkeR> to look around with >_>
[15:44:27] <[WarC]Min3mat> i don't, i test ingame
[15:44:32] <[WarC]DayWalkeR> ?
[15:44:35] <[WarC]Min3mat> as i said, level 1 modder
[15:45:02] <[WarC]DayWalkeR> O,o
[15:45:05] <[WarC]Min3mat> so...what do i use then? xd
[15:45:07] <[WarC]DayWalkeR> well
[15:45:08] <[WarC]DayWalkeR> sec
[15:45:19] <[WarC]DayWalkeR> you could try winrar
[15:45:37] <[WarC]Min3mat> that wokred
[15:45:43] <[WarC]DayWalkeR> good
[15:45:54] <[WarC]Min3mat> which subfoder?
[15:45:56] <[WarC]DayWalkeR> now you can just go into units
[15:46:08] <[WarC]DayWalkeR> and look at the FBIs
[15:46:11] <[WarC]DayWalkeR> can you open one?
[15:46:13] <[WarC]Min3mat> with? :)
[15:46:19] <[WarC]DayWalkeR> winrar >_>
[15:46:28] <[WarC]Min3mat> the FBIs??? O.o
[15:46:31] <[WarC]DayWalkeR> ya
[15:46:39] <[WarC]DayWalkeR> well i dunno i use total commander
[15:46:44] <[WarC]Min3mat> @.@ link?
[15:46:44] <[WarC]DayWalkeR> has all sorts of stuff in one
[15:46:48] <[WarC]DayWalkeR> very easy =]
[15:47:00] <[WarC]Min3mat> linky?
[15:47:05] <[WarC]DayWalkeR> sec
[15:47:18] <[WarC]DayWalkeR> xD
[15:47:24] <[WarC]DayWalkeR> yay im alot of versions behind =]
[15:47:31] <[WarC]Min3mat> ???
[15:47:33] <[WarC]DayWalkeR> http://www.ghisler.com/download.htm
[15:48:05] <[WarC]DayWalkeR> my total commander is long outdated xD
[15:48:10] <[WarC]Min3mat> heh
[15:48:13] <[WarC]DayWalkeR> brb
[15:48:51] <[WarC]DayWalkeR> im gonna try making something horribly OP for a sec =p
[15:48:56] <[WarC]Min3mat> lol
[15:50:10] <[WarC]Min3mat> how do you get total commander to work???
[15:50:16] <[WarC]DayWalkeR> erm
[15:50:20] <[WarC]DayWalkeR> install it? 8)
[15:50:25] <[WarC]Min3mat> done
[15:50:27] <[WarC]Min3mat> opened
[15:50:36] <[WarC]DayWalkeR> what does it look like
[15:51:02] <[WarC]Min3mat> WTF >.<
[15:51:10] <[WarC]Min3mat> i just want a program that opens the damn things
[15:51:15] <[WarC]DayWalkeR> it can >_>
[15:51:20] <[WarC]Min3mat> HOW ;.;
[15:51:31] <[WarC]DayWalkeR> ugh >_<
[15:51:33] <[WarC]Min3mat> ah
[15:51:35] <[WarC]Min3mat> f4 @.@
[15:51:44] <[WarC]Min3mat> but if you can use notepad anyway
[15:51:46] <[WarC]Min3mat> why didnt you say
[15:51:57] <[WarC]DayWalkeR> dunno you said it didnt work >_>
[15:52:04] <[WarC]Min3mat> i never tried with notepad
[15:52:08] <[WarC]Min3mat> you said with winRAR xD
[15:52:10] <[WarC]Min3mat> anyway
[15:52:17] <[WarC]DayWalkeR> i dunno its automatic here
[15:52:18] <[WarC]DayWalkeR> >_>
[15:52:22] <[WarC]Min3mat> it all looks complicated ;.;'
[15:52:30] <[WarC]DayWalkeR> gonna check
[15:52:37] <[WarC]DayWalkeR> if the ironangel costs nothing now =D
[15:52:44] <[WarC]Min3mat> rofl
[15:53:38] <[WarC]Min3mat> wpri_badTargetCategory=NOTAIR;
[15:53:41] <[WarC]Min3mat> in the thumper
[15:53:46] <[WarC]Min3mat> (ion t2 turret)
[15:53:48] <[WarC]DayWalkeR> ^^
[15:53:55] <[WarC]Min3mat> yet it still targets ground stuff
[15:54:09] <[WarC]Min3mat> i think
[15:54:10] <[WarC]Min3mat> OnlyTargetCategory1=BIG;
[15:54:13] <[WarC]Min3mat> overrides it?
[15:54:19] <[WarC]DayWalkeR> dunno
[15:54:22] <[WarC]DayWalkeR> how FF is made
[15:54:30] <[WarC]DayWalkeR> prolly only makes sense in opties eyes
[15:54:41] <[WarC]DayWalkeR> KEKEKE
[15:54:48] <[WarC]Min3mat> =)
[15:54:53] <[WarC]Min3mat> day and his ironangels
[15:54:56] <[WarC]DayWalkeR> it worked ^^
[15:55:00] <[WarC]DayWalkeR> 100k health
[15:55:00] <[WarC]Min3mat> back when they were OP >:D
[15:55:01] <[WarC]DayWalkeR> =D
[15:55:06] <[WarC]DayWalkeR> ^_^
[15:55:11] <[WarC]Min3mat> my poor ARm
[15:55:16] <[WarC]Min3mat> all those t2 corvettes
[15:55:18] <[WarC]DayWalkeR> and they make 10k E xD
[15:55:19] <[WarC]Min3mat> just got MINCED :D
[15:55:22] <[WarC]Min3mat> lawl
[15:55:24] <[WarC]DayWalkeR> w00t
[15:55:30] <[WarC]DayWalkeR> atleast that works
[15:55:38] <[WarC]DayWalkeR> hmm
[15:55:41] <[WarC]Min3mat> can we remove the T3 economy
[15:55:42] <[WarC]Min3mat> pls
[15:55:42] <[WarC]Min3mat> pls
[15:55:45] <[WarC]Min3mat> pls
[15:55:47] <[WarC]Min3mat> =)
[15:55:47] <[WarC]DayWalkeR> well get to that later
[15:55:48] <[WarC]DayWalkeR> >_>
[15:56:02] <[WarC]DayWalkeR> i think its best to do mohos XTA style
[15:56:06] <[WarC]DayWalkeR> t2 mohos
[15:56:18] <[WarC]Min3mat> yeah
[15:56:25] <[WarC]Min3mat> lots of energy for 2-3 x the metal
[15:56:29] <[WarC]DayWalkeR> how are we gonna handle E and M?
[15:56:34] <[WarC]DayWalkeR> per solars
[15:56:35] <[WarC]DayWalkeR> and mex
[15:56:37] <[WarC]Min3mat> damn good question
[15:56:40] <[WarC]DayWalkeR> AA style?
[15:56:47] <[WarC]DayWalkeR> something else?
[15:56:53] <[WarC]Min3mat> i dunno i quite like the res balancing apart from t3
[15:57:09] <[WarC]DayWalkeR> >_>
[15:57:10] <[WarC]Min3mat> then again some values are crazy, maybe redoing it would be better
[15:57:12] <[WarC]DayWalkeR> you need a crapload of mex
[15:57:17] <[WarC]DayWalkeR> and E
[15:57:20] <[WarC]DayWalkeR> and you always metal stall
[15:57:24] <[WarC]Min3mat> yeah :S
[15:57:31] <[WarC]DayWalkeR> its not right at all
[15:57:33] <[WarC]DayWalkeR> IMO
[15:57:38] <[WarC]Min3mat> btw are we going to redefine wisps?
[15:57:42] <[WarC]DayWalkeR> not sure
[15:57:43] <[WarC]Min3mat> make them a sort of freaker
[15:57:46] <[WarC]DayWalkeR> we can remove stuff
[15:57:48] <[WarC]DayWalkeR> if we want
[15:57:51] <[WarC]Min3mat> good rusher, moderate builditme
[15:57:57] <[WarC]DayWalkeR> dont wanna make unnecisary units
[15:58:00] <[WarC]Min3mat> well t3 econ HAS to go
[15:58:05] <[WarC]DayWalkeR> well talk about that later
[15:58:07] <[WarC]DayWalkeR> BASIS
[15:58:12] <[WarC]Min3mat> and the t3 con corvette might as well piss off too :P
[15:58:14] <[WarC]DayWalkeR> >_<
[15:58:15] <[WarC]DayWalkeR> mat
[15:58:16] <[WarC]Min3mat> basis?
[15:58:20] <[WarC]DayWalkeR> start from thing 1
[15:58:26] <[WarC]Min3mat> removing a file is easiest tbh =)
[15:58:30] <[WarC]DayWalkeR> we gotta test everything to
[15:58:52] <[WarC]DayWalkeR> now
[15:58:57] <[WarC]DayWalkeR> about t1
[15:59:02] <[WarC]DayWalkeR> what the commander can build
[15:59:10] <[WarC]DayWalkeR> what do you think would be a good BO
[15:59:10] <[WarC]DayWalkeR> ?
[15:59:19] <[WarC]Min3mat> solar mex solar (plant) stuffs
[15:59:24] <[WarC]Min3mat> gtg, bbl
[15:59:27] <[WarC]DayWalkeR> doh >_>
[15:59:39] <[WarC]DayWalkeR> when are you back?
[17:11:55] <[WarC]DayWalkeR> okay..
[17:12:07] <[WarC]DayWalkeR> how are we gonna do costs
[17:12:13] <[WarC]DayWalkeR> ie mex solars
[17:12:15] <[WarC]DayWalkeR> storage
[17:12:19] <[WarC]Min3mat> well
[17:12:33] <[WarC]Min3mat> lets encourage expansion wiht a lower m cost per mex
[17:12:51] <[WarC]DayWalkeR> hmm
[17:12:58] <[WarC]DayWalkeR> or do it E&E style
[17:12:58] <[WarC]Min3mat> 100 or so sounds perfectly reasonable (in AA its 50 ish i think, but these ARE armoured)
[17:13:01] <[WarC]DayWalkeR> with expansive mex
[17:13:05] <[WarC]Min3mat> not E&E style ;.;
[17:13:11] <[WarC]DayWalkeR> hmm
[17:13:21] <[WarC]DayWalkeR> well FF is air only
[17:13:25] <[WarC]DayWalkeR> so raiding is gonna be fast
[17:13:29] <[WarC]DayWalkeR> if mex die easily
[17:13:31] <[WarC]DayWalkeR> you can run in
[17:13:35] <[WarC]DayWalkeR> kill the damn thing
[17:13:38] <[WarC]DayWalkeR> and go back fast
[17:13:41] <[WarC]Min3mat> dont lower the armour then
[17:13:44] <[WarC]DayWalkeR> if they were expensive
[17:13:47] <[WarC]DayWalkeR> and more health
[17:13:47] <[WarC]Min3mat> whats its cost atm?
[17:13:52] <[WarC]DayWalkeR> then itd focux more around mex
[17:13:56] <[WarC]Min3mat> no. they are plenty already :S
[17:14:04] <[WarC]DayWalkeR> you build them in notime
[17:14:26] <[WarC]Min3mat> hmm
[17:14:38] <[WarC]DayWalkeR> right now
[17:14:39] <[WarC]DayWalkeR> 500E
[17:14:40] <[WarC]DayWalkeR> 100M
[17:14:56] <[WarC]Min3mat> 700 BT
[17:15:03] <[WarC]DayWalkeR> yea
[17:15:10] <[WarC]Min3mat> i think that the nano aspect may need changing too
[17:15:14] <[WarC]DayWalkeR> yea
[17:15:17] <[WarC]Min3mat> the coms reclaiming is pretty effective
[17:15:21] <[WarC]DayWalkeR> i think we need to change workertimes
[17:15:23] <[WarC]DayWalkeR> and builtimes
[17:15:26] <[WarC]DayWalkeR> all together
[17:15:29] <[WarC]Min3mat> this is going to be a MISSION :D
[17:15:32] <[WarC]DayWalkeR> =]
[17:15:37] <[WarC]DayWalkeR> how would you like BTs
[17:15:40] <[WarC]DayWalkeR> fast alla E&E
[17:15:43] <[WarC]Min3mat> noes
[17:15:43] <[WarC]DayWalkeR> or slow alla xta
[17:15:48] <[WarC]Min3mat> moderate
[17:15:51] <[WarC]DayWalkeR> hmm
[17:15:55] <[WarC]Min3mat> assist building should be encouraged
[17:15:59] <[WarC]Min3mat> i like it =)
[17:16:03] <[WarC]DayWalkeR> hmm
[17:16:06] <[WarC]Min3mat> maybe make T1 EE style
[17:16:14] <[WarC]DayWalkeR> lets make nanotowers tier 2
[17:16:16] <[WarC]Min3mat> so theres little point guarding your t1 plant
[17:16:20] <[WarC]DayWalkeR> yea
[17:16:21] <[WarC]Min3mat> yeah definately =)
[17:16:30] <[WarC]DayWalkeR> or tier 3
[17:16:34] <[WarC]DayWalkeR> so BT is important
[17:16:38] <[WarC]Min3mat> what are we going to call this project btw?
[17:16:43] <[WarC]DayWalkeR> doesnt matter atm =]
[17:16:52] <[WarC]Min3mat> coz we going to have to rename all the sdz
[17:16:54] <[WarC]DayWalkeR> ya
[17:17:03] <[WarC]DayWalkeR> those things we can do in the end
[17:17:05] <[WarC]Min3mat> maybe a simple FF0.1?
[17:17:15] <[WarC]DayWalkeR> hmm
[17:17:19] <[WarC]DayWalkeR> would you like round costs?
[17:17:19] <[WarC]Min3mat> well we have to transfer our changes to each other dont we
[17:17:24] <[WarC]DayWalkeR> yea
[17:17:26] <[WarC]Min3mat> round them around the com
[17:17:31] <[WarC]DayWalkeR> ?
[17:17:39] <[WarC]Min3mat> make the T1 plant have about the com's workertime
[17:17:42] <[WarC]DayWalkeR> and what about mex income
[17:17:48] <[WarC]Min3mat> so, make the com a easy value, 100/200/300 etc
[17:17:49] <[WarC]DayWalkeR> right now its alot more then AA
[17:18:09] <[WarC]Min3mat> i sort of like that
[17:18:18] <[WarC]DayWalkeR> hmm
[17:18:19] <[WarC]DayWalkeR> okay
[17:18:21] <[WarC]Min3mat> makes MM not half as important =)
[17:18:35] <[WarC]DayWalkeR> i was thinking of doing E in a whole different matter
[17:18:42] <[WarC]DayWalkeR> thats its really important
[17:18:47] <[WarC]Min3mat> i can see the advantages of normalising the actual extraction values
[17:18:56] <[WarC]DayWalkeR> hm
[17:19:03] <[WarC]Min3mat> but i think that you do want quite big numbers, give you room to work around
[17:19:07] <[WarC]DayWalkeR> okay
[17:19:10] <[WarC]DayWalkeR> but
[17:19:12] <[WarC]DayWalkeR> what do you think about
[17:19:18] <[WarC]DayWalkeR> generally lower E incomes
[17:19:22] <[WarC]DayWalkeR> and that firing weapons
[17:19:24] <[WarC]DayWalkeR> cost E
[17:19:28] <[WarC]Min3mat> they do
[17:19:31] <[WarC]DayWalkeR> and that mex require more E to opperate
[17:19:33] <[WarC]Min3mat> a lot, for many weapons
[17:19:36] <[WarC]DayWalkeR> no i mean on a larger scale
[17:19:38] <[WarC]DayWalkeR> more E
[17:19:47] <[WarC]DayWalkeR> that if you can cripple somebodies E
[17:19:52] <[WarC]DayWalkeR> half of his stuff wont fire
[17:19:56] <[WarC]Min3mat> i like that
[17:20:02] <[WarC]Min3mat> solars are tough atm anyway =)
[17:20:03] <[WarC]DayWalkeR> that would make E important
[17:20:04] <[WarC]DayWalkeR> yea
[17:20:21] <[WarC]Min3mat> i think that T1 mexes only need a placeholder amount of e to run tho
[17:20:30] <[WarC]DayWalkeR> hmm
[17:20:32] <[WarC]Min3mat> if we remove T3 mexes, making T2 ones cost more would be good
[17:20:36] <[WarC]Min3mat> 9e that is)
[17:20:42] <[WarC]DayWalkeR> 9e?
[17:20:54] <[WarC]DayWalkeR> hmm
[17:20:56] <[WarC]DayWalkeR> solars atm give?
[17:20:58] <[WarC]DayWalkeR> 120?
[17:21:05] <[WarC]Min3mat> check
[17:21:11] <[WarC]DayWalkeR> you dont know?
[17:21:25] <[WarC]Min3mat> i never knew the value
[17:21:32] <[WarC]Min3mat> i just tried it out and found BOs
[17:21:36] <[WarC]DayWalkeR> okay
[17:21:46] <[WarC]Min3mat> gah whats it's name xD
[17:22:20] <[WarC]Min3mat> found it
[17:22:20] <[WarC]DayWalkeR> it makes 100
[17:22:26] <[WarC]Min3mat> 'SOLAR' XD
[17:22:56] <[WarC]DayWalkeR> no its coradvsolar
[17:23:11] <[WarC]DayWalkeR> and armadvsolar
[17:23:14] <[WarC]Min3mat> well under 'SOALR' i have -80 e use
[17:23:17] <[WarC]DayWalkeR> yea
[17:23:19] <[WarC]Min3mat> which means +80
[17:23:29] <[WarC]DayWalkeR> but its armadvsolar
[17:23:31] <[WarC]DayWalkeR> and coradvsolar
[17:23:35] <[WarC]Min3mat> really?
[17:23:36] <[WarC]DayWalkeR> yes
[17:23:39] <[WarC]Min3mat> wtf is 'SOLAR' then >.<
[17:23:43] <[WarC]DayWalkeR> ask opty >_>
[17:23:52] <[WarC]DayWalkeR> maybe that 3rd race crap
[17:23:54] <[WarC]Min3mat> >.<
[17:23:59] <[WarC]Min3mat> OK then
[17:24:01] <[WarC]Min3mat> 120 e
[17:24:06] <[WarC]DayWalkeR> ?
[17:24:13] <[WarC]Min3mat> well...how to change it
[17:24:22] <[WarC]DayWalkeR> they make 100
[17:24:24] <[WarC]Min3mat> i mean making weapons cost a placeholder amount of e to fire
[17:24:31] <[WarC]DayWalkeR> ah
[17:24:32] <[WarC]Min3mat> would make e important
[17:24:36] <[WarC]DayWalkeR> its diffined in the weapons
[17:24:37] <[WarC]DayWalkeR> tag
[17:24:45] <[WarC]Min3mat> if you scale the whole thing up you need even more modding skillz =)
[17:24:49] <[WarC]DayWalkeR> ?
[17:24:55] <[WarC]DayWalkeR> no its all value altereing
[17:24:57] <[WarC]DayWalkeR> altering*
[17:25:06] <[WarC]Min3mat> well i mean
[17:25:08] <[WarC]DayWalkeR> i can do that
[17:25:10] <[WarC]Min3mat> its a lot more work tbh
[17:25:13] <[WarC]Min3mat> all that rebalancing
[17:25:15] <[WarC]DayWalkeR> yes
[17:25:21] <[WarC]DayWalkeR> but much less then making units
[17:25:23] <[WarC]DayWalkeR> and scripting
[17:25:25] <[WarC]DayWalkeR> UV
[17:25:26] <[WarC]Min3mat> yeah
[17:25:26] <[WarC]DayWalkeR> and stuff
[17:25:31] <[WarC]DayWalkeR> texturing
[17:25:33] <[WarC]Min3mat> well i guess we could do it then
[17:25:38] <[WarC]DayWalkeR> this is just value altering
[17:25:39] <[WarC]DayWalkeR> yes
[17:25:45] <[WarC]DayWalkeR> we just need a good plan
[17:25:53] <[WarC]DayWalkeR> we can playtest everything =]
[17:26:06] <[WarC]Min3mat> =D
[17:26:11] <[WarC]DayWalkeR> so..
[17:26:14] <[WarC]Min3mat> kovin and isly could help too
[17:26:21] <[WarC]DayWalkeR> no need
[17:26:25] <[WarC]Min3mat> kk
[17:26:29] <[WarC]DayWalkeR> that would make things more complicated
[17:26:42] <[WarC]DayWalkeR> the value altering doesnt take much time
[17:26:44] <[WarC]Min3mat> so, e, placeholder values are a definate no-no? you definately want to scale stuff up?
[17:26:51] <[WarC]DayWalkeR> yea
[17:26:52] <[WarC]DayWalkeR> i do
[17:26:56] <[WarC]Min3mat> k
[17:26:58] <[WarC]Min3mat> X)
[17:27:01] <[WarC]DayWalkeR> so like
[17:27:03] <[WarC]DayWalkeR> E is important
[17:27:08] <[WarC]Min3mat> well, 2x? that would be huge i think
[17:27:12] <[WarC]DayWalkeR> ?
[17:27:18] <[WarC]DayWalkeR> lemme check
[17:27:21] <[WarC]DayWalkeR> some of the things
[17:27:21] <[WarC]DayWalkeR> now
[17:27:25] <[WarC]DayWalkeR> how much E they take
[17:27:25] <[WarC]Min3mat> and maybe 50+ e to fire weapons? (no idea how to do beam ones?)
[17:28:33] <[WarC]Min3mat> hmm where are the weapon costs? in another folder?
[17:28:43] <[WarC]DayWalkeR> none of the fighters take E to fire
[17:29:13] <[WarC]Min3mat> thats fine IMO
[17:29:19] <[WarC]DayWalkeR> mmh
[17:29:24] <[WarC]Min3mat> maybe
[17:29:27] <[WarC]DayWalkeR> was thinking of 20 E per shot
[17:29:29] <[WarC]Min3mat> get the wisp a bit of a buff
[17:29:30] <[WarC]DayWalkeR> for fighters
[17:29:34] <[WarC]DayWalkeR> mat
[17:29:37] <[WarC]DayWalkeR> general things first!
[17:29:39] <[WarC]Min3mat> well
[17:29:41] <[WarC]Min3mat> i was thinking
[17:29:43] <[WarC]Min3mat> buff the wisp
[17:29:50] <[WarC]Min3mat> but make the normal fighters cost e to fire
[17:30:02] <[WarC]Min3mat> so wisps are better reduncancy or something?
[17:30:10] <[WarC]Min3mat> i just want the poor things to have a role to play ;.;
[17:30:13] <[WarC]DayWalkeR> hmm
[17:30:19] <[WarC]DayWalkeR> lets talk about those later
[17:30:32] <[WarC]DayWalkeR> we should do basic structures first
[17:30:40] <[WarC]DayWalkeR> ie mex solars factory
[17:30:45] <[WarC]DayWalkeR> pocket fusions
[17:30:53] <[WarC]DayWalkeR> storages
[17:31:15] <[WarC]Min3mat> storages
[17:31:25] <[WarC]Min3mat> mmm so much to do =)
[17:31:32] <[WarC]DayWalkeR> yes
[17:31:45] <[WarC]DayWalkeR> so..
[17:31:49] <[WarC]DayWalkeR> what about comm res
[17:31:51] <[WarC]DayWalkeR> what it makes
[17:32:02] <[WarC]DayWalkeR> is that good?
[17:32:13] <[WarC]Min3mat> nah too high IMO
[17:32:19] <[WarC]DayWalkeR> if we lower it
[17:32:22] <[WarC]DayWalkeR> you would need even more
[17:32:24] <[WarC]Min3mat> opty did that BS change because he couldnt be assed rebalancing
[17:32:28] <[WarC]DayWalkeR> res before factoy
[17:32:31] <[WarC]DayWalkeR> factory*
[17:32:32] <[WarC]Min3mat> nah
[17:32:35] <[WarC]DayWalkeR> unless
[17:32:37] <[WarC]Min3mat> becuase we rebalance it
[17:32:38] <[WarC]DayWalkeR> were gonna make things cheaper
[17:32:40] <[WarC]DayWalkeR> okay
[17:32:41] <[WarC]Min3mat> =)
[17:32:52] <[WarC]DayWalkeR> so..
[17:32:57] <[WarC]DayWalkeR> what would you like the comm to make?
[17:33:03] <[WarC]Min3mat> 2M 100E?
[17:33:04] <[WarC]DayWalkeR> IMO 5 metal no E would be good
[17:33:09] <[WarC]Min3mat> maybe a bit more E
[17:33:09] <[WarC]DayWalkeR> hmm
[17:33:11] <[WarC]DayWalkeR> no E
[17:33:12] <[WarC]DayWalkeR> =]
[17:33:15] <[WarC]Min3mat> hehe
[17:33:18] <[WarC]DayWalkeR> well
[17:33:18] <[WarC]Min3mat> you evil beggar, OK
[17:33:19] <[WarC]DayWalkeR> little
[17:33:25] <[WarC]Min3mat> but solars cost some 1024 e atm
[17:33:31] <[WarC]DayWalkeR> lets do that XTA style
[17:33:40] <[WarC]DayWalkeR> i always liked that
[17:33:46] <[WarC]DayWalkeR> solars only cost metal
[17:33:54] <[WarC]Min3mat> yeah thats a awesome change
[17:34:03] <[WarC]DayWalkeR> that way the commie could do with 2 M no E
[17:34:09] <[WarC]Min3mat> especially if you have pocket fusions to boost that eco midgame and stuff
[17:34:10] <[WarC]DayWalkeR> make a solar first =]
[17:34:15] <[WarC]DayWalkeR> ya
[17:34:17] <[WarC]Min3mat> nah still go for a mex
[17:34:26] <[WarC]Min3mat> since solars cost 0 e you make them when you have to
[17:34:35] <[WarC]Min3mat> not straight off =)
[17:34:36] <[WarC]DayWalkeR> mex are gonna take E
[17:34:37] <[WarC]DayWalkeR> =]
[17:34:49] <[WarC]DayWalkeR> also
[17:34:53] <[WarC]DayWalkeR> lets make geos t2
[17:34:54] <[WarC]DayWalkeR> >_>
[17:34:58] <[WarC]Min3mat> yeah for sure
[17:35:06] <[WarC]DayWalkeR> and let them make alot of metal and energy
[17:35:11] <[WarC]Min3mat> nah
[17:35:15] <[WarC]DayWalkeR> so their important
[17:35:16] <[WarC]Min3mat> a good amount of both
[17:35:17] <[WarC]DayWalkeR> yes
[17:35:19] <[WarC]Min3mat> but not a lot
[17:35:20] <[WarC]DayWalkeR> thats what i ment
[17:35:21] <[WarC]DayWalkeR> >_>
[17:35:25] <[WarC]Min3mat> unless you are giving them low armour?
[17:35:37] <[WarC]DayWalkeR> hm
[17:35:38] <[WarC]Min3mat> its pretty low atm i think
[17:35:40] <[WarC]DayWalkeR> yea
[17:35:46] <[WarC]Min3mat> OK fair enough
[17:35:47] <[WarC]DayWalkeR> im thinking of making anything that makes E
[17:35:51] <[WarC]DayWalkeR> exept solars
[17:35:53] <[WarC]DayWalkeR> to have low armor
[17:35:56] <[WarC]DayWalkeR> and low health
[17:35:57] <[WarC]Min3mat> yeah
[17:36:05] <[WarC]DayWalkeR> so solars are a base
[17:36:08] <[WarC]DayWalkeR> for your E
[17:36:09] <[WarC]Min3mat> pocket fusions could do with 30% or more less HP
[17:36:11] <[WarC]DayWalkeR> yes
[17:36:15] <[WarC]Min3mat> so its less HP per cost
[17:36:16] <[WarC]DayWalkeR> and make a little more
[17:36:21] <[WarC]Min3mat> but more efficient spacewise
[17:36:27] <[WarC]DayWalkeR> if solars give 100
[17:36:31] <[WarC]Min3mat> and maybe make them more efficient metal wise as tehy cost e?
[17:36:37] <[WarC]DayWalkeR> hmm
[17:36:51] <[WarC]Min3mat> thats what winds were in XTA (supposed to be neway =))
[17:36:56] <[WarC]DayWalkeR> hehe
[17:37:07] <[WarC]Min3mat> >:-)
[17:37:11] <[WarC]DayWalkeR> so... costs for mex and solar?
[17:37:24] <[WarC]Min3mat> 80 ish M for a mex
[17:37:35] <[WarC]Min3mat> maybe 450 ish e (one or 2 before solar)
[17:37:52] <[WarC]DayWalkeR> BT?
[17:37:54] <[WarC]DayWalkeR> oh wait
[17:37:55] <[WarC]DayWalkeR> nm
[17:37:57] <[WarC]Min3mat> ooh good question
[17:37:58] <[WarC]DayWalkeR> well do that later
[17:38:01] <[WarC]Min3mat> =) k
[17:38:01] <[WarC]DayWalkeR> BTs later
[17:38:06] <[WarC]Min3mat> solars...
[17:38:16] <[WarC]Min3mat> 180 ish M? they have a lot of armour
[17:38:23] <[WarC]DayWalkeR> sure
[17:38:29] <[WarC]Min3mat> 180 M -> 100 e
[17:38:37] <[WarC]Min3mat> e is going to be very important =D
[17:38:47] <[WarC]Min3mat> brb with caeks
[17:38:49] <[WarC]DayWalkeR> =]
[17:40:08] <[WarC]Min3mat> k i've got a donut
[17:40:15] <[WarC]Min3mat> so i may not respond as fast =)
[17:40:21] <[WarC]DayWalkeR> solars were 368 metal before
[17:40:29] <[WarC]DayWalkeR> >_>;
[17:40:39] <[WarC]Min3mat> well the m / mex you got was pretty insane
[17:40:46] <[WarC]DayWalkeR> true
[17:40:53] <[WarC]DayWalkeR> im gonna see what AAs thing was
[17:40:54] <[WarC]DayWalkeR> for med
[17:40:55] <[WarC]DayWalkeR> mex
[17:41:00] <[WarC]Min3mat> 50 ish m
[17:41:06] <[WarC]DayWalkeR> no..
[17:41:07] <[WarC]DayWalkeR> i mean
[17:41:09] <[WarC]Min3mat> no idea bout the e tho
[17:41:17] <[WarC]Min3mat> ah the value you get
[17:42:05] <[WarC]DayWalkeR> AA got alot more units
[17:42:06] <[WarC]DayWalkeR> :(
[17:42:17] <[WarC]Min3mat> yeah xD
[17:43:26] <[WarC]DayWalkeR> ExtractsMetal=0.0015;
[17:43:27] <[WarC]DayWalkeR> AA
[17:43:36] <[WarC]DayWalkeR> ExtractsMetal=0.0018;
[17:43:36] <[WarC]DayWalkeR> FF
[17:43:40] <[WarC]Min3mat> ^^
[17:43:43] <[WarC]DayWalkeR> >_>
[17:43:54] <[WarC]DayWalkeR> lets make FFs the same as AA
[17:44:00] <[WarC]DayWalkeR> since we generally lower M costs
[17:44:06] <[WarC]Min3mat> yeah good idea
[17:44:22] <[WarC]Min3mat> btw i have to cook in a bit
[17:44:26] <[WarC]DayWalkeR> ok
[17:44:30] <[WarC]Min3mat> probs 30 mins or so
[17:45:04] <[WarC]DayWalkeR> ExtractsMetal=0.017; :O
[17:45:06] <[WarC]DayWalkeR> moho
[17:45:17] <[WarC]Min3mat> wtf @.@
[17:45:30] <[WarC]Min3mat> there has to be a e ^ x variable or some crap in there
[17:45:36] <[WarC]DayWalkeR> ya
[17:45:47] <[WarC]DayWalkeR> that was the t3 moho btw
[17:45:54] <[WarC]Min3mat> @.@ crazy
[17:46:05] <[WarC]DayWalkeR> opty really messes things up >_>
[17:46:11] <[WarC]Min3mat> yeah
[17:46:18] <[WarC]Min3mat> what do we want our moho mex to give btw?
[17:46:24] <[WarC]DayWalkeR> do that later
[17:46:31] <[WarC]Min3mat> 200-300% of a T1 mex at a reasonabaly cost
[17:46:31] <[WarC]DayWalkeR> t1 first
[17:46:34] <[WarC]Min3mat> ah k nvm
[17:46:39] <[WarC]DayWalkeR> so..
[17:46:43] <[WarC]DayWalkeR> what else can a commie build
[17:46:47] <[WarC]Min3mat> SY
[17:46:51] <[WarC]DayWalkeR> can it build both storages?
[17:46:53] <[WarC]DayWalkeR> E and M?
[17:46:54] <[WarC]Min3mat> nope
[17:46:57] <[WarC]DayWalkeR> only M?
[17:47:04] <[WarC]Min3mat> i think it can get m, yes
[17:47:09] <[WarC]DayWalkeR> k
[17:47:16] <[WarC]Min3mat> make storage reasonably cheap
[17:47:20] <[WarC]DayWalkeR> yea
[17:47:23] <[WarC]Min3mat> so you can do crazy things >:D
[17:47:34] <[WarC]DayWalkeR> hmm
[17:47:38] <[WarC]Min3mat> 300 M -> 700 storage?
[17:47:43] <[WarC]DayWalkeR> im thinking of things to make storage usefull
[17:47:57] <[WarC]DayWalkeR> atleast E storage
[17:48:07] <[WarC]DayWalkeR> M storage IMO can be removed
[17:48:09] <[WarC]Min3mat> giev it teh laaz0rz0r ;)
[17:48:21] <[WarC]DayWalkeR> then again
[17:48:23] <[WarC]DayWalkeR> when you reclaim stuffz
[17:48:24] <[WarC]Min3mat> aww, well i guess you get a fair bit from cons neway
[17:48:32] <[WarC]DayWalkeR> yea well
[17:48:35] <[WarC]DayWalkeR> lets remove con storage
[17:48:36] <[WarC]Min3mat> reclaiming = t2 corvs/frigates and t3
[17:48:44] <[WarC]DayWalkeR> cons have no storage
[17:48:45] <[WarC]Min3mat> con storage? wtf?
[17:48:51] <[WarC]DayWalkeR> lets make it that way
[17:48:55] <[WarC]Min3mat> noes give them metal storage at least
[17:49:02] <[WarC]Min3mat> (cpet the drones)
[17:49:10] <[WarC]DayWalkeR> no.. thatd make the metal storage useless
[17:49:14] <[WarC]Min3mat> nah
[17:49:18] <[WarC]DayWalkeR> do you ever build metal storage ingame?
[17:49:24] <[WarC]Min3mat> no :)
[17:49:26] <[WarC]DayWalkeR> there =]
[17:49:30] <[WarC]DayWalkeR> lets make it usefull
[17:49:33] <[WarC]Min3mat> but i like the cons->storage
[17:49:40] <[WarC]Min3mat> makes players tech at the right time
[17:49:49] <[WarC]Min3mat> encourages using a fair few, as you shoul
[17:49:50] <[WarC]DayWalkeR> well
[17:49:54] <[WarC]DayWalkeR> the thing im aiming at
[17:49:57] <[WarC]DayWalkeR> is that FF
[17:50:02] <[WarC]DayWalkeR> you have to target good things
[17:50:04] <[WarC]DayWalkeR> in his base
[17:50:06] <[WarC]DayWalkeR> when you attack
[17:50:11] <[WarC]DayWalkeR> i want numerous options
[17:50:16] <[WarC]DayWalkeR> you can attack
[17:50:18] <[WarC]DayWalkeR> his E
[17:50:19] <[WarC]Min3mat> well SYs are nigh invincable atm
[17:50:23] <[WarC]DayWalkeR> or if we do it
[17:50:24] <[WarC]DayWalkeR> storages
[17:50:26] <[WarC]Min3mat> and solars are tough cookies
[17:50:28] <[WarC]DayWalkeR> so he cant tech properly
[17:50:31] <[WarC]Min3mat> and storages too...
[17:50:39] <[WarC]DayWalkeR> well
[17:50:40] <[WarC]Min3mat> hell atm even mexes are difficult to raid
[17:50:48] <[WarC]DayWalkeR> lets make them easy to raid
[17:50:52] <[WarC]Min3mat> not too easy
[17:50:55] <[WarC]DayWalkeR> and turrets IMO
[17:50:59] <[WarC]DayWalkeR> should have low HP
[17:51:01] <[WarC]DayWalkeR> high damage
[17:51:04] <[WarC]Min3mat> @.@
[17:51:05] <[WarC]Min3mat> wtf
[17:51:07] <[WarC]DayWalkeR> what do you think?
[17:51:11] <[WarC]Min3mat> high HP low damage you mean
[17:51:14] <[WarC]DayWalkeR> no
[17:51:20] <[WarC]Min3mat> a support, cost effective, spread em round
[17:51:29] <[WarC]DayWalkeR> okay
[17:51:41] <[WarC]Min3mat> costs of turrets?
[17:51:44] <[WarC]DayWalkeR> lemme find the storages
[17:53:21] <[WarC]Min3mat> zomg
[17:53:23] <[WarC]DayWalkeR> gah
[17:53:29] <[WarC]Min3mat> enable 'quick view' with total commander
[17:53:32] <[WarC]Min3mat> if you havent already
[17:53:42] <[WarC]DayWalkeR> =]
[17:53:48] <[WarC]DayWalkeR> lobby goin down
[17:53:50] <[WarC]DayWalkeR> :<
[17:53:55] <[WarC]Min3mat> ?
[17:53:57] <[WarC]Min3mat> say who?
[17:54:00] <[WarC]DayWalkeR> [18:54:04] * Broadcast from server: Server is going down for 5 minutes due to a new lobby update
[17:54:20] <[WarC]Min3mat> ack
[17:54:26] <[WarC]Min3mat> rarely look in $local
[17:54:33] <[WarC]DayWalkeR> where the hell are the storages @.@
[17:54:42] <[WarC]Min3mat> good question @.@
[17:55:25] <[WarC]Min3mat> xorm
[17:55:31] <[WarC]Min3mat> xcomstor
[17:55:34] <[WarC]DayWalkeR> ?
[17:55:40] <[WarC]Min3mat> *xcormstor*
[17:55:42] <[WarC]DayWalkeR> everything must be arm or cor
[17:55:51] <[WarC]DayWalkeR> well most things
[17:55:52] <[WarC]Min3mat> its x core metal storage
[17:55:53] <[WarC]DayWalkeR> i think
[17:56:04] <[WarC]Min3mat> theres arm there too
[17:56:12] <[WarC]DayWalkeR> hmmm
[17:56:34] <[WarC]DayWalkeR> fair enough
[17:56:36] <[WarC]Min3mat> the storage values are pretty extreme atm
[17:56:43] <[WarC]DayWalkeR> 820 metal >_>
[17:56:47] <[WarC]Min3mat> lower them and give it a smaller model IMO
[17:56:52] <[WarC]DayWalkeR> smaller model? O_o
[17:57:01] <[WarC]DayWalkeR> we cant change visual things
[17:57:06] <[WarC]Min3mat> ack, oK
[17:57:23] <[WarC]Min3mat> well 300 m -> 2k stor or so?
[17:57:23] <[WarC]DayWalkeR> costs?
[17:57:32] <[WarC]DayWalkeR> E?
[17:57:40] <[WarC]Min3mat> 300 metal for the e storage, maybe 1000 e (failry low)
[17:57:48] <[WarC]DayWalkeR> no i mean
[17:57:51] <[WarC]DayWalkeR> they cost E to >_>
[17:57:55] <[WarC]Min3mat> yeah
[17:57:57] <[WarC]Min3mat> 2k e storage
[17:58:00] <[WarC]Min3mat> 300 metal cost
[17:58:03] <[WarC]DayWalkeR> how much E to build it >_>
[17:58:03] <[WarC]Min3mat> 1k e cost
[17:58:04] <[WarC]DayWalkeR> ah
[17:58:15] <[WarC]Min3mat> sorru, my bad there
[17:59:08] <[WarC]Min3mat> well? is that too high costs?
[17:59:23] <[WarC]DayWalkeR> gah
[17:59:29] <[WarC]DayWalkeR> get on MSN
[17:59:34] <[WarC]DayWalkeR> :)
Mat {Daydreaming} says:
so what do you think?
2k e storage might not be enough with the scaling up

The following message could not be delivered to all recipients:
so what do you think?

The following message could not be delivered to all recipients:
2k e storage might not be enough with the scaling up

Mat {Daydreaming} says:
so what do you think?


You have just sent a Nudge!

Mat {Daydreaming} says:
2k e storage might not be enough with the scaling up

||$imOn||DayWalkeR|| says:
hehe
same costs for E storage?

?
Mat {Daydreaming} says:
mmm
800 metal...bit excessive
6 k storage for 800 M 3.5k e
||$imOn||DayWalkeR|| says:
?
why did you buzz >_>
Mat {Daydreaming} says:
maybe 600-700?
lag >.>
||$imOn||DayWalkeR|| says:
metal?

Mat {Daydreaming} says:
yeah
||$imOn||DayWalkeR|| says:
for E storage
Mat {Daydreaming} says:
3.5k e...thats ridicolous
||$imOn||DayWalkeR|| says:
okay
?
Mat {Daydreaming} says:
2k e would be OK i guess
||$imOn||DayWalkeR|| says:
cost?
Mat {Daydreaming} says:
yeah for e cost
||$imOn||DayWalkeR|| says:
okay
Mat {Daydreaming} says:
sorry i'll be more clear in the future xD
||$imOn||DayWalkeR|| says:
so 600M/2kE
?
Mat {Daydreaming} says:
yeah sounds fine to me
||$imOn||DayWalkeR|| says:
just makin' sure =p
Mat {Daydreaming} says:
X)
well tahts e storage
what about M storage???
||$imOn||DayWalkeR|| says:
yes
didnt we just do M storage
Mat {Daydreaming} says:
that was e storage i thought xD
||$imOn||DayWalkeR|| says:
1000e 300M
you said
Mat {Daydreaming} says:
ah yeah
sorry
||$imOn||DayWalkeR|| says:
=p
Mat {Daydreaming} says:
how much M storage though? 3k? 2k?
||$imOn||DayWalkeR|| says:
its 4k atm
Mat {Daydreaming} says:
2k is plenty IMO
||$imOn||DayWalkeR|| says:
lets make that 1k
since their fairly cheap
Mat {Daydreaming} says:
cos we are rebalancing it all
1k...mmm OK
prefer 1.5 k tho
||$imOn||DayWalkeR|| says:
kk
Mat {Daydreaming} says:
=)
OK, turrets now? and SYs?
||$imOn||DayWalkeR|| says:
sec
Mat {Daydreaming} says:
k
||$imOn||DayWalkeR|| says:
hmm
the comm makes 2M
mexes give 1.6 on comet
for a t1 shipyard
hmm
2k E 560 M?
Mat {Daydreaming} says:
560M?
||$imOn||DayWalkeR|| says:
yea
Mat {Daydreaming} says:
i was thinking as fighters are going to cost considerably less
||$imOn||DayWalkeR|| says:
so it gets started faster
yea
but you said
Mat {Daydreaming} says:
that T1 SYs should be more expensive
||$imOn||DayWalkeR|| says:
you wanted t1 SYs
to not need assisting
Mat {Daydreaming} says:
T1 fighters are going to be built fast
so that means low m/e costs
||$imOn||DayWalkeR|| says:
so its gonna drain alot
when building
Mat {Daydreaming} says:
otherwise its going to drain a lot
||$imOn||DayWalkeR|| says:
so low M costs
yea
what i just said =p
Mat {Daydreaming} says:
so lots of m for a SY
||$imOn||DayWalkeR|| says:
no >_>

Mat {Daydreaming} says:
as it has big buildpower
and since fighters are going to be cheaper
||$imOn||DayWalkeR|| says:
if it costs tomuch
Mat {Daydreaming} says:
or you want expensive fighters cheap SY?
||$imOn||DayWalkeR|| says:
and builds tofast
your gonna stall
E&E style
kind of
Mat {Daydreaming} says:
either is fine IMO
||$imOn||DayWalkeR|| says:
moderate unit costs
cheap SY
Mat {Daydreaming} says:
make it a nice round 600 m then
||$imOn||DayWalkeR|| says:
560 is round
Mat {Daydreaming} says:
2k e...not sure if that would work
||$imOn||DayWalkeR|| says:
solars give 100 ....
Mat {Daydreaming} says:
if you get 2 solars before it should
yeah =)
||$imOn||DayWalkeR|| says:
yes
but it will have quite some BT
Mat {Daydreaming} says:
k
yaeh good idea
||$imOn||DayWalkeR|| says:
so if it gets bombed
Mat {Daydreaming} says:
make T2 plants give more buildpowr per cost =)
||$imOn||DayWalkeR|| says:
you cant rebuild THAT fast
Mat {Daydreaming} says:
yeah
||$imOn||DayWalkeR|| says:
yes
=D
Mat {Daydreaming} says:

||$imOn||DayWalkeR|| says:
lemme find the SYs
Mat {Daydreaming} says:
OK thats a lot of shit done =D
||$imOn||DayWalkeR|| says:
=p
Mat {Daydreaming} says:
brother wants to use the PC a bit
||$imOn||DayWalkeR|| says:
hmm
can you help me find the SYs
before you go >_>

Mat {Daydreaming} says:
sorry brother had to do his 'urban shopping'
||$imOn||DayWalkeR|| says:
hehe
Mat {Daydreaming} says:
find the SYs?
||$imOn||DayWalkeR|| says:
ya
look at the BT vs workertime thing
Mat {Daydreaming} says:
tell me the name of the SY first =)
||$imOn||DayWalkeR|| says:
erm
the arm one is
sport
other corsport
Mat {Daydreaming} says:

randomness FTW?
||$imOn||DayWalkeR|| says:
>_<
Mat {Daydreaming} says:
100 workertime
||$imOn||DayWalkeR|| says:
?
Mat {Daydreaming} says:
for 3200 buildertime
you did say look at it, just stating it =)
||$imOn||DayWalkeR|| says:
=D
so..
you had dinner yet?
Mat {Daydreaming} says:
nah going to have to cook it soon tho
||$imOn||DayWalkeR|| says:
okay
so what are we gonna do now >_>

Mat {Daydreaming} says:
hmmm
||$imOn||DayWalkeR|| says:
hmmm
Mat {Daydreaming} says:
i'd like to start on the t1 units
||$imOn||DayWalkeR|| says:
we can do t1 stuff now
yea
>_>
Mat {Daydreaming} says:
=)
and the T1 defenses too
||$imOn||DayWalkeR|| says:
soooo..
ya
Mat {Daydreaming} says:
T1...how are we going to rebalance the metal cost
||$imOn||DayWalkeR|| says:
okay
what do you think
was the main problem
with raiding
at t1
comm?
turrets?
Mat {Daydreaming} says:
turrets aren't _that_ good in FF
the com is completely anti rush tho
||$imOn||DayWalkeR|| says:
lets raise its Dgun costs
Mat {Daydreaming} says:
owns ODS. groups of fighters. AND t2/3 units...
i think that nerfcaeks is in order
||$imOn||DayWalkeR|| says:
so it can only be used later ingame
Mat {Daydreaming} says:
nah i like it atm
the way its used that is
||$imOn||DayWalkeR|| says:
?
Mat {Daydreaming} says:
you need e storage to get it working well
||$imOn||DayWalkeR|| says:
what would you want changed then
Mat {Daydreaming} says:
and no e storage on cons = costly dgun
||$imOn||DayWalkeR|| says:
okay
Mat {Daydreaming} says:
i think make it do 2/3 or so of a ODS HP when it fires
||$imOn||DayWalkeR|| says:
>_>
Mat {Daydreaming} says:
so ODS can still be used to rush, you'll need EMP and or EMP corvs
||$imOn||DayWalkeR|| says:
ODS
orbital
DEFENSE
system
Mat {Daydreaming} says:
fine
||$imOn||DayWalkeR|| says:
^_^
Mat {Daydreaming} says:
if thats what you want remove the damn things
because no way does FF need more defenses >.>
||$imOn||DayWalkeR|| says:
remove ods?
Mat {Daydreaming} says:
yeah
||$imOn||DayWalkeR|| says:
IMO
we should remove some turrets
>_>
afterall
Mat {Daydreaming} says:
ion turrets need nerfcaeks
||$imOn||DayWalkeR|| says:
its a space mod
Mat {Daydreaming} says:
the bigger T2 defenses have to be trimmed down
and of course get rid of t3
||$imOn||DayWalkeR|| says:
how would you think about
ODS being main defenses
instead of turrets
Mat {Daydreaming} says:
sounds OK, as long as cons can build them
||$imOn||DayWalkeR|| says:
we can always test it ^_^
Mat {Daydreaming} says:
1/2 their speed though
||$imOn||DayWalkeR|| says:
hmm
cons building ODS?
Mat {Daydreaming} says:
yeah
it would be awesome =)
||$imOn||DayWalkeR|| says:
>_>
i think if youd use ODS
as defenses
it would be interesting
Mat {Daydreaming} says:
yeah thats what i eman
||$imOn||DayWalkeR|| says:
since you would have to know how much time
you put in expansion
defense
and offense
Mat {Daydreaming} says:
meh it would be so crazy
||$imOn||DayWalkeR|| says:
really?
Mat {Daydreaming} says:
i like it
but it would be crazy
||$imOn||DayWalkeR|| says:
^_^
Mat {Daydreaming} says:
so...cons build them or not?
||$imOn||DayWalkeR|| says:
nah
Mat {Daydreaming} says:
and ...speed?
1/2 it IMO
||$imOn||DayWalkeR|| says:
yea
agreed
Mat {Daydreaming} says:
or maybe instead
give them 20% or so nerfcaek speed
||$imOn||DayWalkeR|| says:
also
Mat {Daydreaming} says:
and make EMP cannons low buildtime
||$imOn||DayWalkeR|| says:
i would like to
get rid of the
"higher tech = bigger ship" thing
ie
Mat {Daydreaming} says:
ohnoes
||$imOn||DayWalkeR|| says:
you can have advanced fighters to =]
Mat {Daydreaming} says:
;.;
move teh elite starfighters
||$imOn||DayWalkeR|| says:
yea
Mat {Daydreaming} says:
to the big ship thingey not the covert
||$imOn||DayWalkeR|| says:
and maybe some others
hmm
im thinking about the wisps
any ideas?
to what role they could forfill
?
Mat {Daydreaming} says:
i think
get NOiZE to make them a bit bigger
(with his 1337 skill)
||$imOn||DayWalkeR|| says:
hmm
Mat {Daydreaming} says:
and then make them the backup. less cost effective, but turreted AND no e to fire
||$imOn||DayWalkeR|| says:
ah
idea
early scouts
and early raiders
since they take no E to fire
=]
Mat {Daydreaming} says:
=D
awesome
do you think that they should be bigger tho?
||$imOn||DayWalkeR|| says:
but i would really like E being very important
hmm
i dunno
their not THAT small
i think we should up the costs of the solar
a little
Mat {Daydreaming} says:
hmm
m or e?
>.,
sorry
||$imOn||DayWalkeR|| says:
or lower its output
lets lower its output
Mat {Daydreaming} says:
yeah thats a good idea
||$imOn||DayWalkeR|| says:
so that their
drawback
Mat {Daydreaming} says:
makes light fusions more betterer space wise
||$imOn||DayWalkeR|| says:
would be space
exactly
=]
Mat {Daydreaming} says:
=D
||$imOn||DayWalkeR|| says:
75 ok?
Mat {Daydreaming} says:
hmm
yeah sure
||$imOn||DayWalkeR|| says:
or less
Mat {Daydreaming} says:

||$imOn||DayWalkeR|| says:
k
Mat {Daydreaming} says:
75 is fine i think
||$imOn||DayWalkeR|| says:
kk
Mat {Daydreaming} says:
then again...we havent done any other stuffs
||$imOn||DayWalkeR|| says:
true
Mat {Daydreaming} says:
so its all relative to...nothing...atm
||$imOn||DayWalkeR|| says:
=p
also
lets make the fighters
(not gunships)
less effective against ground
Mat {Daydreaming} says:
erk
well...thats BS tbh @.@
||$imOn||DayWalkeR|| says:
i forgot the name of those things
hmm
really?
Mat {Daydreaming} says:
they are only useful against mexes atm anyway
||$imOn||DayWalkeR|| says:
they should counter the gunships
Mat {Daydreaming} says:
ah i see
||$imOn||DayWalkeR|| says:
they would still be able to hit ground
Mat {Daydreaming} says:
they are a bit OP raiding stuff i guess
||$imOn||DayWalkeR|| says:
just not as effective
and
gunships in overall
maybe a bit slower
and fighters alot faster
would make it look more... realistic
Mat {Daydreaming} says:

||$imOn||DayWalkeR|| says:
i mean gunships going the speed of a fighter
Mat {Daydreaming} says:
gunships... ;.;
||$imOn||DayWalkeR|| says:
or very close
Mat {Daydreaming} says:
but fine
give them a chunk more HP/armour though!
||$imOn||DayWalkeR|| says:
what do you think about that?

yes
ofc
Mat {Daydreaming} says:
yeah that would be fine then
what about wisps?
||$imOn||DayWalkeR|| says:
hmm
little slower then the fighters
and what do you think about the speed of t1? how long battles last
how long it takes to kill things
could that be faster?
Mat {Daydreaming} says:
hmm
seems fine to me
||$imOn||DayWalkeR|| says:
hmm
Mat {Daydreaming} says:
its fairly slow, but with fighters faster the gameplay is going to be zerg styley speed
||$imOn||DayWalkeR|| says:
hm
Mat {Daydreaming} says:
raids will need to be properly supported
||$imOn||DayWalkeR|| says:
i mean how fast things die
yea
Mat {Daydreaming} says:
but with fighters so fast...IMO dont change them too much
otherwise the mixed horders become a bit less effective
i think that the anticapship defenses should be a bit cheaper and more vulnerable to fighters (the ones we keep that is)
||$imOn||DayWalkeR|| says:
but picture 3 wildcats raiding a mex and 2 fighters come to help.. does that go fast enough?
IMO its a bit slow
Mat {Daydreaming} says:
well otherwise there would be nothing to see
||$imOn||DayWalkeR|| says:
hmm
Mat {Daydreaming} says:
once the swarms come out the speed is perfect
but before that it will seem slow
||$imOn||DayWalkeR|| says:
i was thinking of lowering overall HP of units
(t1,t2)
Mat {Daydreaming} says:
noes!
maybe structures other than the solars
but not the fighters, maybe a little to the T2 and appropriate balancing
||$imOn||DayWalkeR|| says:
i mean mostly the flying units
erm
fighters and gunships
Mat {Daydreaming} says:
so you see more T2 units in combat
||$imOn||DayWalkeR|| says:
hmmm
Mat {Daydreaming} says:
instead of very very small amounds
||$imOn||DayWalkeR|| says:
well IMO tech 1 should be spammy
and weak
like hordes
Mat {Daydreaming} says:
well maybe slight changes
||$imOn||DayWalkeR|| says:
that should reduce with higher techs
Mat {Daydreaming} says:
but not too extreme
||$imOn||DayWalkeR|| says:
ofc
Mat {Daydreaming} says:
maybe 20-30% less HP max for t1
||$imOn||DayWalkeR|| says:
everything t1?
Mat {Daydreaming} says:
at t2 though a 40% ish decrease would mean you'd be seeing groups of corvettes and frigates
which would be awesome IMO
||$imOn||DayWalkeR|| says:
yea
everything will be cheaper
Mat {Daydreaming} says:
everything at t1, cept solars
||$imOn||DayWalkeR|| says:
okay
so how much E
do you want the comm to take
Mat {Daydreaming} says:
we should make a changelog btw
||$imOn||DayWalkeR|| says:
per dgun
Mat {Daydreaming} says:
maybe 1.6k
||$imOn||DayWalkeR|| says:
1.5K atm
Mat {Daydreaming} says:
only very small change
but with no storage in con ships
||$imOn||DayWalkeR|| says:
okay
Mat {Daydreaming} says:
it will be a big difference
||$imOn||DayWalkeR|| says:
yes
i noticed
SYs have storage to
had* =p
Mat {Daydreaming} says:
yeah no point in them having storage
maybe give the T2 ones a bit
but not the t1!!!
||$imOn||DayWalkeR|| says:
k
when t1s done lets playtest it a little
so okay
are we removing t1 turret?
the antifighter thing
Mat {Daydreaming} says:

balancing that will be a beast
||$imOn||DayWalkeR|| says:
maybe
Mat {Daydreaming} says:
i think that maybe giving the T1 ODS a anticapship wpn
and lowering its speed
and nerfing com vs them
||$imOn||DayWalkeR|| says:
hmm
Mat {Daydreaming} says:
then giving the T2 ODS a flak gun (>=D)
and removing t1 anticapship defenses
and maybe t2 antifighter
||$imOn||DayWalkeR|| says:
but..
if you give the t1 ods
anticapship..
and we remove the t1 antifighter turret
Mat {Daydreaming} says:
anticapship
||$imOn||DayWalkeR|| says:
?
Mat {Daydreaming} says:
keep t1 antifighter
i quite like it
||$imOn||DayWalkeR|| says:
hmm
Mat {Daydreaming} says:
if we nerf it a bit, more HP less damage
so you cant go head to head to it with fighters
||$imOn||DayWalkeR|| says:
i cant just give them less damage
Mat {Daydreaming} says:
and suffer attrition damage over the enemies territory
||$imOn||DayWalkeR|| says:
damn optimus
Mat {Daydreaming} says:
=D agreed
||$imOn||DayWalkeR|| says:
opti uses the same weapon for numerous things
so if id change it
it would affect alot of things
so lets avoid changing weapons
Mat {Daydreaming} says:
just copy it over
||$imOn||DayWalkeR|| says:
for now
Mat {Daydreaming} says:
and then change the copy
||$imOn||DayWalkeR|| says:
>_>
Mat {Daydreaming} says:
call it anticapODS or something
||$imOn||DayWalkeR|| says:
hmm
you still here?

||$imOn||DayWalkeR|| just sent you a Nudge!

Mat {Daydreaming} says:
i'm here now
reinstalling spring >.<

[21:40:45] <[WarC]DayWalkeR> #warc
[21:45:46] <[WarC]DayWalkeR> what was the ARM one called
[21:45:49] <[WarC]DayWalkeR> EMP corvette
[21:45:58] <[WarC]Min3mat> hmmm
[21:46:07] <[WarC]DayWalkeR> il check
[21:46:13] <[WarC]Min3mat> dunno didnt use it mcuh XD it was so crap
[21:46:45] <[WarC]DayWalkeR> phobos >_>
[21:46:57] <[WarC]Min3mat> damn i should have known that
[21:47:01] <[WarC]Min3mat> and the CORE one?
[21:47:06] <[WarC]DayWalkeR> diablo
[21:47:09] <[WarC]Min3mat> ah
[21:47:11] <[WarC]DayWalkeR> i remember it
[21:47:16] <[WarC]DayWalkeR> cuz opty nerfed it =p
[21:47:23] <[WarC]DayWalkeR> along with slivers
[21:47:23] <[WarC]DayWalkeR> =p
[21:47:30] <[WarC]Min3mat> xD
[21:47:49] <[WarC]DayWalkeR> hmm
[21:47:55] <[WarC]DayWalkeR> remember icarus?
[21:47:59] <[WarC]DayWalkeR> oh wait
[21:48:05] <[WarC]DayWalkeR> thats the arm version of the sliver
[21:48:08] <[WarC]Min3mat> icause is the stealth corvette
[21:48:10] <[WarC]DayWalkeR> yea
[21:48:57] <[WarC]DayWalkeR> warhawk
[21:49:07] <[WarC]DayWalkeR> what are we gonna do with that >_>
[21:49:21] <[WarC]Min3mat> warhawk? wtf is that? the elite starfighter?
[21:49:37] <[WarC]DayWalkeR> assault starfighter
[21:49:46] <[WarC]DayWalkeR> good against buildings >_>
[21:50:03] <[WarC]Min3mat> hmm
[21:50:11] <[WarC]Min3mat> fires twin blue bolts IIRC
[21:50:22] <[WarC]DayWalkeR> lets make it the t2 fighter
[21:50:25] <[WarC]DayWalkeR> like the sliver
[21:50:29] <[WarC]Min3mat> give it armour piercing damage, give it a whole
[21:50:33] <[WarC]DayWalkeR> just saw that the icarus
[21:50:37] <[WarC]Min3mat> noes steal the battleangel
[21:50:37] <[WarC]DayWalkeR> isnt in the t2 lab nemore
[21:50:42] <[WarC]Min3mat> its a stealth corvette
[21:50:44] <[WarC]DayWalkeR> yes
[21:50:46] <[WarC]Min3mat> in the stealth lab
[21:50:57] <[WarC]Min3mat> it was in the t2 fac at some point but the stealth lab... >.<
[21:50:58] <[WarC]DayWalkeR> arm doesnt have a t2 fighter counter
[21:51:05] <[WarC]Min3mat> steal the battleangel
[21:51:11] <[WarC]Min3mat> and remove the other thing
[21:51:11] <[WarC]DayWalkeR> cant just do that >_>
[21:51:19] <[WarC]Min3mat> well ask how to then
[21:51:26] <[WarC]Min3mat> but with the battleangel as the antifighter
[21:51:30] <[WarC]DayWalkeR> not if we can just change the warhawk
[21:51:36] <[WarC]Min3mat> give the warhawk a different weapon class
[21:51:40] <[WarC]DayWalkeR> yes
[21:51:43] <[WarC]Min3mat> so its good vs stuff
[21:51:51] <[WarC]DayWalkeR> vs fighters and gunshops
[21:51:52] <[WarC]Min3mat> buildings, t2 corvettes, etc
[21:51:56] <[WarC]Min3mat> erkle
[21:51:57] <[WarC]DayWalkeR> gunships
[21:51:58] <[WarC]DayWalkeR> no
[21:52:06] <[WarC]DayWalkeR> bombers are for buildings
[21:52:10] <[WarC]DayWalkeR> and other larger stuff
[21:52:11] <[WarC]Min3mat> i want a turreted starfighter
[21:52:26] <[WarC]Min3mat> you cannot just have a LoS weapon as a T2 antifighter comparable to the sliver
[21:52:33] <[WarC]Min3mat> it has to be turreted!
[21:52:39] <[WarC]DayWalkeR> well
[21:52:48] <[WarC]DayWalkeR> it would instakill most t2 stuff
[21:52:57] <[WarC]DayWalkeR> with longISH reload
[21:53:11] <[WarC]Min3mat> but its a antifighter
[21:53:14] <[WarC]DayWalkeR> yes
[21:53:20] <[WarC]Min3mat> needs to be fairly rapidfire like the sliver
[21:53:21] <[WarC]DayWalkeR> instakill fighters?
[21:53:26] <[WarC]DayWalkeR> does it?
[21:53:35] <[WarC]Min3mat> sliver is very good vs fighters
[21:53:38] <[WarC]DayWalkeR> yes
[21:53:44] <[WarC]DayWalkeR> well
[21:53:45] <[WarC]DayWalkeR> see it
[21:53:48] <[WarC]DayWalkeR> as a t2 metalion
[21:53:54] <[WarC]Min3mat> that would suck
[21:53:56] <[WarC]DayWalkeR> >_<
[21:53:59] <[WarC]DayWalkeR> mmmh
[21:54:00] <[WarC]Min3mat> give it something like the sliver
[21:54:07] <[WarC]Min3mat> a turreted starfighter would work
[21:54:08] <[WarC]DayWalkeR> i cant just give it turrets
[21:54:18] <[WarC]Min3mat> steal the code and model of the battleangel
[21:54:26] <[WarC]Min3mat> (and script)
[21:54:27] <[WarC]DayWalkeR> >_>
[21:54:45] <[WarC]Min3mat> owh come on a t2 mettalion would suck balls
[21:55:04] <[WarC]DayWalkeR> even if it would instakill t2 gunships with a fair reload time?
[21:55:22] <[WarC]Min3mat> it would be more of a specifc vs t2 unit
[21:55:30] <[WarC]Min3mat> instead of a sliver, good vs swarms and t2 swarms
[21:55:39] <[WarC]DayWalkeR> yes
[21:55:47] <[WarC]DayWalkeR> a sliver
[21:55:52] <[WarC]DayWalkeR> counters t1 and t2 swarms
[21:56:01] <[WarC]DayWalkeR> just in a different way
[21:56:05] <[WarC]Min3mat> ;.;
[21:56:14] <[WarC]Min3mat> fine but i still think it sucks :<
[21:56:21] <[WarC]DayWalkeR> well
[21:56:25] <[WarC]DayWalkeR> we can always change
[21:56:36] <[WarC]Min3mat> how are you going to make it so this t2 fighter doesnt OWN t2 corvettes and be good at raiding mexes
[21:56:48] <[WarC]DayWalkeR> kill its damage vs buildings
[21:57:07] <[WarC]DayWalkeR> and maybe lower damage vs corvettes
[21:57:12] <[WarC]Min3mat> it would still be good vs ODS and t3 etc
[21:57:28] <[WarC]DayWalkeR> no it wont
[21:57:31] <[WarC]DayWalkeR> t3 atm
[21:57:33] <[WarC]DayWalkeR> = all
[21:57:33] <[WarC]Min3mat> it would be pretty multipurpose vs stuff OTHER than fighter swarms (what its supposed to be goodagaint)
[21:57:34] <[WarC]DayWalkeR> supcap
[21:57:43] <[WarC]DayWalkeR> i can limit it against supcap ships
[21:57:48] <[WarC]DayWalkeR> and ODS
[21:57:50] <[WarC]DayWalkeR> >_>
[21:57:56] <[WarC]Min3mat> ist a lot of work
[21:58:01] <[WarC]DayWalkeR> nope :P
[21:58:01] <[WarC]Min3mat> just steal the battleangel!
[21:58:12] <[WarC]DayWalkeR> stealing the battleangel is a hellovalot more
[21:58:27] <[WarC]DayWalkeR> seriously ;.;
[21:58:40] <[WarC]DayWalkeR> il give it good acceleration
[21:58:42] <[WarC]Min3mat> fine fine fine
[21:58:43] <[WarC]DayWalkeR> and topspeed?
[21:58:50] <[WarC]Min3mat> but for the recor di dont like it
[21:58:58] <[WarC]Min3mat> make it faster than t1 by 15%
[21:59:04] <[WarC]Min3mat> so it can intercept them etc
[21:59:05] <[WarC]DayWalkeR> t1 fighter?
[21:59:07] <[WarC]DayWalkeR> ah
[21:59:08] <[WarC]DayWalkeR> k
[21:59:10] <[WarC]Min3mat> yeah
[21:59:37] <[WarC]DayWalkeR> btw
[21:59:43] <[WarC]DayWalkeR> you can think of cool death messages =D
[21:59:53] <[WarC]Min3mat> hehe sure
[21:59:59] <[WarC]Min3mat> would 10 or 20 suffice?
[22:00:06] <[WarC]DayWalkeR> 15
[22:00:16] <[WarC]Min3mat> got to steal the one about NOIZE's underwear from AA tho ^____^
[22:00:22] <[WarC]DayWalkeR> =D
[22:00:23] <[WarC]DayWalkeR> sure
[22:00:29] <[WarC]Min3mat> were are deathmsg's kept? i cant remember it exactly
[22:00:36] <[WarC]DayWalkeR> gamedata
[22:00:42] <[WarC]DayWalkeR> messages
[22:00:46] <[WarC]DayWalkeR> in the FF .sdz
[22:00:48] <[WarC]DayWalkeR> =]
[22:00:54] <[WarC]DayWalkeR> just send me the messages file when your done
[22:00:59] <[WarC]Min3mat> kk
[22:01:02] <[WarC]DayWalkeR> :3
[22:04:12] <[WarC]Min3mat> gah
[22:04:21] <[WarC]Min3mat> WTF do i open a tdf file with
[22:04:25] <[WarC]DayWalkeR> notepad?
[22:04:28] <[WarC]Min3mat> this total commander program is CRAP >.<
[22:04:35] <[WarC]DayWalkeR> ;.;
[22:04:42] <[WarC]DayWalkeR> YOU ARE CRAP ;.;
[22:04:52] <[WarC]Min3mat> well come on
[22:05:04] <[WarC]Min3mat> it lets you edit stuff you can open with notepad @.@
[22:07:58] <[WarC]DayWalkeR> say hello to a fighter pwnin' hawk



just to let you know we are serious =)
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Day
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Joined: 28 Mar 2006, 17:16

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although i honestly dont expect anybody to read through our gibberish :lol:
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