Spring keeps quitting

Spring keeps quitting

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Spring keeps quitting

Post by Guessmyname »

For some reason spring likes to make me quit the game randomly.

This happens both online and offline. (By 'Offline' I mean with SpringSP)

Other than Shift-Esc, is there any other shortcut to quit that I'm pressing by accident?
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AxisKiller
Posts: 1
Joined: 15 Jul 2006, 16:59

Need info

Post by AxisKiller »

We need more details to help you, like:

What mod are you playing?
Which bot, if any?
What are your specs?
Does it give you an error message?

If you provide that information I might be able to help you.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

All mods, all AIs too. Happens with and without bots and group AIs.

I get no error messages or anything. It's like it just made me quit

Windows XP
3GB processor
ATI graphics card driver (Which has caused problems in the past)

I have water set to the lowest detail level
Units are shiny, but shadows are off
low LOD level
low grass and tree detail levels etc
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DeathHawk
Posts: 278
Joined: 19 Oct 2005, 02:02

Post by DeathHawk »

ATI!!!!!! theres your problem right there sorry mate but i think u need to give that card the flick amd go for the NVIDIA :-)

my 7900GT hasnt caused any problems for me as of yet.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Had a feeling it would be.

ATI Catalyst Control Center has a habit of running several instances of 'CLI.exe' which, amongst doing other things it shouldn't, likes to make things crash a lot.

We've since killed off CLI.exe and stuff now runs much better.

There is another ati-related exe in Processes window: ati2evxx.exe

Should I get rid of that too?
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

ATI isnt the problem you fanboys.
I use ATI and always have, and I have NO graphical problems with spring whatsoever. Why it would be diffrent for this guy I have no idea.
Video cards are hella expensive if you want a good one, so I think theres a better solution then spending a few hundred just to fix 1 bug in 1 program. :|

Try giving some complete specs on your video card other then "Ati", mabye I can help from there.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Stuff from ATI has a very bad habit of screwing up my machine

And it's a Radeon 9600 Pro (Vid Card) if you want to know.

If nearly nailed the issue down.


Note to any ATI card user encountering similar problems - please note that this is happening to all high-end games (So stuff like UT2004 and HL2 are affected, but stuff like 'minesweeper' and the internets aren't)

Check what processes are running.

Look for CLI.exe - it often runs several times. Stop this and things will get a bit better. Though this doesn't fix things entirely.

From research, look for ati2evxx.exe - this often runs more than once too (twice on mine). It would seem stopping this from running at startup like with CLI.exe will fix this, but I haven't tried it yet.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Hmm. Killing off ati2evxx.exe seems to prevent Spring from launching at all

EDIT: Oh, hold on. I can join games, but not host. At least not from the client anyways.

Will attempt with SpringSP and by running from Spring.exe directly

EDIT: Okay, now I *can* host from the lobby

/me is confused

EDIT: Damn it, problem remains
Iceciro
Posts: 15
Joined: 20 Jul 2006, 02:01

Post by Iceciro »

Well, I'm having the exact same problem.
AND I'm using a GeForce 6600. It happens to me on all mods, on all maps, pretty randomly. Sometimes it doesnt happen at all, sometimes it happens early - happens no matter how many AIs I run. The only group AI I'm using is for the metal makers.

I dont play Spring in muliplayer yet. But, I am running NTaiNLog for my AIs.
Also, my CPU usage is incredibly low. I just seem to quit, no warning or nothing, as thought I'm hitting shift-esc but I know I'm not.
Happens on AA, XTA, Gundam Anhilation, SWSpring....
I'd really like to get it fixed too.

EDIT: For the record, I'm using the newest version of NTai.
bsr
Posts: 5
Joined: 17 Jul 2006, 10:42

Post by bsr »

Sounds a bit like the issue I'm having (taspring.clan-sy.com/phpbb/viewtopic.php?t=6046) :<
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

Iceciro wrote:Well, I'm having the exact same problem.
AND I'm using a GeForce 6600. It happens to me on all mods, on all maps, pretty randomly. Sometimes it doesnt happen at all, sometimes it happens early - happens no matter how many AIs I run. The only group
ditto :?
Iceciro
Posts: 15
Joined: 20 Jul 2006, 02:01

Post by Iceciro »

Only mine is crashing midgame... sometimes early, middle, late, or never, but enough to really cramp my playing ability!
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Shaylynn
Posts: 19
Joined: 14 Jul 2006, 11:19

Post by Shaylynn »

Same thing here, posted a topic about it, it's around here up to date, useing a SiS 760 with all updates. :roll:
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

LOrDo wrote:ATI isnt the problem you fanboys.
I use ATI and always have, and I have NO graphical problems with spring whatsoever..
Same.

Telling people to waste money isn't very helpful either, I believe. CLI.exe hasn't caused a single problem yet here. It's just a system tray icon. Any effect it has on how well TA Spring runs is most likely illusional.

Is it an overheated/overclocked graphic card? Does it act the same way with all graphic options on the lowest?


Edit: and is the .NET framework installed as it should be?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

*AF is confused, as to why the .Net framework has anything to do with this.*

btw use NTai.dll not NTaiNLOG, you get huge logfiles from NTaiNLOG as it was intended for bug reporting.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

AF wrote:*AF is confused, as to why the .Net framework has anything to do with this.*
It's a requirement for the ATI drivers to work properly. It has everything to do with this.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Recent developments have indicated that all this has come about because my driver thinks that the computer has two monitors (silly ATI and their beliefs that we're all made of money). That has since been resolved

I'm checking to see if this has fixed the problem.

To all the others with the same trouble: Does this happen with other games too? (for example, UT2004 and HL2 made my computer restart after about 20 minutes)
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Have you actually checked if .Net is installed (just reinstall to test) and the graphic card isn't overheated or overclocked? Or maybe even if the graphic drivers are outdated or not.

Because I believe that is far more important than how much monitors ATI thinks you have.

Well. If you post for help, at least try to follow that help :)
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

ZellSF wrote:Have you actually checked if .Net is installed (just reinstall to test) and the graphic card isn't overheated or overclocked? Or maybe even if the graphic drivers are outdated or not.

Because I believe that is far more important than how much monitors ATI thinks you have.

Well. If you post for help, at least try to follow that help :)
We just got the latest drivers at .net is installed.

No overclocking or heating to my knowledge. How do you check?

Also, if the card thinks there is two monitors, and trys to put games on the (non-existant) second monitor whilst rendering window's gui and all that as well on the first monitor, what do you think will happen?
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Guessmyname wrote:
ZellSF wrote:Have you actually checked if .Net is installed (just reinstall to test) and the graphic card isn't overheated or overclocked? Or maybe even if the graphic drivers are outdated or not.

Because I believe that is far more important than how much monitors ATI thinks you have.

Well. If you post for help, at least try to follow that help :)
We just got the latest drivers at .net is installed.

No overclocking or heating to my knowledge. How do you check?

Also, if the card thinks there is two monitors, and trys to put games on the (non-existant) second monitor whilst rendering window's gui and all that as well on the first monitor, what do you think will happen?
You wouldn't even get into the game. It wouldn't crash in the middle of it.

ATI's drivers have 2 monitors as the standard here too. It has never caused me a problem.

You could try the omega drivers or something. Don't blame me if that goes wrong though.
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