Bones in units
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Bones in units
well ive been thinking of this thing about 3 months or what it would be great uber animations and just super easy for modders to animate so i think its a great idea
- Guessmyname
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- Felix the Cat
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- SwiftSpear
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- Imperial Winter Developer
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We've been asking for skeletal animation for a while, as the current animation system is slow and frustrating, and is definitely holding back the progression, and aesthetics of mods.
After the GUI, I'd say that's the most important 'next step' for Spring.
(Other then the cross-platform stuff, which only interests me for the possibility of gaining new devs)
After the GUI, I'd say that's the most important 'next step' for Spring.
(Other then the cross-platform stuff, which only interests me for the possibility of gaining new devs)
This would plug rather nicely into the existing system, let each bone act as a piece as well (only for scripting purposes, no segmenting models) and add a play-animation (and a stop-animation) keyword that uses an animation file, reads which bones are affected and animates those. All animation values would be relative to the script-given values so if e.g. the spine is twisted 90° by the aiming function the animation is added on top of that twist instead of overriding it.