Model Texture reference

Model Texture reference

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Model Texture reference

Post by Buggi »

What is the fastest and cleanest way to find what textures a unit uses?

In working on the content creation suite, I am trying to check all units models for their textures and make sure they exist.

Anyone know of a quick way of checking the textures a model uses?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Open the 3do in notepad, they are listed in the top.
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Buggi
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Joined: 29 Apr 2005, 07:46

Post by Buggi »

Well I see the references to the textures, but not "near the top" by any stretch of the imagination.

more digging is needed.
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Buggi
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Post by Buggi »

Good to know people are helpful around here...

Nice sense of "community"...

GAH
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Dude, what do you want? honestly, I just read the 3do file. Most people around here rip the ota textures for their mods. I am one of the few who didn't.

Reading the text of the 3do file is the fastest way. Well outside of writing a parser just to extract the names.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

http://spring.clan-sy.com/dl/3doconvert.zip

Run "3do_convert *.3do -tex"
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smoth
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Post by smoth »

JC, is made of wow and pimp!
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Buggi
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Post by Buggi »

You wouldn't by chance have the source to this lovelyness?

*bats eyes*
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I have at another pc, but it's really hackjob, basically unusable for anything besides this util.
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Buggi
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Post by Buggi »

I'm always willing to learn!
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smoth
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Post by smoth »

Jc, you rock.

how did you guys figure out the file format?
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Wow, one of the devs of the engine that reads the format and its textures made a tool which can read textures from the same format! What a twist!

http://visualta.tauniverse.com I imagine...
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Gnome wrote:Wow, one of the devs of the engine that reads the format and its textures made a tool which can read textures from the same format! What a twist!

http://visualta.tauniverse.com I imagine...

:lol: Sorry smoth, but it's worth a chuckle.
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

Winged Vash! :shock:
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smoth
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Post by smoth »

@flozi, yeah, yeah, lol @ smoth :P
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

So that's where you've been hiding, Gnome.

Get onto IRC, I have things to hassle you about ;P
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