Experience System
Moderator: Moderators
Experience System
Hi
Just made the move from OTA to spring and am absolutely loving it. However, when i play games, i tend to like to know the game inside out; and what I can't figure out is how the experience system works. I've searched the site, but can't seem to find any information on it.
Has anyone got any insight on it, maybe even an algorithm?
Thanks
Just made the move from OTA to spring and am absolutely loving it. However, when i play games, i tend to like to know the game inside out; and what I can't figure out is how the experience system works. I've searched the site, but can't seem to find any information on it.
Has anyone got any insight on it, maybe even an algorithm?
Thanks
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- Posts: 80
- Joined: 15 Apr 2006, 18:35
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
I think it would be best to assume that people are not familiar enough with C++ to do that, until given a reason to assume otherwise.smoth wrote:fuzion, spring is open source. Which means you can just look that sort of stuff up in the source code.
:)
and yes, it makes them more powerful in many aspects.
Heck, I've tried to teach myself C++, gotten most of the way through a book on it, but my reaction upon looking at the source code is generally "wjat?"
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
More XP = More HP, Accuraccy, slightly improved rate of fire, a tiny bit of damage increase and other stuff I never felt the effect of =P.
XP gain is calculated by the attacking unit's cost and the victim's cost.
So a unit that costs 1 attacks another that costs 10000 gains HUGE XP while vice versa would result in pretty much ZERO xp.
XP gain is calculated by the attacking unit's cost and the victim's cost.
So a unit that costs 1 attacks another that costs 10000 gains HUGE XP while vice versa would result in pretty much ZERO xp.
due to it being a logarithmic, e^x and all that crap (hey i had enough maths now, A2 finished)
increase in XP initially gives a fair chunk more health, but slowly the health/XP falls until it is about 1 HP or so i think, coms can keep on getting health but its so little once you pass ~8 XP
and IIRC
XP= HP, Rate of Fire, Accuracy and nothing else
increase in XP initially gives a fair chunk more health, but slowly the health/XP falls until it is about 1 HP or so i think, coms can keep on getting health but its so little once you pass ~8 XP
and IIRC
XP= HP, Rate of Fire, Accuracy and nothing else