Host should be able, to set metal value of every map

Host should be able, to set metal value of every map

Requests for features in the spring code.

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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Host should be able, to set metal value of every map

Post by Optimus Prime »

Why not let the host define the metal value and metal extractor radius of every map? This would solve the speed metal problem (they could play every map with speed metal values :-D) and mappers just had to put some green areas (or spots) on the map, so host could define the value and radius.
The only problem i see here is, that you have to find out the optimal value of every map, but this could be solved by description. For example "thsis map should be played with metal value 0.3 and extractor radius 200" or so.
I think it would be easy to make.
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

as much as I like Spring getting neato features, I dislike this idea.
[edit]I'll elaborate a bit. In my opinion it's an insult to mappers to let people Speedmetal-ize any map they wish, in the same way as some modders can be insulted by the way people waste all their painstaking efforts and diligence to balance a mod, by playing it on Speedmetal.
Last edited by FizWizz on 22 Jul 2006, 03:09, edited 1 time in total.
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Snipawolf
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Post by Snipawolf »

that would be good, I think...
Pathfinder
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Joined: 26 Jun 2005, 05:02

Post by Pathfinder »

I agree with FizWizz on this one. The map makers place the metal spots where they want to give the map a certain style of play. If you were to change the extractor radius for instance, you could take control of metal patchs from farther.
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Das Bruce
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Post by Das Bruce »

Stop insulting mappers. They put alot of time and effort into making the map play right.
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Snipawolf
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Post by Snipawolf »

Okay, I take mine back, after thinking a little, I think it would be horrible!
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smoth
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Post by smoth »

Das Bruce wrote:Stop insulting mappers. They put alot of time and effort into making the map play right.
+1
As much as I like Spring getting neato features, I dislike this idea.
[edit]I'll elaborate a bit. In my opinion it's an insult to mappers to let people Speedmetal-ize any map they wish
+1

It is not that hard to balance a mod to work in the current resource system. I shall not go any further then that.
mongus
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Post by mongus »

*closes eyes for a second*

aghhhhhh!!!!!!

it was horrible!!! :cry:
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KDR_11k
Game Developer
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Post by KDR_11k »

I think a multiplier for metal patch output would work better especially if you're playing with a ressource hungry mod on a map with few ressources (but terrain you like). So if someone wants a slower start on a usually high-metal map he'd halve or quarter the output.

For extractor ranges I'd rather see an option for a mod to define a multiplier for each extractor's range so e.g. Mohos could cover a much bigger or smaller range.
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smoth
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Post by smoth »

I could see the mod based thing working out but then, why apply a multiplier to the metal whe one could simply reduce the costs instead?
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Das Bruce
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Post by Das Bruce »

smoth wrote:I could see the mod based thing working out but then, why apply a multiplier to the metal whe one could simply reduce the costs instead?
Or change the ammount extractors extract in the mod. Seems to be the more logical way of doing it than changing a variable just before the game.
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

I disagree. I think this kind of thing should be client side available. However it should be limited to a host only .cheat command or something akin. Take example from halflife. Playing with server side variables you can almost compleatly change the way any given mod plays, yet most people don't want to play customized crap, they want to play the game the way it was meant to be played. However it is still available for testing purpouses and general customization if it should be needed.
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Optimus Prime
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Post by Optimus Prime »

the main aspect of this idea is, to make all maps much more variable, not to give speed metalers the choice of playing speed metal on all maps. There are a lot of maps around here, which look good, but people dont play them because of the wrong metal values. That is sad i think and could be solved by this feature. I really dont see what is wrong with it - no one forces you to use it if you dont like.
For example there is a map called planet mars or so, which is pretty good, but has much too much metal. I would like to be able to play it, but its just speed metal.

Edit @smoth: this idea has nothing to do with mods -.- Dont even try it.
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knorke
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Post by knorke »

There are a lot of maps around here, which look good, but people dont play them because of the wrong metal values. That is sad i think and could be solved by the mapper.
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SinbadEV
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Post by SinbadEV »

give all players a handicap and you effectively impliment a multiplier so that feature is already there.
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Min3mat
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Post by Min3mat »

we need some sort of way to flatten everymap give it a lone chokepoint a shoddy texture and pointless mountains. then we should make a button called 'zomfg it r now goin9 2 b of teh 5p3edmet4|z' (which actually implodes your PC when pressed, this 'zomfg it r now goin9 2 b of teh 5p3edmet4|z' feature should be buried deep in code and innaccesable)
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KDR_11k
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Post by KDR_11k »

Speedmetal with 0.01x metal output? Set that on a server, lure in a few SM noobs and surprise them.
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Drone_Fragger
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Post by Drone_Fragger »

you want EVERY MAP TO BE ABLE TO BE PLAYED LIKE SPEEDMETAL?

AAAARRRRGGGGHHH!!!!! *chokes self*
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Optimus Prime
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Post by Optimus Prime »

Drone_Fragger wrote:you want EVERY MAP TO BE ABLE TO BE PLAYED LIKE SPEEDMETAL?

AAAARRRRGGGGHHH!!!!! *chokes self*
quote of myself
the main aspect of this idea is, to make all maps much more variable, not to give speed metalers the choice of playing speed metal on all maps
give all players a handicap and you effectively impliment a multiplier so that feature is already there.
doesnt it influence the energy income as well? And as far as i know you cant make an negative handycap, so it wont help me with the mars map for example, which has a too high metal value.
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smoth
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Post by smoth »

Optimus Prime wrote:Edit @smoth: this idea has nothing to do with mods -.- Dont even try it.
KDR is new to spring moding, I was talking TO HIM.
Das Bruce wrote:Or change the ammount extractors extract in the mod. Seems to be the more logical way of doing it than changing a variable just before the game.
Owned.. D'oh. Lol I forgot about that option :P
Speedmetal with 0.01x metal output? Set that on a server, lure in a few SM noobs and surprise them.
part of the problem with speedmetal is that it also increases unit move speeds.
Last edited by smoth on 22 Jul 2006, 18:27, edited 1 time in total.
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