Using "L" and what the colors mean... Help!

Using "L" and what the colors mean... Help!

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Buggi
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Joined: 29 Apr 2005, 07:46

Using "L" and what the colors mean... Help!

Post by Buggi »

OY! L would be nice if I knew what the color coding meant.. o.O

See thumbnail below, click for uber size image:

Image

O.O;;
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Yellow: visual los + radar coverage (edit + jammer)
Pink: visual los but no radar (doesn't make much sense to differentiate it from los+radar imo) edit: in fact now I think it's jammer but no radar)
Green: radar coverage only
Grey: no radar and no los coverage
Dark Grey: ? (edit: light grey/dark grey could be los, but it's strange to have los longer than radar)
Last edited by zwzsg on 30 Apr 2005, 23:46, edited 1 time in total.
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Buggi
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Post by Buggi »

Actually no...

The only thing I know for sure is light grey is what you can see dark grey is what you can't. The colors mean something but what they mean... no idea. The commander seemed to have a color surrounding him at all times, so that may be some cloak or something radius or weapon radius...

or something... *sigh*

I need to test on a map other than that one... OY those pillars got annoying.
The Grand Poobah
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Joined: 13 Mar 2005, 00:12

Post by The Grand Poobah »

Actually yes, green is radar coverage, remember radar is line of sight in Spring. The yellow is just because of overlapping colors.
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zwzsg
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Post by zwzsg »

No I think about it red may be jammer and grey los and yellow jammer+radar+los.
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Buggi
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Post by Buggi »

Actually I did a test, Green is radar, Red is Jammer, and the two mixed is yellow.

No color for Sonar or Sonar jammer.. :(
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

Buggi wrote:Actually I did a test, Green is radar, Red is Jammer, and the two mixed is yellow.

No color for Sonar or Sonar jammer.. :(
woah that is good point ...
maverick256
Posts: 115
Joined: 21 Sep 2004, 19:41

Post by maverick256 »

Whoa. Green is Radar? Hm. That certainly makes spotters that much more important.
Vehementi
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Joined: 28 Apr 2005, 23:27

Re: Using "L" and what the colors mean... Help!

Post by Vehementi »

Buggi wrote:OY! L would be nice if I knew what the color coding meant.. o.O

See thumbnail below, click for uber size image:

Image

O.O;;
There are varying shades of each colour, but basically:

Green means radar.

Red means jam.

Yellow means radar AND jam

Grey means no radar.



Light versions of stuff means a unit has LOS in it. I'm not sure why there are two radii around a unit, a bright one and a dark one. Units without radar have this, so I dunno. Maybe range? But units without weapons have this.
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

There is separate los toward air and ground units.
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Buggi
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Post by Buggi »

Sonar needs some color lovin'
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Am I the only one who think that los of unit is too small? I always fight versus some unknow blibs, that's not very funny...
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

No, but that's OTAish.
maverick256
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Joined: 21 Sep 2004, 19:41

Post by maverick256 »

perhaps it would not be unwise to give aircraft some more LOS? after all, they are higher.
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

Q: Don't they already have higher los?
Tsumari
Posts: 37
Joined: 02 May 2005, 10:28

Post by Tsumari »

Separate line of sight vs air units is a great addition. I'm truly in shock at the quality of the work here - your engine does TA better than TA, in many cases, and that is an accomplishment that nobody has made in the 7-8ish years that title has been out.

As far as individual units and their LOS, leave that to the modders ppl. If these people can focus on the core elements of the project and let other people tweak the content it will allow them to get gameplay elements working smoother which is all that really matters.

The TA community has never lacked in modding skill or unit balancing work, we've lacked in exactly what SY is providing.

My only current non-bug suggestion would be to get ahold of Brave Sir Robin and see about making Uberhack the default mod for the beta. I'll make a new post with my thoughts as soon as I've properly gathered them =)
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Buggi
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Post by Buggi »

I think AA is becoming more the standard...

I think :shock:
TARevenger
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Joined: 23 Jan 2005, 00:09

Post by TARevenger »

It may just be me but I find it easier to know what type of contact I have eg Radar/sonar.
Sonar contacts look the same as radar contacts sitting on the water.
having sonar contacts underwater seems the logical solution there.
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