patrol/attack options
Moderator: Moderators
patrol/attack options
8 builders_wars_mod hav problem
same for all commanders/builder_with_weapon=>when patrol a unit can: reclaim_energy reclaim_metal heal help_build help_product attack
and in game a builder_warrior in patrol prefere reclaim when be under attack
a priority switch is needed
same for a unit attack a plane with an slowly nuc gun in your home
same for all little missile unit attack the hudge armored and in same time are attacked by little vtol
badtarget nochase are disabled seems and only target are so restrictiv
i sugest cooding an "engine"ai for the fbi are choisen the better damage/armor value=>attack/defenc and hit probability and FRIENDLY FIRE/BLAST switch :nodirecthit noblasthit qualityhit (ex destroy ennemy damag friend or do more damag to ennemy than to friend)
and strategical fire switch attack_radar_first attack_jammer_first attack_metal_first attack_factory_first attack_builder_first attack_guidance_first and the so famous =>attack_commandeur_first
and the special for taspring=attack_piloted/remoted/selected_first
same for all commanders/builder_with_weapon=>when patrol a unit can: reclaim_energy reclaim_metal heal help_build help_product attack
and in game a builder_warrior in patrol prefere reclaim when be under attack
a priority switch is needed
same for a unit attack a plane with an slowly nuc gun in your home
same for all little missile unit attack the hudge armored and in same time are attacked by little vtol
badtarget nochase are disabled seems and only target are so restrictiv
i sugest cooding an "engine"ai for the fbi are choisen the better damage/armor value=>attack/defenc and hit probability and FRIENDLY FIRE/BLAST switch :nodirecthit noblasthit qualityhit (ex destroy ennemy damag friend or do more damag to ennemy than to friend)
and strategical fire switch attack_radar_first attack_jammer_first attack_metal_first attack_factory_first attack_builder_first attack_guidance_first and the so famous =>attack_commandeur_first
and the special for taspring=attack_piloted/remoted/selected_first
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
sure i want
all my units in patrol reclaim under attack and don t fight
maybe a switch same =firestandorders=1;
standingfireorder=2;
mobilestandorders=1;
standingmoveorder=2;
reclaimstandorders=1;
standingreclaimorder=2;
healstandorders=1;
standinghealorder=2;
helpstandorders=1;
standinghelporder=2;
all my units in patrol reclaim under attack and don t fight
maybe a switch same =firestandorders=1;
standingfireorder=2;
mobilestandorders=1;
standingmoveorder=2;
reclaimstandorders=1;
standingreclaimorder=2;
healstandorders=1;
standinghealorder=2;
helpstandorders=1;
standinghelporder=2;
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
only if nano hav a separat turet
in game only vlaunch weapon are working in patrol
when reclaim/help/heal started
the real problem is they don t stop activity for fight and die
standing orders=2 don t work too when stoped/wait
=>they are shooted and stay to stop
i don t know if is a bad script
or spring chang same badtarget/dont chase loose
because it seems all unit do same
in game only vlaunch weapon are working in patrol
when reclaim/help/heal started
the real problem is they don t stop activity for fight and die
standing orders=2 don t work too when stoped/wait
=>they are shooted and stay to stop
i don t know if is a bad script
or spring chang same badtarget/dont chase loose
because it seems all unit do same