What do you NOT want spring to get?

What do you NOT want spring to get?

Post just about everything that isn't directly related to Spring here!

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

What do you NOT want spring to get?

Post by Snipawolf »

Metamorph and stuff is fine, and so are upgrades, but to me, I need it to just unjam weapons and move parts :P I don't like the rest of types of upgrades, to me, a unit should earn its stuff...

By getting veteran level :P
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AF
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Joined: 14 Sep 2004, 11:32

Post by AF »

This si a very abd thread.

The point of feature sis that they're optional.

Just ebcause something is implemented or added doesnt means it added toe veyr mdo instantly. Features have to be turned on to be used, and its the modders decision.

So we could add any horrible feature to spring, but we wouldnt see it untill a modder started using it
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Min3mat
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Post by Min3mat »

i want spring to have everything
it is a open source RTS engine...right? @.@
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Snipawolf
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Post by Snipawolf »

yeah, but i don't like the idea of spring with upgrades...

Anyway yeah I guess your right...
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AF
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Post by AF »

Yeah but if spring had an upgrade system implemented there wouldnt be any mods using them that exist so users wont see any difference.
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clericvash
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Joined: 05 Oct 2004, 01:05

Post by clericvash »

AF wrote:Yeah but if spring had an upgrade system implemented there wouldnt be any mods using them that exist so users wont see any difference.
Bingo :)
Most of the features should be mod controlled anyway.
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Comp1337
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Post by Comp1337 »

All of them should be imo.
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Snipawolf
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Post by Snipawolf »

Yeah, mod controlled would be nice, now as long as I can convince a lot of modders not to use too many upgrades :P

I don't know why, but on games with upgrades I porc a lot more
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Re: What do you NOT want spring to get?

Post by Hunter0000 »

Snipawolf wrote:What do you NOT want spring to get?
Limits.
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Snipawolf
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Post by Snipawolf »

Sure, limits would be up and downish thing, force porcing there :wink:
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

A memory leak.
esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

Virii
Spyware
Another TA mod :P (we have, what, 5? AA, XTA, TLL...)
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

AF wrote:This si a very abd thread.

The point of feature sis that they're optional.

Just ebcause something is implemented or added doesnt means it added toe veyr mdo instantly. Features have to be turned on to be used, and its the modders decision.

So we could add any horrible feature to spring, but we wouldnt see it untill a modder started using it
You should try vacuum cleaning your keyboard or something.

I have no idea what this thread is about.
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SwiftSpear
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Post by SwiftSpear »

Non optional features, bugs, myg0t's. That's pretty much it.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

yeah, that tops it off, we can let it die now :P
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Zoombie
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Post by Zoombie »

I don't want sprite based graphics and starcraft stratage's.
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SwiftSpear
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Post by SwiftSpear »

Zoombie wrote:I don't want sprite based graphics and starcraft stratage's.
Sprite based graphics are useful for particle effects and other things like unit icons when zoomed out too far to recognize the units. Starcraft strategies? WTH are those? All RTS use the same strats, they just implement them in different ways
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Zoombie
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Post by Zoombie »

No I mean the whole aspect of you can only win if you click the fastest. You know...Star craft strategies. Or should I say Speedmetal strategies :)

Oh and I forgot about the partical effect's via sprites. Good points there. remove the sprite based graphics from my "non-want' list.
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

or rework it to say "sprite based graphics for units/buildings" :P
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Zoombie
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Post by Zoombie »

Yeah. Those things.
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