Forgotten Chronicles - Mod in Developement - Page 11

Forgotten Chronicles - Mod in Developement

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Mine doesn't have a manual, or a help, or anything other then tips...

I don't know where the hell it went...
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Go to gimp.org, click on documentation.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

i dun't need anymore :P

I have plenty of tuts to go by and everything I need now
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I present to you, my latest nub work :P

Stinger: Speedy AA Level 2

Image

Edit: Took me 5 damn minutes to get those windows :P

However the wheels aren't exactly that grey/blackish like they were in GIMP...
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

hmm... that looks oddly familiay... kinda like....

the Avenger Anti-air version of the Hummer :P
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

lol :mrgreen:
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Use atleast octogons for wheels and round things. Hexagons just arn't sufficient.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

It looks a litte blackish.
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Johns_Volition
Posts: 134
Joined: 05 Jul 2006, 21:17

Post by Johns_Volition »

that's African-American'ish SIR
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I guess hexagons aren't, someone said in Spring they would come out as round anyways, octagons it is :P
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Kneegrow hummer ftw. Strongly reminds of the Avenger from ZH, yeah.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Yeah, it does look kinda like it, I'm going play ZH :P
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

with AA lasers it is the avenger! :shock:

although the ZH version is shinier :P
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Shoots missiles :P
On and Off, off fires a lot slower but on eats metal and energy

Ps: This unit is also good for raids considering I hate AA that only shoot at Air :P
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Johns_Volition wrote:that's African-American'ish SIR
It's a colored car!

All right, I'll stop being deliberately offensive.

Also AA should be able to shoot ground, but it shoulden't be any good at it.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

It'll be good at it, but will cost a lot of energy and metal :P
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

esteroth12 wrote:with AA lasers it is the avenger! :shock:

although the ZH version is shinier :P
Technically the Avenger with Stingers and an AA cannon instead of lasers actually exists. It used as mobile air defense for ... well mobile forces. I really never understood why ZH had an avenger without the missile/cannon combo.

Personally i prefer the Shockwave mod for ZH since it adds a lot more to the game as a whole, and helps make the generals more unique.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

Anyone here ever played the Advanced AI mod for ZH?
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Got the comm up, not moving, just modelled and texed...

Replies?

Image

edit: damn it no replies....
Hurry up peoples...

Edit: 2 I recently made this scout, needs a tex, and he'll get one soon...

Anyways, don't say he sux, cuz he does, but watch teh pic after him....

He's a midget and you won't have time to be lookin at him, they move really fast cuz of bionic implants, and their bones are almost impossible to break :P

Image



Image
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Snipawolf wrote:Got the comm up, not moving, just modelled and texed...
Try again. :?

Whats with all the untextured corners?
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