I have a feature request. How about laser fences. A laser fence generator would be nice because it would allow one to section off an area FAST such as defending a base, sectioning mines, even setting traps for enemy units. It would require a fair amount of energy and would be weakest at junctures. If nothing else, a cool lighting effect.
A second request. Multibuild orders. For instance If I had a con building mexes, it would be nice if he would automatically build other predetermined structures such as AA and AT defenses. It is just very time demanding having to queue every structure.
A Third request, "interceptor towers" placed at strategic points on the map will intercept transmissions of enemy units. ie. what the other team is saying to their allies. 'a:' I think this would be fun to be able to eavesdrop on your enemies without their knowing it. The message can even be somewhat garbaled depending on the proximity of the enemy vehicle.
"Per_aps we _hould a_tack Now"
Last, would it be possible to implement an upgrade option for con vehicles to upgrade lvl 1 mexes to moho, etc. without having to reclaim them? Currently before you can build lvl 2 mexes, you must first reclaim lvl 1 and then build lvl 2. What's worse is that you cannot queue it. Too much micro management.
Anyway, if these have been mentioned before, I apologize. Thanks to all the developers for your hard work.
-Nekkron
Some Ideas
Moderator: Moderators
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Some Ideas
Ugg, I don't like this idea at all. If we make them intercept ally chat then people just go "screw ally chat" and use teamspeak or ventrillo instead whenever they can. It give too much advantage to teams that organize better, plus it breaks the 3rd wall, which I think it just a bad idea. We shouldn't be making any moves that interfere with allies trying to strategize with each other in game, if anything we should be looking to make the in game speech channels more robust, maby with voice chat or similar options.Nekkron wrote: A Third request, "interceptor towers" placed at strategic points on the map will intercept transmissions of enemy units. ie. what the other team is saying to their allies. 'a:' I think this would be fun to be able to eavesdrop on your enemies without their knowing it. The message can even be somewhat garbaled depending on the proximity of the enemy vehicle.
"Per_aps we _hould a_tack Now"
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Suggested about 10 times before.Nekkron wrote:Last, would it be possible to implement an upgrade option for con vehicles to upgrade lvl 1 mexes to moho, etc. without having to reclaim them? Currently before you can build lvl 2 mexes, you must first reclaim lvl 1 and then build lvl 2. What's worse is that you cannot queue it. Too much micro management.
Verdict: would be nice to have a "build over" key or three - one to reclaim+build, one to self d target+build, and one to force a build order to be placed regardless of what is in the way, and if what is in the way is still in the way, the build order is skipped.
IMO only the third is necessary, but if programming the other two is easy I don't see any reason why not to make them bindable options in the selection keys editor.