Drone_Fragger wrote:Egarwaen wrote:
1) How is your enemy getting 20 Brawlers this quickly?
Whoring air, Ignoring ground units, Using con planes to build a hige eco, using conplanes to build mexxes fast.
Umm, what? I've seen players like that before - occaisionally been beaten by them. Usually I watch the replay and kick myself when I discover that a team of five rockos could've crushed their base if I'd made a concerted effort to attack instead of focussing on my economy. Rushing brawlers is a _huge_ gamble, and starting with air over land units is nearly suicidal. My toenails have more nanolathe power than a conplane.
The only real problem with a gunship nut is that a gunship swarm makes great defense, not just offense. A few antiswarmers to make sure that fighters can't be used to bring down their precious gunships, and you have a base that is pretty tough to crack until you get mobile flakkers ready, which are usually a whole L2 factory away.
Snipawolf wrote:New issue/point:
Gimp seems under powered...
Are they supposed to be rushed, cuz one sub (lvl 1) killed 4 of Chris's at one time....
Gimps are not meant for underwater combat. The torpedo launcher is only intended for undefended targets. All underwater amphibs take extreme damage from underwater weapons, so there is no way the Gimp could be in a stand-up fight underwater. Consider the Gimp to be just another amphib unit, same as a Croc, but with the fringe benefit of having the torpedo launcher. Just like how a team of Pelicans won't really stand up against a brawler swarm, even though they've got anti-air weapons.
Now, for something silly: wouldn't it be cool if Arm got a mobile EMP missile submarine? Make for fun amphibious assaults because you could stun the shoreline defense before your critters make their attack - particularly since Arm's amphib gear is somewhat smaller than Core's.