My unit set... I'm so happy :D:D

My unit set... I'm so happy :D:D

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

My unit set... I'm so happy :D:D

Post by Buggi »

http://www.sandgame.com/Buggi-Units.zip 17 meg... *ponders how fast his DSL will be maxed*

Rename the spring .ccx file to .old.

I integrated TA:AA with just a couple of other units. Props to the dude who does TA:AA, mucho gracias. I HAD to put the advanced moho thing in there though... because DAMN that thing is sweet.

OH!
If you want something SAWEEEEEEEEEEET to watch, build the buzzsaw, set it to "high trajectory" and fire at the ground. It just RAINS plasma... so freaking sweet. I'm beginning to like the high trajectory option, I wish it would go out of the experimental stage.

Any flames about my lathing tower can be put here :arrow: ..|..

:-)

"If you build it, they will come." And explode...

-Buggi[/url]
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Can I have your MSN?
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

beamed to your pm box :wink:
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Caydr made AA btw.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

old cows..


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