knorke wrote:What tutorial did you use to get your model in the game?
to be honest i didn't find one that let me do it all. i messed about with the tools until they worked. the model is extremely simple - only one piece. most of my time modelling was taken up by not 'knowing' how to do particular stuff when i don't have boolean tools like add/substract (which i'm used to

.
the rest of it took me plenty of time to do mind, exporting it as a single object from wings (AFTER COMBINING - that part took me a while to twig), importing to upspring, scaling it (poorly), saving as 3do then adding a gunpoint and textures in 3dobuilder.
i hacked up one of the CvC scripts to find out what is necessary in a unit with no animation (thankyou KDR_111!), and created the simplest script ever.
the actual 'unit' is a scout hover with a lightning gun, cloaking.
i started over last night and created a much better model:

which is going to be an s3o - i'm fed up with 3do texturing already! Two halves of the shell at the back open up and the lightning tower will pop out.
right now i'm having a quick look at all the s3o tuts on the wiki just so i understand what i'm trying to do. doesn't look too bad and i'm quite enjoying it.