If you have a question or answer to question come here!
Moderator: Moderators
If you have a question or answer to question come here!
DON'T come here and say spam, flame, or say BS...
If you have an ANSWER or QUESTION feel free to post it!
1. Could I make a unit with an aura/field that helps troops aim/move faster/reload faster/shoot faster?
2. Is there a script that I can transport "Technician" inside of "Battle Mech" to make said battle mech aim/move/reload and shoot faster?
3. Is there some kind of limit to what I can do with animating units?
That's all, for now...
If you have an ANSWER or QUESTION feel free to post it!
1. Could I make a unit with an aura/field that helps troops aim/move faster/reload faster/shoot faster?
2. Is there a script that I can transport "Technician" inside of "Battle Mech" to make said battle mech aim/move/reload and shoot faster?
3. Is there some kind of limit to what I can do with animating units?
That's all, for now...
Last edited by Snipawolf on 18 Jul 2006, 18:46, edited 1 time in total.
-
- Posts: 501
- Joined: 18 May 2006, 21:19
-
- Posts: 501
- Joined: 18 May 2006, 21:19
1. What's the difference between shooting and reloading? Anyway, it is possible, except for move speed.
2. Probably, except again for moving. Depends on how robust you want it to be, I guess.
3. Depends on what you want to do, but not particularly. You can move and rotate any piece however you want.
2. Probably, except again for moving. Depends on how robust you want it to be, I guess.
3. Depends on what you want to do, but not particularly. You can move and rotate any piece however you want.
So a technician upping performance of units could work?
Sweet!
By shooting I meant accuracy and speed of bursts
Edit: Good moving and rotating is all thats needed
Edit2: Well, need to know how you get a unit to fire the same weapon from different areas....
Cuz for the commander he has a rocket volley and uhh... all the rockets firing out of 1/10 the total area would just look retarded
Sweet!
By shooting I meant accuracy and speed of bursts

Edit: Good moving and rotating is all thats needed

Edit2: Well, need to know how you get a unit to fire the same weapon from different areas....
Cuz for the commander he has a rocket volley and uhh... all the rockets firing out of 1/10 the total area would just look retarded

-
- Posts: 854
- Joined: 28 Jan 2005, 18:15
What? Why move the flare? Here's how you do it:
Obviously expand it as necessary. You could count from 1 instead of 0 if you wanted, I guess, but if you only want two fire points (say, like an Arm HLT), then you could do it this way, which is more efficient for a double-barreled weapon:
That's the scripting lesson for the day 
Code: Select all
static-var gun_point;
Create() {
...
gun_point = 0;
}
QueryWeaponX(piecenum) {
if(gun_point == 0) {
piecenum = flare1;
}
if(gun_point == 1) {
piecenum = flare2;
}
if(gun_point == 2) {
piecenum = flare3;
}
}
FireWeaponX() {
++gun_point;
if(gun_point > 2) {
gun_point = 0;
}
}
Code: Select all
static-var gun_point;
Create() {
...
gun_point = 0;
}
QueryWeaponX(piecenum) {
if(gun_point == 0) {
piecenum = flare1;
}
if(gun_point == 1) {
piecenum = flare2;
}
}
FireWeaponX() {
gun_point = !gun_point;
}

- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
-
- Posts: 79
- Joined: 11 Jul 2005, 02:01
couldn't you have a bomber fire all of its bombs at once, in the same location, making it look like a cluster bomb? Or have a plasma cannon fire multiple shots at the same time from the same location?smoth wrote:from what I have been told, cluster bombs are not possible because 2 part weapons do not work.
and on missile fins...no.
-
- Posts: 854
- Joined: 28 Jan 2005, 18:15