Expand and Exterminate version 0.163 Released
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OK... what porcing? If the other is able to porc succsefully, something is going wrong in that game!BvDorp wrote:Allowing for faster playing and easier learning could really help new ppl out, and give us a whole different gameplay. I suggest faster playing to disable porcing and give more oppurtunities to raid and have a nice game with shifting borders. I myself never really got into playing AA, for it has far too many units, each of which I would have to get to know from scratch. E&E doens't have to look like other mods. Let this be a difference :)
I've found that big games do have shifting borders, mainly because a mobile force is needed for defence, which can be expanded to take over new territory.
Me and bvdorp are both not very good, but that shouldn't be a reason for the game to be less fun.
Mainly, I think this is because offensive units move too slow.
How long does the average EE game take? My games take at least one 1.5 hour, which is still too long IMO.
Is it? I've found that all the defense buildings are quite good at their job. You can break through, but usually the opponent is faster at rebuilding them than you can build more offensive units.I've found that big games do have shifting borders, mainly because a mobile force is needed for defence, which can be expanded to take over new territory.
Mainly, I think this is because offensive units move too slow.
How long does the average EE game take? My games take at least one 1.5 hour, which is still too long IMO.
- SwiftSpear
- Classic Community Lead
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We play 1v1 with KAI on commet catcher and games rarely go longer then 40 mins. Still on the longish side, but it should be hard to have a game longer then commet catcher can be.jcnossen wrote:Me and bvdorp are both not very good, but that shouldn't be a reason for the game to be less fun.
Is it? I've found that all the defense buildings are quite good at their job. You can break through, but usually the opponent is faster at rebuilding them than you can build more offensive units.I've found that big games do have shifting borders, mainly because a mobile force is needed for defence, which can be expanded to take over new territory.
Mainly, I think this is because offensive units move too slow.
How long does the average EE game take? My games take at least one 1.5 hour, which is still too long IMO.
- Forboding Angel
- Evolution RTS Developer
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I know I said I would be on vacation and probably not have access to the internet but meh I was wrong. So anywho.. neddie I hear what your saying but I will not add resources to the cons as I dont want them exploited, hopefully when I can implement my new energy system this will no longer be required but until then my quick thought is to give factories a small amount of energy creation, ie 5 at most not enough to remotely make them useful but enough that if only your energy + storage + commander is annhilated you would still possibly have enough energy creation from various factories to get at least 1 reactor up and start back towards somewhere. However Id like you to understand that If someone has pulled off such a surgical strike against you I think honestly youd only be delaying the envitable by rebuilding.
At JC/BV I see somewhat of what you mean the reason the defences may be where they are is due to a considerable amount of whining from other people that they were nigh useless, I feel that I need a few more options before I could accurately get the game faster without compromising gamplay, perhaps speeding up the lvl 2-3 units but limiting them in some other way would allow more combat flexibility later game speeding up those battles.. Im not sure.. FFA games can take forever.. I cant say the comparison to AA/XTA as I have not played those since I started on EE however I do have some Idea of what you mean.
At JC/BV I see somewhat of what you mean the reason the defences may be where they are is due to a considerable amount of whining from other people that they were nigh useless, I feel that I need a few more options before I could accurately get the game faster without compromising gamplay, perhaps speeding up the lvl 2-3 units but limiting them in some other way would allow more combat flexibility later game speeding up those battles.. Im not sure.. FFA games can take forever.. I cant say the comparison to AA/XTA as I have not played those since I started on EE however I do have some Idea of what you mean.
- Forboding Angel
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I thought it was its counterbalence to the lack of a weapon(besides recliaming... lets just say coms rule at anphibous assault when you own the water...). If people think it has WAY too much I think maybe down to 3k or so, but atm its the only real combat support unit (in terms of repairing and battlefield construction) there is, as the other cons are too slow/fragile.
Unless its not supposed to be a combat support vehical, in which case... *brings out the nerfbat*
Unless its not supposed to be a combat support vehical, in which case... *brings out the nerfbat*
- Forboding Angel
- Evolution RTS Developer
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- Drone_Fragger
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