The post here has been deleted because the original issue I had is moot now. There were also large screen-stretching images that outlived their usefulness.
The current state of the map Sanctuary can be found a couple posts down from here. Clickie clickie.
[Map Release (beta)] Sanctuary
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[Map Release (beta)] Sanctuary
Last edited by FizWizz on 16 Jul 2006, 20:46, edited 2 times in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Fiz that is fine. Caydr for some unknown reason has all the buildings in AA with a slope tolerance of 10. Every other mod has it at 20. Load it up with EE and select a GD or URC factory and take a look with that.
THat may open up your eyes and other people too. It's a stupid thing for AA to have 10. It makes things really hard to place.
THat may open up your eyes and other people too. It's a stupid thing for AA to have 10. It makes things really hard to place.
I've made progress! In fact, Sanctuary ('tis the name of my map) is now playable!
This is a 32x32 archipelago map where you must have mastery of land, sea, and air if you wish to conquer your opponents. I've uploaded the map to yousendit.com, because it isn't completed yet, and I do not wish to waste any of the bandwidth provided generously by FileUniverse until I've finished working on the map
A Newer Version is available, go to the next post
Now I must add a little caveat: The map is ready to play on, as in the terrain is done, and metal distribution has been defined, but the texture is... still a work in progress. I shall let the pictures do the talking:


Fear not, for when I finish Sanctuary, it shall look more like this:

This is a 32x32 archipelago map where you must have mastery of land, sea, and air if you wish to conquer your opponents. I've uploaded the map to yousendit.com, because it isn't completed yet, and I do not wish to waste any of the bandwidth provided generously by FileUniverse until I've finished working on the map
A Newer Version is available, go to the next post
Now I must add a little caveat: The map is ready to play on, as in the terrain is done, and metal distribution has been defined, but the texture is... still a work in progress. I shall let the pictures do the talking:


Fear not, for when I finish Sanctuary, it shall look more like this:

Last edited by FizWizz on 16 Jul 2006, 22:57, edited 2 times in total.
Stage Two completed.
Sanctuary now has a low-resolution skin (it was rendered @ 1/4 size and then blown up, to be precise), proper trees, grass, geothermal vents, ground types, etc.
Download Here (12 megabytes)
Some pictures are shown below:



Stage Three will be getting the full-sized texture rendered (along with some Terragen layer/color tweaking). It's gonna take what will feel like forever when I hit the "render" button. I'm not looking forward to it. At that point, I'll also ask for this thread to be moved to the User Map Discussion section.
Sanctuary now has a low-resolution skin (it was rendered @ 1/4 size and then blown up, to be precise), proper trees, grass, geothermal vents, ground types, etc.
Download Here (12 megabytes)
Some pictures are shown below:



Stage Three will be getting the full-sized texture rendered (along with some Terragen layer/color tweaking). It's gonna take what will feel like forever when I hit the "render" button. I'm not looking forward to it. At that point, I'll also ask for this thread to be moved to the User Map Discussion section.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43