[Map Release (beta)] Sanctuary

[Map Release (beta)] Sanctuary

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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

[Map Release (beta)] Sanctuary

Post by FizWizz »

The post here has been deleted because the original issue I had is moot now. There were also large screen-stretching images that outlived their usefulness.

The current state of the map Sanctuary can be found a couple posts down from here. Clickie clickie.
Last edited by FizWizz on 16 Jul 2006, 20:46, edited 2 times in total.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Fiz that is fine. Caydr for some unknown reason has all the buildings in AA with a slope tolerance of 10. Every other mod has it at 20. Load it up with EE and select a GD or URC factory and take a look with that.

THat may open up your eyes and other people too. It's a stupid thing for AA to have 10. It makes things really hard to place.
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

I agree with forboding, you're heightmap looks fine, and even in AA, the amount of restictive building space will actually bring in a lot of new ideas for how to navigate uneven terrain. I'm thinking what you have here is an excellent start for what could be a fun guerrila warfare style map.
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FizWizz
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Post by FizWizz »

I've made progress! In fact, Sanctuary ('tis the name of my map) is now playable!
This is a 32x32 archipelago map where you must have mastery of land, sea, and air if you wish to conquer your opponents. I've uploaded the map to yousendit.com, because it isn't completed yet, and I do not wish to waste any of the bandwidth provided generously by FileUniverse until I've finished working on the map
A Newer Version is available, go to the next post
Now I must add a little caveat: The map is ready to play on, as in the terrain is done, and metal distribution has been defined, but the texture is... still a work in progress. I shall let the pictures do the talking:
Image
Image

Fear not, for when I finish Sanctuary, it shall look more like this:
Image
Last edited by FizWizz on 16 Jul 2006, 22:57, edited 2 times in total.
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Stage Two completed.
Sanctuary now has a low-resolution skin (it was rendered @ 1/4 size and then blown up, to be precise), proper trees, grass, geothermal vents, ground types, etc.

Download Here (12 megabytes)

Some pictures are shown below:
Image

Image

Image

Stage Three will be getting the full-sized texture rendered (along with some Terragen layer/color tweaking). It's gonna take what will feel like forever when I hit the "render" button. I'm not looking forward to it. At that point, I'll also ask for this thread to be moved to the User Map Discussion section.
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Cheesecan
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Post by Cheesecan »

Looks to me like you are on the right track. Keep it up.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

hey that looks really neat. Little bit neater than the grid ;p

Can't wait to see the full rendered texture, that will look cool
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