What are your "Mini-Modifications" to larger mods?

What are your "Mini-Modifications" to larger mods?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

What are your "Mini-Modifications" to larger mods?

Post by Snipawolf »

I started my "modding" by messing with AAs weapons tags, I always found a way to keep it balanced no matter how much fun it was :P

I remember making Krogtaars shoot missiles that sent peewees and aks flying half way over 16x16 size maps, and the super inaccurate AK, which also fires super fast...

This game is great, I also remember a bunch of stupid stuff, like changing peewees weapon to a levelers but keeping the good ole burst fire :P

I love dis game...
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

When the shield system came out I outfitted strat bombers with a plsama attracter that estiantly pulled flack shells into orbit and flung them back at the flak guns. it was really buggy and didnt work most of the time but it was really funny watching the flak hurt itself when it DID work.

That and setting up a bunch of flashes on force fire while the bombers flew overhead... eletron-stormy looking thing. Also awesome for intercepting and deflecting (through attraction, so it looks cool =P) LRPC shells.

E: umm, there were some missing lettters
Last edited by Hunter0000 on 15 Jul 2006, 22:31, edited 1 time in total.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Hehe, cool
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

shield planes... good idea maybe make an alternative for flakkers to counter shield planes, like lasers or something..
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