report here old but powerfull units scripts released - Page 2

report here old but powerfull units scripts released

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

SWEET! I must implement this :P
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Um... no offense, you guys... but BOS doesn't require that we understand French...
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Yes but I don't think he was asking about just any BOS. He wanted a specific BOS and we're having a hard time trying to figure out what exactly it's supposed to do. I could make a flying mex that does the hokey-pokey but I don't think he'd want that.
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Neuralize
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Joined: 17 Aug 2004, 23:15

Post by Neuralize »

What if the rest of us what that though, mm flying mex + hokey pokey.
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Sgt Doom
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Joined: 19 Jun 2006, 10:52

Post by Sgt Doom »

Worse than google translating English to Chinese then back. Anyone understand what he's saying?
Hunter0000
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Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

Sgt Doom wrote:Worse than google translating English to Chinese then back. Anyone understand what he's saying?
Yes.. somewhat

1. He wants a acript that will randomize a units between several modles/texture/weapons. Currently possible but it rquires a modle that contains EVERY combonation fused together then using show/hide ect. Would be waaay easier if some metomorphisis script function was added.

2. Im not sure I totaly understand why the color is red, but he wants a shield that will somtimes malfunction, allowing the projectile/laser/ect to pass through unblocked. Not sure of this is possible atm but possibly (not really a scripter).

3. rotateable weapons, like the low/high raj but more versital so you can change between a large number of weapons. I have no idea if this is possible or not. (Although I highly suspect at least that level of user control input to change the weapons is probboly not possible)

I THINK this is what hes talking about
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

EMANUEL.... YOU CAN UNDERSTAND THIS:

Image
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Hunter:

1. Pretty easy, my drones use a common .bos, currently I'm using #define commands to turn the script intpo the specific drone but I think I could build a script that stores its drone type in a variable and assigns that a value depending on a random number.

2. Give the unit two shields, one is visible but does nothing (no repulse, power 1), the other is invisible and does the actual blocking but it gets toggled on and off through the script (since I have no idea how to toggle those I'm not sure you can toggle them individually) at random intervals.

3. Give it an on/off button and each time that button is pressed the "activeweapon" counter is increased by one (cycles upon reaching maximum). The on/off state wouldn't matter.

He can implement that himself.
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

Only reason I mention the meta idea for the first one is, your drones use the same body and switch diff weps. He wants a unit that has 10 modles, 10 texture, and possible that many weapons as well, that means the full model would contain 100-1000 units and who the hell knows how many parts. Making 10 models that have randomtextures and weapons and having a metamorph function would be easier to do imo

Emmaneul: come read this since we think we figured your scripts out =P
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

yes you say true

fire crack a10=you understand good

the units have many excedent parts=
10 texturednumber and 2 hull and 2 turet but only 1 will visible

same in cnc whise upgradable
for upgraded weapons it s easy
the first part of the script use weapon1 the second weapon2
=with taspring 64upgrad seems possibl=


all this are report of existing scripts for total annihilation

another great unsed fonction is the nuclear lauchner where the missile erect and will be unvisible when fire
=many unit can have a visible rocket but noone realased

sure i can script myself
...when i will know scripting
=is for this cause i ask to you to report
=for know all possibilitys of the script fonctions


exemple is possible for a structure to move itself?
maybe the onoff can command mobility?

(don t understand the picture omggtfo smoth)
raikitsune
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Joined: 09 Aug 2005, 15:41

Post by raikitsune »

Ok understand this:
Agincourt?
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

is agincourt a location for a middle age battle?
a dunkerk like or a english glory ?
long time ago the english glory same the french...
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

http://www.google.com/language_tools
http://babel.altavista.com

Or post in french. And don't take it too personal, people just can't understand you. It was no-ones intention to insult you anyway...
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

me not i haven t intention
but you do it when you talk outtopic
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I speak both english and french, yet can't understand emmanuel! :lol:

However, thanks to my vast TA knownledge, I gathered that he's describing the greyhound, and old TA unit with a randomly generated two digit number painted on the side, and that gets born as a champion (better armor, better weapon, radar, etc..), 1/5 of the time.

From that I guessed that the question he was asking was "Can you list all the amazing scripts you've ever found?". To which my answer is simple: All the units I scripted! :P
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smoth
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Post by smoth »

/me points at zwzsg.... lord of scripting and master of all things .cob
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

cool a TA fan
maybe zwkfg is really great in scripting but it s too a really bastrd master of madness
enculator dsalopard on s est deja parler et si tu comprend pas c est parce que t es une pute sidateuse
utilisez google translator
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Hmm.. noone would happen to no a big place where there's lots of thesese things, would they?
Last edited by FireCrack on 16 Jul 2006, 04:12, edited 1 time in total.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

thats what i was going to say the greyhound... who made that again?
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