Critics are welcome.



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too big textures, too much for strategy!!! dont use it, you can resize it after, but you will lose detail.rattle wrote:I've been using wings, projection segmented unfolding. I'll give it another shot tomorrow... I've done it before but that model ended up using three 2048x2048 textures
waste of place :) all blue faces can be 1x1 pixel big on texture :)) i think you will do more detailed texture.Snipawolf wrote:Three o.0 Hold on I will post what I made my death Stingers stuff with
This is all for now, not sure what else I should use....
Seen them, they're awesomekrychle wrote:too big textures, too much for strategy!!! dont use it, you can resize it after, but you will lose detail.rattle wrote:I've been using wings, projection segmented unfolding. I'll give it another shot tomorrow... I've done it before but that model ended up using three 2048x2048 textures
use 512x512 maybe 1024x1024 for big and rare models. look at "The Star Wars Spring Eyecandy Thread" there are nice models by Vassago, he used 512x512 textures, and go to his portfolio page, he has textures from models here.
some program can do optimize uv maps, but its better do it manualy, you can choose how big part of texture is on face, bigger part >>> more detailed, like bottom of unit.rattle wrote:Seen them, they're awesomekrychle wrote:too big textures, too much for strategy!!! dont use it, you can resize it after, but you will lose detail.rattle wrote:I've been using wings, projection segmented unfolding. I'll give it another shot tomorrow... I've done it before but that model ended up using three 2048x2048 textures
use 512x512 maybe 1024x1024 for big and rare models. look at "The Star Wars Spring Eyecandy Thread" there are nice models by Vassago, he used 512x512 textures, and go to his portfolio page, he has textures from models here.
I've done the UV map now, will texture it tomorrow.
I'm learning how to do it proper yeah. Intend to use 512x512 or 256x256 textures, depending on how much detail I want. The UV map is nice now anyway, with lots of mirrored faces (thanks to Arghs little spider tutorial) and only little space is wasted.
Is there some program to optimize UV maps?
E.g. automatically resize faces to use unused space? Tried uvmapper, lithunwrap and the built in UV mapper in wings but I'd have to do it manually in each which is very time consuming (because I fuck things up easily).