A lot of people are under the impression that weapons can be tricked into firing farther. After testing several of them, though, I've found that the range is quite close to being the same, if not perfectly the same. The exceptions to the rule are probably things like berthas.
Maybe a tag could be added which disables first-person control?
Weapon ranges in first person mode
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From Spring Forum / Help / Quality Assurance
Please, do not disable FPS mode everytime it is useful.zwzsg wrote:It was also possible in old TA, by manually force firing at the feet of a unit. In OTA, vulcan and BB gained a few screen of range with that, but getting proper aiming was really hard, and it took much micro and time. Since it never really caused any abuse or unbalance in OTA, I don't see why it would spring. Also, I noticed that in Spring, projectile fired high in the air in FPS view often vanish when going too far. Therefore keep it. Even if it gives a little advantage, it's not bad as it would give an utility to FPS mode (which otherwise would never be used more than once).10053r wrote:It is possible to beat the normal range on many ballistic weapons by firing them manually. This is only kind of a problem, since they are really FREAKING difficult to fire manually, but I can see where it would be an issue with a vulcan or a BB.