Weapon ranges in first person mode

Weapon ranges in first person mode

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Weapon ranges in first person mode

Post by Caydr »

A lot of people are under the impression that weapons can be tricked into firing farther. After testing several of them, though, I've found that the range is quite close to being the same, if not perfectly the same. The exceptions to the rule are probably things like berthas.

Maybe a tag could be added which disables first-person control?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

From Spring Forum / Help / Quality Assurance
zwzsg wrote:
10053r wrote:It is possible to beat the normal range on many ballistic weapons by firing them manually. This is only kind of a problem, since they are really FREAKING difficult to fire manually, but I can see where it would be an issue with a vulcan or a BB.
It was also possible in old TA, by manually force firing at the feet of a unit. In OTA, vulcan and BB gained a few screen of range with that, but getting proper aiming was really hard, and it took much micro and time. Since it never really caused any abuse or unbalance in OTA, I don't see why it would spring. Also, I noticed that in Spring, projectile fired high in the air in FPS view often vanish when going too far. Therefore keep it. Even if it gives a little advantage, it's not bad as it would give an utility to FPS mode (which otherwise would never be used more than once).
Please, do not disable FPS mode everytime it is useful.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Well, there are other exceptions as well. Although these might be corrected for by creative use of weapontimer tags... For instance, in one unit I was able to shoot all the way across the lake on map3.
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