Cancel button for color selector

Cancel button for color selector

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Cancel button for color selector

Post by TradeMark »

Ya, that we need. Too many times ive changed my favourite color into another when i was making other color :(

And it should be possible to edit the color you select. I mean it should open the color panel with the selected color, (color panel opens now when you click the color near the "X" but it doesnt show the color you selected...).
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

moar moar custom colors! custom color stealing feature! animated custom colors!! laser colors! corrugated colors! patterned colors!! expliding nuke colors ftw!!!
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

mongus wrote:moar moar custom colors! custom color stealing feature! animated custom colors!! laser colors! corrugated colors! patterned colors!! expliding nuke colors ftw!!!
Secondary Colors. But then that would mean re-doing the whole team-color system again. isn't 2^24 colors enough for now?
esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

FizWizz wrote:Secondary Colors.
+1
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

FizWizz wrote:
mongus wrote:moar moar custom colors! custom color stealing feature! animated custom colors!! laser colors! corrugated colors! patterned colors!! expliding nuke colors ftw!!!
Secondary Colors. But then that would mean re-doing the whole team-color system again. isn't 2^24 colors enough for now?
You understate the problem: more like redefining S3O. Models have one teamcolour channel. They'd need two for this. Textured teamcolours would be more likely. For example, you could have a player whose teamcolour was random noise.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Pxtl wrote:
FizWizz wrote:
mongus wrote:moar moar custom colors! custom color stealing feature! animated custom colors!! laser colors! corrugated colors! patterned colors!! expliding nuke colors ftw!!!
Secondary Colors. But then that would mean re-doing the whole team-color system again. isn't 2^24 colors enough for now?
You understate the problem: more like redefining S3O. Models have one teamcolour channel. They'd need two for this. Textured teamcolours would be more likely. For example, you could have a player whose teamcolour was random noise.
So what do we do with all the hundreds of existing 3do models? I'd REALLY REALLY love secondary colors, but I don't think there's a logical way of doing them any time soon.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

That's kinda my point. A 2nd teamcolour breaks everything. Textured/patterned teamcolours would work with existing models, so it doesn't.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Ooooh, I want polka dots on my tanks!
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Uh.. kinda offtopic, you should make new topic for that.

I dont think 2 colors in one is good idea...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Fear not!!! AFLobby to the rescue!!

Image
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

AF wrote:Fear not!!! AFLobby to the rescue!!

All hail the king of cookies!!!! and.. lobbies!!!!
*Squashes an evil banana in AF's name*

Seriouly, looking great AF :-)
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Holy crap! AF, thats the awesomeness!
Theotherguy
Posts: 79
Joined: 11 Jul 2005, 02:01

Post by Theotherguy »

:shock: can someone remind me why AFlobby is not our default lobby again?
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

haha AF is afk!
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Theotherguy, its not done yet.

/me is going to beta test it, and is therefore happy.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

AFLobby isnt finished yet thats why.
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