Core Leveler +1 - Page 4

Core Leveler +1

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Core Leveler +1

Post by rattle » 20 Feb 2008, 19:31

The alpha on your texture2 needed to be inverted, fixed that.

Script + updated (piece names etc) model here.
If anyone wants to change/recompile the script, change your constant for the []-brackets to 65536.
0 x

User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: Core Leveler +1

Post by TheRegisteredOne » 21 Feb 2008, 06:31

is it me or are the front most wheels not attached to anything?
0 x

User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Core Leveler +1

Post by Zpock » 21 Feb 2008, 08:43

Can be 2 wheels with stuff inbetween to hold them.
0 x

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Core Leveler +1

Post by Snipawolf » 21 Feb 2008, 12:56

Non issue.
0 x

User avatar
MightySheep
Posts: 243
Joined: 11 Nov 2007, 02:17

Re: Core Leveler +1

Post by MightySheep » 23 Feb 2008, 21:44

Is it possible to make good models with 3dmax trial?
0 x

User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Core Leveler +1

Post by MR.D » 24 Feb 2008, 09:48

Sure, until the 30 days run out I suppose..
0 x

Post Reply

Return to “Art & Modelling”