IceUI - Page 27

IceUI

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: IceUI

Post by manolo_ »

Masure wrote:
manolo_ wrote:one suggestion:

could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
IceUI options > control panel > enable select through
am i stupid or couldnt i command them now with minimap? i think minimap should be excluded by an additional setting
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el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: IceUI

Post by el_matarife »

Does the "quit" option work for you guys?
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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: IceUI

Post by Jazcash »

Yes.
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Gedanken
Posts: 121
Joined: 13 Oct 2008, 02:57

Re: IceUI

Post by Gedanken »

manolo_ wrote:
Masure wrote:
manolo_ wrote:one suggestion:

could the controll panel size reduced when the units has less commands, so when i have fighting unit select, the controll panel is smaller and when i select the com it has the full size? atmo its unpossible to give commands wile im over the not used space of the controll panel
IceUI options > control panel > enable select through
am i stupid or couldnt i command them now with minimap? i think minimap should be excluded by an additional setting
Commands work in the minimap for me. However menu->exit does not
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MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Re: IceUI

Post by MelTraX »

I found some time over the last few weeks:

Code: Select all

    + Added my profile as a proper default profile and
      the ability to load different profiles in
      tweak-mode.
    + Added tooltips to the OS clock, ingame clock and
      FPS windows.
    + Added an option to player info and unit
      collections to resize the window to other
      directions.
    + Added options to the console for number of rows
      and number of rows for system messages.
    + Added an option to the console to hide
      information about all points. In case the user has
      a dedicated widget for point visualization.
    + The console shows chat redirected from autohosts
      just like normal chat now.
    + Added some explanatory text to desync messages.
    + Added an option to the control panel to disable
      background textures. This might conflict with
      other widgets that replace the layout handler.
    + Middle-clicking the FPS window now reloads
      IceUI. Probably only useful for development.
    + Added an option to the tooltip to hide the
      ground information.
    + Added an option to the tooltip to show up to 5
      modoptions that don't have their default value at
      gamestart. Additionally it shows the wind speed of
      the current map.
    + Added an option to click through the tooltip
      window like with the console.
    + Added my table inspector for widget developers.
      Enable debug mode in gui_IceUI.lua line 47 and use
      WG.Inspect(table) in your widget to see the
      contents of table.
    * Fixed broken font rendering.
    * Removed the usage of display lists to avoid
      errors in the multi-threaded version of Spring.
    * Fixed a crash in widget options if the widget
      doesn't add descriptions to list items.
    * Fixed buildpic aspect ratio preset for Complete
      Annihilation.
    * Fixed the Widgets menu entry to show the IceUI
      widget selector.
    * The menu now always pops up under the menu
      button.
    * Unit name and description in the tooltip are no
      longer seperated by " - - " in for example XTA.
    * The Unit Collections window can now be properly
      disabled.
    * Added an option to limit the number of units
      displayed in the Unit Collections window.
    * The Unit Collections window starts with idle
      builders selected now because that's probably the
      most important information.
    * Shift-clicking on icons in Unit Collections now
      adds that unit to the current selection.
    * Fixed the sound volume slider for the new Spring
      behavior (thanks Masure).
Use SpringDownloader, the IceUI updater, SpringFiles or the archives in the first post to update.

edit: Attached the new version combined with Satiriks changes.
Attachments
IceUI r83+Satiriks changes.7z
Satiriks fork updated to the latest version
(621.53 KiB) Downloaded 63 times
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User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: IceUI

Post by manolo_ »

suggestion (coz i became familiar with it):

press and hold middle mouse button to move screen around, also use middle mouse button on the minimap to jump to that location (just tested under ca, dunno if ca blocks something)

edit: not mousebutton works for minimap


also: if tooltip shows nothing it should fade out
Last edited by manolo_ on 29 Aug 2009, 18:32, edited 1 time in total.
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MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Re: IceUI

Post by MelTraX »

I don't think that has anything todo with IceUI. If you can't middle-click on the minimap anymore, make sure you have "Issue commands on mini-map" enabled in SpringSettings.

If you're not talking about the minimap, you might have enabled/disabled the SmoothScroll widget.

If that's both not what you mean, please offer a detailed description of your problem.
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User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: IceUI

Post by manolo_ »

tested with my fav mod xta:

works, should be caused by some kind of ca-widget
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R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: IceUI

Post by R-TEAM »

Hi,

for me the best GUI ATM in spring.

Only miss the use of mod specific config files.
(on gundam as example i need only few parts of IceUI and
disable the most parts or change the position of parts only
in this mod)

Thanks.

Regards
R-TEAM
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SkyStar
Engines Of War Developer
Posts: 23
Joined: 08 Jul 2009, 15:05

Re: IceUI

Post by SkyStar »

Mod specific GUI layouts would be nice, but its just a suggestion ^^ no complaints.
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User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: IceUI

Post by Neddie »

That is the concern of game and mod developers, it is a little beyond the scope of what Mel is doing, though for many of the mods, a few modifications would make Ice perfect for their purposes.
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User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: IceUI

Post by Caydr »

Tell the mod makers. :x

edit: :shock:
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MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Re: IceUI

Post by MelTraX »

Allowing different profiles per mod should be pretty easy. I want to spend some time with the ladder now first though.
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User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: IceUI

Post by manolo_ »

k, found the widget that causes that stuff i discribted above: regret hybrid camera widget
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Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: IceUI

Post by Regret »

manolo_ wrote:k, found the widget that causes that stuff i discribted above: regret hybrid camera widget
Will add next version.
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Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: IceUI

Post by Satirik »

MOOOAAARRR FEATUREEES !!! ALWAYS MOAR !
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User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: IceUI

Post by manolo_ »

the included fps-widget will not change the background-color, when i select "global" and change it there for all widgets
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Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: IceUI

Post by Satirik »

updated the console to add a number of line for scrolling (set to 1 by default) because i really don't like when i can't see the previous lines when scrolling
Attachments
console.lua
(12.04 KiB) Downloaded 27 times
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User avatar
Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: IceUI

Post by Jazcash »

Satirik wrote:updated the console to add a number of line for scrolling (set to 1 by default) because i really don't like when i can't see the previous lines when scrolling
Thanks, I wanted this too :-)
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ecraven
Posts: 6
Joined: 09 Jun 2010, 21:48

Re: IceUI

Post by ecraven »

i have implemented a few minor changes (added options for a minus in front of negative numbers, and non-si numbers, added some colouring of engine tooltips, fixed the startup script to work correctly under linux).
where should i put those? is there a git/svn repository that i may create a diff against? or should i just upload diffs here?

great ui, thanks for it!
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