map info widget
Moderator: Moderators
map info widget
Displays map info at bottom left corner when zoomed in on the area, else its fades out.

- Attachments
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- gui_mapinfo.lua
- 21 january 2015
- (9.51 KiB) Downloaded 15 times
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- screen00035.jpg
- (67.42 KiB) Downloaded 3 times
Re: map info widget
very cool. Also how are you beyond the map edge and it goes to infinity
Re: map info widget
Oh I don't know. I guess rendered below it still. So invisible.
I've included a "/mapinfo_floor" command that puts the info right beside the map edge instead of water level.
I've included a "/mapinfo_floor" command that puts the info right beside the map edge instead of water level.
- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: map info widget
Definitely cool.
I've always thought object space UI elements looked sleek, like this or a pop-up above units with stats for example. It has potential for a much more dynamic/interactive use of limited space. This will be especially true when VR/HMDs are common.
Some other things I think might look nice in object space (correct terminology?)
- Countdown until match begins, or any countdown for that matter, floating in the middle
- Match info such as 2v2, chickens, mission, etc. at the top of the map
Seems I might have to do some reading through your widget, and see if I can learn a thing or two.
I've always thought object space UI elements looked sleek, like this or a pop-up above units with stats for example. It has potential for a much more dynamic/interactive use of limited space. This will be especially true when VR/HMDs are common.
Some other things I think might look nice in object space (correct terminology?)
- Countdown until match begins, or any countdown for that matter, floating in the middle
- Match info such as 2v2, chickens, mission, etc. at the top of the map
Seems I might have to do some reading through your widget, and see if I can learn a thing or two.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: map info widget
strongly agree, this looks modern and awesome.Definitely cool.
I've always thought object space UI elements looked sleek, like this or a pop-up above units with stats for example. It has potential for a much more dynamic/interactive use of limited space. This will be especially true when VR/HMDs are common.