Fix the flattened ground cheat thing - Page 2

Fix the flattened ground cheat thing

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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gheeber
Posts: 5
Joined: 06 Feb 2006, 00:50

Post by gheeber »

meh its just game feel mostly. So ill give up on blackened terrain, but i still would like fog of war where it darkens what you do not see, as i found it a bit odd to have enemies appear on the wall of what i could not see with no indication of where that wall is.

But randomly generated maps would own so much. For efficiency they would have to operate on seed numbers so a large communication between players computers is not required. Ill pick up the mapping and try to see if i could figure somthing out along those lines.
Last edited by gheeber on 06 Feb 2006, 21:25, edited 1 time in total.
gheeber
Posts: 5
Joined: 06 Feb 2006, 00:50

Post by gheeber »

*stupid slow school computers made me double post*
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AF
AI Developer
Posts: 20678
Joined: 14 Sep 2004, 11:32

Post by AF »

mwha, sometimes I play with L always on just for that
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

The fog of war issue has been going on for a while, and has even made it into the 'Monthly Topic Rotation'. This might be able to be fixed with the los dependant terrain rendering that i suggested, but dont count on it.
gheeber
Posts: 5
Joined: 06 Feb 2006, 00:50

Post by gheeber »

i was looking for somthing like that :oops:
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