Hello, guys. May be someone has an advice for me about MT-spring?
I have a problem using MT-Spring. All units/buildings are white. No colours at all. Changing AdvUnitShading from 0 to 1 turns all units/buildings from white to invisible (if finished building).
I had the same problem with ground (ground was black) & fixed it by turning the AdvMapShading off (0). Textures became visible & colored.
My graphic card is NVidia Quadro 2000m. Windows 7. i7-2860QM.
I also tried some different settings (spring & driver) & many different versions of graphic driver, but it didnt help.
Everything works fine with "normal" spring, not MT.
Edit: Added a screenshot. :)
Also the red-minimap is white.
MT Spring & missing textures.
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MT Spring & missing textures.
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- Silentwings
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Re: MT Spring & missing textures.
Which version of spring is this? The current live or one of the testing versions?
If it's not the latest testing release, have a go with that since http://springrts.com/mantis/view.php?id=3318 might have something to do with it.
Attaching infolog would be helpful
If it's not the latest testing release, have a go with that since http://springrts.com/mantis/view.php?id=3318 might have something to do with it.
Attaching infolog would be helpful
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Re: MT Spring & missing textures.
Hey, Silentwings! Thanks for trying to help!
I followed your link & if i understand it correct, i need to change something in some files. For example in 3DOTextureHandler.cpp.
But i dont have such files on my computer.
I added the infolog.txt.
Edit: spring 0.91.
I followed your link & if i understand it correct, i need to change something in some files. For example in 3DOTextureHandler.cpp.
But i dont have such files on my computer.
I added the infolog.txt.
Edit: spring 0.91.
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- Silentwings
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Re: MT Spring & missing textures.
Sorry, I was only trying to ask if the bug you saw was the same bug as that report on mantis (& if it is, it seems fixed in next spring version - test with http://springrts.com/phpbb/viewtopic.php?f=12&t=29792). You won't find any .cpp files (cpp is C++) for spring on your computer, because by the time they reach you they have been compiled into an executableI followed your link & if i understand it correct, i need to change something in some files.
The important lines in your infolog seem to be:
[quote][f=0000000] Creating Sky
[f=0000000] Warning: FBO-ADVSKY: None/Unsupported textures/buffers attached!
[f=0000000] Error: [GetSky] error: ADVSKY: FBO is unavailable (falling back to BasicSky)
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: FBO-SHADOW: None/Unsupported textures/buffers attached!
[f=0000000] Warning: FBO-SHADOW-GL_CLAMP_TO_EDGE: None/Unsupported textures/buffers attached!
[f=0000000] Warning: FBO-SHADOW-GL_ALPHA4: None/Unsupported textures/buffers attached!
[f=0000000] Warning: FBO-SHADOW-GL_RED: None/Unsupported textures/buffers attached!
[f=0000000] Error: [Init] failed to initialize depth-texture FBO
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Warning: FBO-FARTEXTURE: None/Unsupported textures/buffers attached!
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: FBO-PERLIN: None/Unsupported textures/buffers attached![/quote]
Maybe try setting AdvSky and 3dtrees to 0 (with spring.exe -> edit settings) and turning off shadows (using springsettings). Does that help?
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Re: MT Spring & missing textures.
So, we talked about it in chat, but for someone else, who may be reading it:
1. Same problem in spring 0.93 testing release.
2. Turning off AdvSky didnt help (already turned off shadows & 3d trees before).
Thanks again for help, Silentwings!
1. Same problem in spring 0.93 testing release.
2. Turning off AdvSky didnt help (already turned off shadows & 3d trees before).
Thanks again for help, Silentwings!
Re: MT Spring & missing textures.
Try MultiThreadShareLists = 0NVidia Quadro
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Re: MT Spring & missing textures.
Hey, Zerver!
Like i said in battleroom chat "MultiThreadShareLists = 0" didnt help, but "LoadingMT = 0" did help! I hope, that "safe mode" will bring me more fps! :)
Thanks a lot for help! :D
How did you find out, what the problem was? What does it have to do with Quadro graphic cards?
Like i said in battleroom chat "MultiThreadShareLists = 0" didnt help, but "LoadingMT = 0" did help! I hope, that "safe mode" will bring me more fps! :)
Thanks a lot for help! :D
How did you find out, what the problem was? What does it have to do with Quadro graphic cards?
Re: MT Spring & missing textures.
You're welcome!
I'm not sure but it is likely that Quadro cards require more strict synchronization (for multithreading) than consumer cards because the architecture is more advanced.
Either that, or just a widespread driver bug.
I have a Quadro FX 1600M and it has none of these problems, with a 32bit driver.
Relevant mantis reports:
http://springrts.com/mantis/view.php?id=2884
http://springrts.com/mantis/view.php?id=2784
I'm not sure but it is likely that Quadro cards require more strict synchronization (for multithreading) than consumer cards because the architecture is more advanced.
Either that, or just a widespread driver bug.
I have a Quadro FX 1600M and it has none of these problems, with a 32bit driver.
Relevant mantis reports:
http://springrts.com/mantis/view.php?id=2884
http://springrts.com/mantis/view.php?id=2784
Re: MT Spring & missing textures.
I also do have a NVidia Quadro 2000m. Looks like I have the same problem with MT.
/advmapshading makes the map look right (before it was black).
Where can I set "LoadingMT = 0" and what does it do? I mean if then MT switched off MT I can just go with the normal exe, which is working fine ...
/advmapshading makes the map look right (before it was black).
Where can I set "LoadingMT = 0" and what does it do? I mean if then MT switched off MT I can just go with the normal exe, which is working fine ...
Re: MT Spring & missing textures.
Start spring-multithreaded.exe, choose Edit settings.
No, LoadingMT does not turn off MT - it makes the loading (startup phase) of the game singlethreaded.
No, LoadingMT does not turn off MT - it makes the loading (startup phase) of the game singlethreaded.
Re: MT Spring & missing textures.
Working fine, thx! :)