Attached Files |
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Pictures.zip (1,297,952 bytes) 2011-12-28 21:50
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Bug Multithreading_fullscreen.PNG (3,537,598 bytes) 2012-01-13 18:11
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Bug Singethreading_fullscreen.PNG (4,173,585 bytes) 2012-01-13 18:12
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infolog.txt (14,356 bytes) 2012-01-16 08:05
Error: /slave/full-windows/build/rts/System/SpringApp.cpp:104: Duplicate config variable declaration "HardwareThreadCount"
Error: /slave/full-windows/build/rts/lib/gml/gml_base.cpp:18: Previously declared here
Using configuration source: "F:\SPRING\/springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Enterprise Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Xeon(R) CPU X5365 @ 3.00GHz; 8186MB RAM, 16370MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (timeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 85.0 (MT-Sim)
Build date/time: Dec 22 2011 00:06:30
Build environment: boost-104600, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: F:\SPRING\
Using read-only data directory: C:\Users\djmad\Documents\My Games\Spring\
Scanning: F:\SPRING\maps
Scanning: F:\SPRING\base
Scanning: F:\SPRING\games
Scanning: F:\SPRING\mods
Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1920x1200/32bit (windowed)
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 3.3.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: Quadro FX 4800/PCI/SSE2
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 1536MB, available 1168MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 0
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
[f=0000000] CPU Cores: 8
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: F:\SPRING\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 7 ms
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Using map: Fields_Of_Isis
[f=0000000] Using game: Balanced Annihilation V7.63
[f=0000000] Using game archive: ba763.sdz
[f=0000000] recording demo: demos/20120116_080429_Fields_Of_Isis_85.sdf
[f=0000000] PreGame::GameDataReceived: 596 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.191000
[f=0000000] Game::LoadDefs (GameData): 234 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (50 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 83 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: a791cb03
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Warning: FBO-ADVSKY: no/unsupported textures/buffers attached!
[f=0000000] Error: [GetSky] error: ADVSKY: FBO is unavailable (falling back to BasicSky)
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: FBO-SHADOW: no/unsupported textures/buffers attached!
[f=0000000] Error: [Init] failed to initialize depth-texture FBO
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to Legacy Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Warning: FBO-FARTEXTURE: no/unsupported textures/buffers attached!
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: FBO-PERLIN: no/unsupported textures/buffers attached!
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 103 ms
[f=0000000] Game::LoadInterface (Console): 2 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] Failed to load: unit_improved_metal_maker.lua (Blacklisted)
[f=0000000] Failed to load: unit_metal_maker.lua (Blacklisted)
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] gefunden
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from invalid
[f=0000000] -> Version: 85.0 (MT-Sim)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player invalid finished loading and is now ingame
[f=0000000] GameID: 06cc134f935caa319007d0f479b8f899
[f=0000000] SkirmishAI (ID = 0, team ID = 0) is using cheats!
[f=0000000] <SkirmishAI: E323AI 3.25.0 (team 0)>: Logging disabled
[f=0000000]
************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
[f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
[f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
[f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
[f=0000005] Skirmish AI "Bot1" (ID:0, Short-Name:"E323AI", Version:"3.25.0") took over control of team 0
[f=0000268] User exited
[f=0000268] Path cache hits 0 0%
[f=0000268] Path cache hits 0 0%
[f=0000268] Statistics for local connection:
Received: 1387 bytes
Sent: 2980 bytes
-
infolog_82.7.1..txt (24,691 bytes) 2012-01-20 09:14
LogOutput initialized.
Spring 0.82.7.1 (0.82.7.1 MT-Sim)
Build date/time: Jan 8 2011 00:17:26
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Use "none" to disable the default log subsystems.
using configuration source "C:\Users\djmad\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Enterprise Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Xeon(R) CPU X5365 @ 3.00GHz; 8186MB RAM, 16370MB pagefile
OS: emulated 32bit mode
Using read-write data directory: F:\SPRING1\
Using read-only data directory: C:\Users\djmad\Documents\My Games\Spring\
Scanning: F:\SPRING1\maps
Scanning: F:\SPRING1\base
Scanning: F:\SPRING1\games
Scanning: F:\SPRING1\mods
Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1900x1150/32bit (windowed)
[f=0000000] SDL: 1.2.10
[f=0000000] GL: 3.3.0
[f=0000000] GL: NVIDIA Corporation
[f=0000000] GL: Quadro FX 4800/PCI/SSE2
[f=0000000] GLSL: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW: 1.5.4
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
[f=0000000] Loading startscript from: F:\SPRING1\\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: Port 8452
[f=0000000] [UDPListener] succesfully bound socket on port 8452
[f=0000000] Starting GameServer: 10 ms
[f=0000000] Starting demo recording
[f=0000000] Using map Fields_Of_Isis
[f=0000000] Recording demo demos/20120120_091342_Fields_Of_Isis_0.82.7.sdf
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] air absorption enabled: 0.1
[f=0000000] Using mod Balanced Annihilation V7.63
[f=0000000] Using mod archive ba763.sdz
[f=0000000] Loading client data: 668 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] Loading sounds: 3 ms
[f=0000000] Camera and mouse: 151 ms
[f=0000000] Parsing unit icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.301000
[f=0000000] Loading GameData Definitions: 375 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map
[f=0000000] Calculating smooth height mesh
[f=0000000] Calculating smooth mesh: 70 ms
[f=0000000] Number of damage types: 11
[f=0000000] Creating unit textures
[f=0000000] Loading weapon definitions
[f=0000000] Loading unit definitions
[f=0000000] Loading feature definitions
[f=0000000] Initializing map features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: f3217db9
[f=0000000] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[f=0000000] Loading .smt tile-file "maps/Fields_Of_Isis.smt"
[f=0000000] Loading 28672 tiles from file 1/1
[f=0000000] Reading tiles
[f=0000000] Reading tile map
[f=0000000] generating MipMaps: 4 ms
[f=0000000] Creating Projectile Textures
[f=0000000] Creating sky
[f=0000000] Loading console: 1 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This mod has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: unit_improved_metal_maker.lua (Blacklisted)
[f=0000000] Failed to load: unit_metal_maker.lua (Blacklisted)
[f=0000000] Failed to load: api_gfx_blur.lua (duplicate name)
[f=0000000] Failed to load: cmd_buildsplit.lua (duplicate name)
[f=0000000] Failed to load: cmd_mex_snap.lua (duplicate name)
[f=0000000] Failed to load: gui_build_eta.lua (duplicate name)
[f=0000000] Failed to load: gui_buildbar.lua (duplicate name)
[f=0000000] Failed to load: gui_buildspacing.lua (duplicate name)
[f=0000000] Failed to load: gui_defenserange.lua (duplicate name)
[f=0000000] Failed to load: gui_energy_conversion.lua (duplicate name)
[f=0000000] Failed to load: gui_faction_change.lua (duplicate name)
[f=0000000] Failed to load: gui_prospector.lua (duplicate name)
[f=0000000] Failed to load: gui_red_minimap.lua (duplicate name)
[f=0000000] Failed to load: gui_take_remind_ii.lua (duplicate name)
[f=0000000] Failed to load: gui_transporting.lua (duplicate name)
[f=0000000] Failed to load: helper.lua (duplicate name)
[f=0000000] Failed to load: unit_customformations2.lua (duplicate name)
[f=0000000] Failed to load: unit_ghostradar.lua (duplicate name)
[f=0000000] Failed to load: unit_loop_select.lua (duplicate name)
[f=0000000] Failed to load: unit_marker.lua (duplicate name)
[f=0000000] Failed to load: unit_waypoint_dragger_2.lua (duplicate name)
[f=0000000] Failed to load: wg_metalspot_finder.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from user: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from user: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from user: DepthOfField2 <gfx_dof.lua> ...
[f=0000000] Loading widget from user: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from user: MexUpg Helper <helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from user: Anti-Comnap v1.1 <unit_anti_comnap.lua> ...
[f=0000000] Loading widget from user: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from user: Move ETA <gui_move_eta.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from user: Auto Reclaim/Heal/Assist <auto_reclaim_heal_assist.lua> ...
[f=0000000] Loading widget from user: Auto Skirm <unit_auto_skirm.lua> ...
[f=0000000] Loading widget from user: Auto Swarm <unit_auto_swarm.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from user: Blast Radius <gui_blastRadius.lua> ...
[f=0000000] Loading widget from user: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from user: Build costs 1.03 <gui_build_costs.lua> ...
[f=0000000] Loading widget from user: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from user: Central Build AI v1.2 <central_build_AI.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ...
[f=0000000] Loading widget from user: Coop helper v1.2 <command_coophelper.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from user: DGun Stall Assist <unit_dgun_stall_assist.lua> ...
[f=0000000] Loading widget from user: Defense Range <gui_defenseRange.lua> ...
[f=0000000] Loading widget from user: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from user: FPS Clock plus 1.0 <gui_fpsclockplus.lua> ...
[f=0000000] Loading widget from user: Ghost Radar v1.11 <unit_ghostRadar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from user: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from user: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from user: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from user: OnlyFightersPatrol <unit_only_fighters_patrol.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from user: Picture-in-Picture <gui_pip.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from user: Reclaim stopper <unit_reclaim_stopper.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from user: Scout Helper l <gui_scout_helper_l.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from user: SmartNanos <unit_smart_nanos.lua> ...
[f=0000000] Loading widget from user: SmartSelect <unit_smart_select.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from user: Take Reminder II <gui_take_remind_II.lua> ...
[f=0000000] Loading widget from user: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from user: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from user: Unit Marker <unit_marker.lua> ...
[f=0000000] Loading widget from user: Unit Ranges <gui_unit_ranges.lua> ...
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from user: Unit Reclaimer <unit_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from user: Z Selector <unit_z_selector.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from user: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from user: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from user: Build Range Display <init_build_range_display.lua> ...
[f=0000000] Loading widget from user: Windcheck v1.1 <gui_windcheck(1.1).lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI/Widgets/gui_attack_aoe.lua"]:182: attempt to compare number with nil
[f=0000000] Removed widget: Attack AoE
[f=0000000] Loading widget from user: BA Waypoint Dragger <unit_waypoint_dragger.lua> ...
[f=0000000] Loading widget from user: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from user: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing...
[f=0000000] Connection attempt from invalid
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player invalid finished loading and is now ingame
[f=0000000] GameID: 4122194f15fc4233cbf2505379b8f899
[f=0000000] invalid added point: Start 1
[f=0000000] <SkirmishAI: E323AI 3.25.0 (team 0)>: Logging disabled
[f=0000000] SkirmishAI (teamID 0) is using cheat callbacks
[f=0000000]
************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
[f=0000000] LUA BASED GRAPHICS WILL CAUSE HIGH CPU LOAD AND SEVERE SLOWDOWNS
[f=0000000] For best results disable LuaShaders in SpringSettings or the Edit Settings menu
[f=0000000] Press f11 to open the widget list, which allows specific widgets to be disabled
[f=0000000] The LUA-DRAW(MT) value in the upper right corner can be used for guidance
[f=0000000] Safe to use: Autoquit, ImmobileBuilder, MetalMakers, MiniMap Start Boxes
[f=0000000] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
[f=0000003] Skirmish AI "Bot1" took over control of team 0
[f=0000006] invalid added point: Start 0
[f=0000016] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
[f=0000032] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
[f=0000048] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
[f=0000064] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
[f=0000080] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
[f=0000096] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
[f=0000112] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
[f=0000128] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
[f=0000129] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000129] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000129] Path cache hits 0 0%
[f=0000129] Path cache hits 0 0%
[f=0000129] Statistics for local connection:
Received: 1337 bytes
Sent: 1522 bytes
-
infolog 84.txt (24,524 bytes) 2012-01-20 09:25
Using configuration source: "F:\SPRING1\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] Installed (timeout: 10sec)
OS: Microsoft Windows
Microsoft Windows 7 Enterprise Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Xeon(R) CPU X5365 @ 3.00GHz; 8186MB RAM, 16370MB pagefile
OS: emulated 32bit mode
Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 84.0 (MT-Sim)
Build date/time: Nov 22 2011 00:29:10
Build environment: boost-104600, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: F:\SPRING1\
Using read-only data directory: C:\Users\djmad\Documents\My Games\Spring\
Scanning: F:\SPRING1\maps
Scanning: F:\SPRING1\base
Scanning: F:\SPRING1\games
Scanning: F:\SPRING1\mods
Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1280x960/32bit
[f=0000000] SDL: 1.2.10
[f=0000000] GL version: 3.3.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: Quadro FX 4800/PCI/SSE2
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
[f=0000000] Loading startscript from: F:\SPRING1\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 11 ms
[f=0000000] Starting demo recording
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Using map: Fields_Of_Isis
[f=0000000] Using game: Balanced Annihilation V7.63
[f=0000000] Using game archive: ba763.sdz
[f=0000000] recording demo: demos/20120120_092416_Fields_Of_Isis_84.0.sdf
[f=0000000] PreGame::GameDataReceived: 675 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.201000
[f=0000000] Game::LoadDefs (GameData): 243 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 2 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (50 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 76 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] PathCosts: creating PE8 cache with 8 PF threads (159 MB)
[f=0000000] PathCosts: precached 7 of 7168
[f=0000000] PathCosts: precached 457 of 7168
[f=0000000] PathCosts: precached 909 of 7168
[f=0000000] PathCosts: precached 1361 of 7168
[f=0000000] PathCosts: precached 1815 of 7168
[f=0000000] PathCosts: precached 2266 of 7168
[f=0000000] PathCosts: precached 2726 of 7168
[f=0000000] PathCosts: precached 3176 of 7168
[f=0000000] PathCosts: precached 3624 of 7168
[f=0000000] PathCosts: precached 4075 of 7168
[f=0000000] PathCosts: precached 4523 of 7168
[f=0000000] PathCosts: precached 4977 of 7168
[f=0000000] PathCosts: precached 5430 of 7168
[f=0000000] PathCosts: precached 5883 of 7168
[f=0000000] PathCosts: precached 6331 of 7168
[f=0000000] PathCosts: precached 6780 of 7168
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 8 PF threads (159 MB)
[f=0000000] PathCosts: precached 3 of 448
[f=0000000] PathCosts: precached 31 of 448
[f=0000000] PathCosts: precached 59 of 448
[f=0000000] PathCosts: precached 95 of 448
[f=0000000] PathCosts: precached 127 of 448
[f=0000000] PathCosts: precached 159 of 448
[f=0000000] PathCosts: precached 187 of 448
[f=0000000] PathCosts: precached 223 of 448
[f=0000000] PathCosts: precached 253 of 448
[f=0000000] PathCosts: precached 284 of 448
[f=0000000] PathCosts: precached 316 of 448
[f=0000000] PathCosts: precached 349 of 448
[f=0000000] PathCosts: precached 378 of 448
[f=0000000] PathCosts: precached 409 of 448
[f=0000000] PathCosts: precached 437 of 448
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: 9ff0b85f
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: FBO-SHADOW: no/unsupported textures/buffers attached!
[f=0000000] Error: [Init] failed to initialize depth-texture FBO
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Creating TreeDrawer
[f=0000000] Warning: FBO-FARTEXTURE: no/unsupported textures/buffers attached!
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: FBO-PERLIN: no/unsupported textures/buffers attached!
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 118 ms
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] Game::LoadInterface (Console): 12 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Los_Only_Sounds <unit_los_only_sounds.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: unit_improved_metal_maker.lua (Blacklisted)
[f=0000000] Failed to load: unit_metal_maker.lua (Blacklisted)
[f=0000000] Failed to load: api_gfx_blur.lua (duplicate name)
[f=0000000] Failed to load: cmd_buildsplit.lua (duplicate name)
[f=0000000] Failed to load: cmd_mex_snap.lua (duplicate name)
[f=0000000] Failed to load: gui_build_eta.lua (duplicate name)
[f=0000000] Failed to load: gui_buildbar.lua (duplicate name)
[f=0000000] Failed to load: gui_buildspacing.lua (duplicate name)
[f=0000000] Failed to load: gui_defenserange.lua (duplicate name)
[f=0000000] Failed to load: gui_energy_conversion.lua (duplicate name)
[f=0000000] Failed to load: gui_faction_change.lua (duplicate name)
[f=0000000] Failed to load: gui_prospector.lua (duplicate name)
[f=0000000] Failed to load: gui_red_minimap.lua (duplicate name)
[f=0000000] Failed to load: gui_take_remind_ii.lua (duplicate name)
[f=0000000] Failed to load: gui_transporting.lua (duplicate name)
[f=0000000] Failed to load: helper.lua (duplicate name)
[f=0000000] Failed to load: unit_customformations2.lua (duplicate name)
[f=0000000] Failed to load: unit_ghostradar.lua (duplicate name)
[f=0000000] Failed to load: unit_loop_select.lua (duplicate name)
[f=0000000] Failed to load: unit_marker.lua (duplicate name)
[f=0000000] Failed to load: unit_waypoint_dragger_2.lua (duplicate name)
[f=0000000] Failed to load: wg_metalspot_finder.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from user: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from user: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from user: DepthOfField2 <gfx_dof.lua> ...
[f=0000000] Loading widget from user: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from user: MexUpg Helper <helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] rendering of health-bars is disabled!
[f=0000000] rendering of resource-bars for features is disabled!
[f=0000000] Loading widget from user: Anti-Comnap v1.1 <unit_anti_comnap.lua> ...
[f=0000000] Loading widget from user: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from user: Move ETA <gui_move_eta.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from user: Auto Reclaim/Heal/Assist <auto_reclaim_heal_assist.lua> ...
[f=0000000] Loading widget from user: Auto Skirm <unit_auto_skirm.lua> ...
[f=0000000] Loading widget from user: Auto Swarm <unit_auto_swarm.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from user: Blast Radius <gui_blastRadius.lua> ...
[f=0000000] Loading widget from user: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from user: Build costs 1.03 <gui_build_costs.lua> ...
[f=0000000] Loading widget from user: BuildBar <gui_buildbar.lua> ...
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI\Widgets\gui_buildbar.lua"]:641: 'for' limit must be a number
[f=0000000] Removed widget: BuildBar
[f=0000000] Loading widget from user: Central Build AI v1.2 <central_build_AI.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ...
[f=0000000] Loading widget from user: Coop helper v1.2 <command_coophelper.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from user: DGun Stall Assist <unit_dgun_stall_assist.lua> ...
[f=0000000] Loading widget from user: Defense Range <gui_defenseRange.lua> ...
[f=0000000] Loading widget from user: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from user: FPS Clock plus 1.0 <gui_fpsclockplus.lua> ...
[f=0000000] frames-per-second indicator is disabled!
[f=0000000] small digital clock is disabled!
[f=0000000] Loading widget from user: Ghost Radar v1.11 <unit_ghostRadar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from user: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from user: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from user: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from user: OnlyFightersPatrol <unit_only_fighters_patrol.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from user: Picture-in-Picture <gui_pip.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from user: Reclaim stopper <unit_reclaim_stopper.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from user: Scout Helper l <gui_scout_helper_l.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from user: SmartNanos <unit_smart_nanos.lua> ...
[f=0000000] Loading widget from user: SmartSelect <unit_smart_select.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from user: Take Reminder II <gui_take_remind_II.lua> ...
[f=0000000] Loading widget from user: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from user: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from user: Unit Marker <unit_marker.lua> ...
[f=0000000] Loading widget from user: Unit Ranges <gui_unit_ranges.lua> ...
[f=0000000] Loading widget from user: Unit Reclaimer <unit_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from user: Z Selector <unit_z_selector.lua> ...
[f=0000000] Loading widget from user: Dynamic Avoidance System (exp) <cmd_dynamic_avoidance.lua> ...
[f=0000000] Loading widget from user: Losses Counter v1.2 <gui_lossescounter.lua> ...
[f=0000000] Loading widget from user: RR Reclaim stopper <rr_reclaim_stopper.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from user: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from user: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from user: Build Range Display <init_build_range_display.lua> ...
[f=0000000] Loading widget from user: Windcheck v1.1 <gui_windcheck(1.1).lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI/Widgets/gui_attack_aoe.lua"]:182: attempt to compare number with nil
[f=0000000] Removed widget: Attack AoE
[f=0000000] Loading widget from user: BA Waypoint Dragger <unit_waypoint_dragger.lua> ...
[f=0000000] Loading widget from user: Bomber control <unit_bomber_control.lua> ...
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI\Widgets\unit_bomber_control.lua"]:84: 'for' limit must be a number
[f=0000000] Removed widget: Bomber control
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from user: CommandInsert <gui_commandinsert.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from user: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from invalid
[f=0000000] -> Version: 84.0 (MT-Sim)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player invalid finished loading and is now ingame
[f=0000000] GameID: bb24194f4f1fe2b02b69d75097174d8b
[f=0000000] <autoquit> Automatically exiting in 5 seconds. Move mouse to cancel.
[f=0000000]
************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
[f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
[f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
[f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
[f=0000004] false
[f=0000004] Error in UnitCreated(): [string "LuaUI\Widgets\gui_defenseRange.lua"]:367: 'for' limit must be a number
[f=0000004] Removed widget: Defense Range
[f=0000004] invalid added point: Start 0
[f=0000004] <autoquit> Autoquit canceled.
[f=0000094] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000094] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000094] Path cache hits 0 0%
[f=0000094] Path cache hits 0 0%
[f=0000094] Statistics for local connection:
Received: 1085 bytes
Sent: 1470 bytes
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