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IDProjectCategoryView StatusLast Update
0002884Spring engine(No Category)public2013-05-24 00:34
Reporterdjmad 
Assigned Toabma 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version85.0.1 
Target Version86.0Fixed in Version 
Summary0002884: no units or textures in multithread spring
Descriptionno Units are shown in the multithreaded version of spring

see images below

1 image singlethread
2 image multithread

both already tried with all widgets disabled, no changes
Additional Informationnot sure, but maybe its since 84, didnt played since upgrade at this computer
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • zip file icon Pictures.zip (1,297,952 bytes) 2011-12-28 21:50
  • png file icon Bug Multithreading_fullscreen.PNG (3,537,598 bytes) 2012-01-13 18:11
  • png file icon Bug Singethreading_fullscreen.PNG (4,173,585 bytes) 2012-01-13 18:12
  • txt file icon infolog.txt (14,356 bytes) 2012-01-16 08:05 -
    Error: /slave/full-windows/build/rts/System/SpringApp.cpp:104: Duplicate config variable declaration "HardwareThreadCount"
    Error: /slave/full-windows/build/rts/lib/gml/gml_base.cpp:18:   Previously declared here
    Using configuration source: "F:\SPRING\/springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 124, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Enterprise Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Xeon(R) CPU           X5365  @ 3.00GHz; 8186MB RAM, 16370MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (timeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 85.0 (MT-Sim)
    Build date/time: Dec 22 2011 00:06:30
    Build environment: boost-104600, GNU libstdc++ version 20100429
    Compiler: gcc-4.4.4
    Using read-write data directory: F:\SPRING\
    Using read-only data directory: C:\Users\djmad\Documents\My Games\Spring\
    Scanning: F:\SPRING\maps
    Scanning: F:\SPRING\base
    Scanning: F:\SPRING\games
    Scanning: F:\SPRING\mods
    Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1920x1200/32bit (windowed)
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   3.3.0
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  Quadro FX 4800/PCI/SSE2
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 1536MB, available 1168MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 8192, compress MIP-map textures: 0
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
    [f=0000000] CPU Cores: 8
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: F:\SPRING\script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 7 ms
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Using map: Fields_Of_Isis
    [f=0000000] Using game: Balanced Annihilation V7.63
    [f=0000000] Using game archive: ba763.sdz
    [f=0000000] recording demo: demos/20120116_080429_Fields_Of_Isis_85.sdf
    [f=0000000] PreGame::GameDataReceived: 596 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.191000
    [f=0000000] Game::LoadDefs (GameData): 234 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 1 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (50 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 83 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: a791cb03
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Warning: FBO-ADVSKY: no/unsupported textures/buffers attached!
    [f=0000000] Error: [GetSky] error: ADVSKY: FBO is unavailable (falling back to BasicSky)
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Warning: FBO-SHADOW: no/unsupported textures/buffers attached!
    [f=0000000] Error: [Init] failed to initialize depth-texture FBO
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
    [f=0000000] Switching to Legacy Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Warning: FBO-FARTEXTURE: no/unsupported textures/buffers attached!
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: FBO-PERLIN: no/unsupported textures/buffers attached!
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 103 ms
    [f=0000000] Game::LoadInterface (Console): 2 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] Failed to load: unit_improved_metal_maker.lua  (Blacklisted)
    [f=0000000] Failed to load: unit_metal_maker.lua  (Blacklisted)
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] gefunden
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from invalid
    [f=0000000]  -> Version: 85.0 (MT-Sim)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player invalid finished loading and is now ingame
    [f=0000000] GameID: 06cc134f935caa319007d0f479b8f899
    [f=0000000] SkirmishAI (ID = 0, team ID = 0) is using cheats!
    [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 0)>: Logging disabled
    [f=0000000] 
    ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
    [f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
    [f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
    
    [f=0000005] Skirmish AI "Bot1" (ID:0, Short-Name:"E323AI", Version:"3.25.0") took over control of team 0
    [f=0000268] User exited
    [f=0000268] Path cache hits 0 0%
    [f=0000268] Path cache hits 0 0%
    [f=0000268] Statistics for local connection:
    Received: 1387 bytes
    Sent: 2980 bytes
    
    
    txt file icon infolog.txt (14,356 bytes) 2012-01-16 08:05 +
  • txt file icon infolog_82.7.1..txt (24,691 bytes) 2012-01-20 09:14 -
    LogOutput initialized.
    Spring 0.82.7.1 (0.82.7.1 MT-Sim)
    Build date/time: Jan  8 2011 00:17:26
    Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
      Use "none" to disable the default log subsystems.
    using configuration source "C:\Users\djmad\AppData\Local\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 124, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Enterprise Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Xeon(R) CPU           X5365  @ 3.00GHz; 8186MB RAM, 16370MB pagefile
    OS: emulated 32bit mode
    Using read-write data directory: F:\SPRING1\
    Using read-only data directory: C:\Users\djmad\Documents\My Games\Spring\
    Scanning: F:\SPRING1\maps
    Scanning: F:\SPRING1\base
    Scanning: F:\SPRING1\games
    Scanning: F:\SPRING1\mods
    Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1900x1150/32bit (windowed)
    [f=0000000] SDL:  1.2.10
    [f=0000000] GL:   3.3.0
    [f=0000000] GL:   NVIDIA Corporation
    [f=0000000] GL:   Quadro FX 4800/PCI/SSE2
    [f=0000000] GLSL: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW: 1.5.4
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
    [f=0000000] Loading startscript from: F:\SPRING1\\script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: Port 8452
    [f=0000000] [UDPListener] succesfully bound socket on port 8452
    [f=0000000] Starting GameServer: 10 ms
    [f=0000000] Starting demo recording
    [f=0000000] Using map Fields_Of_Isis
    [f=0000000] Recording demo demos/20120120_091342_Fields_Of_Isis_0.82.7.sdf
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Vendor:     OpenAL Community
    [f=0000000] [Sound]   Version:    1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:   OpenAL Soft
    [f=0000000] [Sound]   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]                   ALC_EXT_EFX found (required for air absorption): yes
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Available Devices:  
    [f=0000000] [Sound]                       DirectSound Software
    [f=0000000] [Sound] air absorption enabled: 0.1
    [f=0000000] Using mod Balanced Annihilation V7.63
    [f=0000000] Using mod archive ba763.sdz
    [f=0000000] Loading client data: 668 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Loading sounds: 3 ms
    [f=0000000] Camera and mouse: 151 ms
    [f=0000000] Parsing unit icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.301000
    [f=0000000] Loading GameData Definitions: 375 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map
    [f=0000000] Calculating smooth height mesh
    [f=0000000] Calculating smooth mesh: 70 ms
    [f=0000000] Number of damage types: 11
    [f=0000000] Creating unit textures
    [f=0000000] Loading weapon definitions
    [f=0000000] Loading unit definitions
    [f=0000000] Loading feature definitions
    [f=0000000] Initializing map features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: f3217db9
    [f=0000000] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
    [f=0000000] Loading .smt tile-file "maps/Fields_Of_Isis.smt"
    [f=0000000] Loading 28672 tiles from file 1/1
    [f=0000000] Reading tiles
    [f=0000000] Reading tile map
    [f=0000000] generating MipMaps: 4 ms
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating sky
    [f=0000000] Loading console: 1 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This mod has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: unit_improved_metal_maker.lua  (Blacklisted)
    [f=0000000] Failed to load: unit_metal_maker.lua  (Blacklisted)
    [f=0000000] Failed to load: api_gfx_blur.lua  (duplicate name)
    [f=0000000] Failed to load: cmd_buildsplit.lua  (duplicate name)
    [f=0000000] Failed to load: cmd_mex_snap.lua  (duplicate name)
    [f=0000000] Failed to load: gui_build_eta.lua  (duplicate name)
    [f=0000000] Failed to load: gui_buildbar.lua  (duplicate name)
    [f=0000000] Failed to load: gui_buildspacing.lua  (duplicate name)
    [f=0000000] Failed to load: gui_defenserange.lua  (duplicate name)
    [f=0000000] Failed to load: gui_energy_conversion.lua  (duplicate name)
    [f=0000000] Failed to load: gui_faction_change.lua  (duplicate name)
    [f=0000000] Failed to load: gui_prospector.lua  (duplicate name)
    [f=0000000] Failed to load: gui_red_minimap.lua  (duplicate name)
    [f=0000000] Failed to load: gui_take_remind_ii.lua  (duplicate name)
    [f=0000000] Failed to load: gui_transporting.lua  (duplicate name)
    [f=0000000] Failed to load: helper.lua  (duplicate name)
    [f=0000000] Failed to load: unit_customformations2.lua  (duplicate name)
    [f=0000000] Failed to load: unit_ghostradar.lua  (duplicate name)
    [f=0000000] Failed to load: unit_loop_select.lua  (duplicate name)
    [f=0000000] Failed to load: unit_marker.lua  (duplicate name)
    [f=0000000] Failed to load: unit_waypoint_dragger_2.lua  (duplicate name)
    [f=0000000] Failed to load: wg_metalspot_finder.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from user:  Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from user:  BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] Loading widget from user:  DepthOfField2       <gfx_dof.lua> ...
    [f=0000000] Loading widget from user:  Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from user:  MexUpg Helper       <helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from user:  Anti-Comnap v1.1    <unit_anti_comnap.lua> ...
    [f=0000000] Loading widget from user:  BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from user:  Move ETA            <gui_move_eta.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from user:  Auto Reclaim/Heal/Assist  <auto_reclaim_heal_assist.lua> ...
    [f=0000000] Loading widget from user:  Auto Skirm          <unit_auto_skirm.lua> ...
    [f=0000000] Loading widget from user:  Auto Swarm          <unit_auto_swarm.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from user:  Blast Radius        <gui_blastRadius.lua> ...
    [f=0000000] Loading widget from user:  Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from user:  Build costs 1.03    <gui_build_costs.lua> ...
    [f=0000000] Loading widget from user:  BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from user:  Central Build AI v1.2  <central_build_AI.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   ComCounter          <unit_com_counter.lua> ...
    [f=0000000] Loading widget from user:  Coop helper v1.2    <command_coophelper.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from user:  DGun Stall Assist   <unit_dgun_stall_assist.lua> ...
    [f=0000000] Loading widget from user:  Defense Range       <gui_defenseRange.lua> ...
    [f=0000000] Loading widget from user:  Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from user:  FPS Clock plus 1.0  <gui_fpsclockplus.lua> ...
    [f=0000000] Loading widget from user:  Ghost Radar v1.11   <unit_ghostRadar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from user:  Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from user:  Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from user:  Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from user:  OnlyFightersPatrol  <unit_only_fighters_patrol.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from user:  Picture-in-Picture  <gui_pip.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from user:  Reclaim stopper     <unit_reclaim_stopper.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from user:  Scout Helper l      <gui_scout_helper_l.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from user:  SmartNanos          <unit_smart_nanos.lua> ...
    [f=0000000] Loading widget from user:  SmartSelect         <unit_smart_select.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from user:  Take Reminder II    <gui_take_remind_II.lua> ...
    [f=0000000] Loading widget from user:  Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from user:  Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from user:  Unit Marker         <unit_marker.lua> ...
    [f=0000000] Loading widget from user:  Unit Ranges         <gui_unit_ranges.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from user:  Unit Reclaimer      <unit_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from user:  Z Selector          <unit_z_selector.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from user:  Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from user:  Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from user:  Build Range Display  <init_build_range_display.lua> ...
    [f=0000000] Loading widget from user:  Windcheck v1.1      <gui_windcheck(1.1).lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/gui_attack_aoe.lua"]:182: attempt to compare number with nil
    [f=0000000] Removed widget: Attack AoE
    [f=0000000] Loading widget from user:  BA Waypoint Dragger  <unit_waypoint_dragger.lua> ...
    [f=0000000] Loading widget from user:  Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from user:  CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing...
    [f=0000000] Connection attempt from invalid
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player invalid finished loading and is now ingame
    [f=0000000] GameID: 4122194f15fc4233cbf2505379b8f899
    [f=0000000] invalid added point: Start 1
    [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 0)>: Logging disabled
    [f=0000000] SkirmishAI (teamID 0) is using cheat callbacks
    [f=0000000] 
    ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [f=0000000] LUA BASED GRAPHICS WILL CAUSE HIGH CPU LOAD AND SEVERE SLOWDOWNS
    [f=0000000] For best results disable LuaShaders in SpringSettings or the Edit Settings menu
    [f=0000000] Press f11 to open the widget list, which allows specific widgets to be disabled
    [f=0000000] The LUA-DRAW(MT) value in the upper right corner can be used for guidance
    [f=0000000] Safe to use: Autoquit, ImmobileBuilder, MetalMakers, MiniMap Start Boxes
    [f=0000000] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
    stack traceback:
    	[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
    	[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
    	[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
    	(tail call): ?
    [f=0000003] Skirmish AI "Bot1" took over control of team 0
    [f=0000006] invalid added point: Start 0
    [f=0000016] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
    stack traceback:
    	[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
    	[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
    	[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
    	(tail call): ?
    [f=0000032] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
    stack traceback:
    	[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
    	[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
    	[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
    	(tail call): ?
    [f=0000048] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
    stack traceback:
    	[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
    	[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
    	[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
    	(tail call): ?
    [f=0000064] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
    stack traceback:
    	[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
    	[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
    	[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
    	(tail call): ?
    [f=0000080] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
    stack traceback:
    	[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
    	[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
    	[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
    	(tail call): ?
    [f=0000096] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
    stack traceback:
    	[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
    	[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
    	[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
    	(tail call): ?
    [f=0000112] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
    stack traceback:
    	[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
    	[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
    	[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
    	(tail call): ?
    [f=0000128] LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/game_end.lua"]:190: attempt to call upvalue 'spKillTeam' (a nil value)
    stack traceback:
    	[string "LuaRules/Gadgets/game_end.lua"]:190: in function 'KillResignedTeams'
    	[string "LuaRules/Gadgets/game_end.lua"]:207: in function 'GameFrame'
    	[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
    	(tail call): ?
    [f=0000129] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000129] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000129] Path cache hits 0 0%
    [f=0000129] Path cache hits 0 0%
    [f=0000129] Statistics for local connection:
    Received: 1337 bytes
    Sent: 1522 bytes
    
    txt file icon infolog_82.7.1..txt (24,691 bytes) 2012-01-20 09:14 +
  • txt file icon infolog 84.txt (24,524 bytes) 2012-01-20 09:25 -
    Using configuration source: "F:\SPRING1\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 124, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    [Watchdog] Installed (timeout: 10sec)
    OS: Microsoft Windows
    Microsoft Windows 7 Enterprise Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Xeon(R) CPU           X5365  @ 3.00GHz; 8186MB RAM, 16370MB pagefile
    OS: emulated 32bit mode
    Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 84.0 (MT-Sim)
    Build date/time: Nov 22 2011 00:29:10
    Build environment: boost-104600, GNU libstdc++ version 20100429
    Compiler: gcc-4.4.4
    Using read-write data directory: F:\SPRING1\
    Using read-only data directory: C:\Users\djmad\Documents\My Games\Spring\
    Scanning: F:\SPRING1\maps
    Scanning: F:\SPRING1\base
    Scanning: F:\SPRING1\games
    Scanning: F:\SPRING1\mods
    Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1280x960/32bit
    [f=0000000] SDL:  1.2.10
    [f=0000000] GL version:   3.3.0
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  Quadro FX 4800/PCI/SSE2
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
    [f=0000000] Loading startscript from: F:\SPRING1\script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 11 ms
    [f=0000000] Starting demo recording
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Using map: Fields_Of_Isis
    [f=0000000] Using game: Balanced Annihilation V7.63
    [f=0000000] Using game archive: ba763.sdz
    [f=0000000] recording demo: demos/20120120_092416_Fields_Of_Isis_84.0.sdf
    [f=0000000] PreGame::GameDataReceived: 675 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.201000
    [f=0000000] Game::LoadDefs (GameData): 243 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 2 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (50 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 76 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (159 MB)
    [f=0000000] PathCosts: precached 7 of 7168
    [f=0000000] PathCosts: precached 457 of 7168
    [f=0000000] PathCosts: precached 909 of 7168
    [f=0000000] PathCosts: precached 1361 of 7168
    [f=0000000] PathCosts: precached 1815 of 7168
    [f=0000000] PathCosts: precached 2266 of 7168
    [f=0000000] PathCosts: precached 2726 of 7168
    [f=0000000] PathCosts: precached 3176 of 7168
    [f=0000000] PathCosts: precached 3624 of 7168
    [f=0000000] PathCosts: precached 4075 of 7168
    [f=0000000] PathCosts: precached 4523 of 7168
    [f=0000000] PathCosts: precached 4977 of 7168
    [f=0000000] PathCosts: precached 5430 of 7168
    [f=0000000] PathCosts: precached 5883 of 7168
    [f=0000000] PathCosts: precached 6331 of 7168
    [f=0000000] PathCosts: precached 6780 of 7168
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (159 MB)
    [f=0000000] PathCosts: precached 3 of 448
    [f=0000000] PathCosts: precached 31 of 448
    [f=0000000] PathCosts: precached 59 of 448
    [f=0000000] PathCosts: precached 95 of 448
    [f=0000000] PathCosts: precached 127 of 448
    [f=0000000] PathCosts: precached 159 of 448
    [f=0000000] PathCosts: precached 187 of 448
    [f=0000000] PathCosts: precached 223 of 448
    [f=0000000] PathCosts: precached 253 of 448
    [f=0000000] PathCosts: precached 284 of 448
    [f=0000000] PathCosts: precached 316 of 448
    [f=0000000] PathCosts: precached 349 of 448
    [f=0000000] PathCosts: precached 378 of 448
    [f=0000000] PathCosts: precached 409 of 448
    [f=0000000] PathCosts: precached 437 of 448
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: 9ff0b85f
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Warning: FBO-SHADOW: no/unsupported textures/buffers attached!
    [f=0000000] Error: [Init] failed to initialize depth-texture FBO
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
    [f=0000000] Creating TreeDrawer
    [f=0000000] Warning: FBO-FARTEXTURE: no/unsupported textures/buffers attached!
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: FBO-PERLIN: no/unsupported textures/buffers attached!
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 118 ms
    [f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
    [f=0000000] Game::LoadInterface (Console): 12 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: unit_improved_metal_maker.lua  (Blacklisted)
    [f=0000000] Failed to load: unit_metal_maker.lua  (Blacklisted)
    [f=0000000] Failed to load: api_gfx_blur.lua  (duplicate name)
    [f=0000000] Failed to load: cmd_buildsplit.lua  (duplicate name)
    [f=0000000] Failed to load: cmd_mex_snap.lua  (duplicate name)
    [f=0000000] Failed to load: gui_build_eta.lua  (duplicate name)
    [f=0000000] Failed to load: gui_buildbar.lua  (duplicate name)
    [f=0000000] Failed to load: gui_buildspacing.lua  (duplicate name)
    [f=0000000] Failed to load: gui_defenserange.lua  (duplicate name)
    [f=0000000] Failed to load: gui_energy_conversion.lua  (duplicate name)
    [f=0000000] Failed to load: gui_faction_change.lua  (duplicate name)
    [f=0000000] Failed to load: gui_prospector.lua  (duplicate name)
    [f=0000000] Failed to load: gui_red_minimap.lua  (duplicate name)
    [f=0000000] Failed to load: gui_take_remind_ii.lua  (duplicate name)
    [f=0000000] Failed to load: gui_transporting.lua  (duplicate name)
    [f=0000000] Failed to load: helper.lua  (duplicate name)
    [f=0000000] Failed to load: unit_customformations2.lua  (duplicate name)
    [f=0000000] Failed to load: unit_ghostradar.lua  (duplicate name)
    [f=0000000] Failed to load: unit_loop_select.lua  (duplicate name)
    [f=0000000] Failed to load: unit_marker.lua  (duplicate name)
    [f=0000000] Failed to load: unit_waypoint_dragger_2.lua  (duplicate name)
    [f=0000000] Failed to load: wg_metalspot_finder.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from user:  Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from user:  BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] Loading widget from user:  DepthOfField2       <gfx_dof.lua> ...
    [f=0000000] Loading widget from user:  Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from user:  MexUpg Helper       <helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] rendering of health-bars is disabled!
    [f=0000000] rendering of resource-bars for features is disabled!
    [f=0000000] Loading widget from user:  Anti-Comnap v1.1    <unit_anti_comnap.lua> ...
    [f=0000000] Loading widget from user:  BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from user:  Move ETA            <gui_move_eta.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from user:  Auto Reclaim/Heal/Assist  <auto_reclaim_heal_assist.lua> ...
    [f=0000000] Loading widget from user:  Auto Skirm          <unit_auto_skirm.lua> ...
    [f=0000000] Loading widget from user:  Auto Swarm          <unit_auto_swarm.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from user:  Blast Radius        <gui_blastRadius.lua> ...
    [f=0000000] Loading widget from user:  Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from user:  Build costs 1.03    <gui_build_costs.lua> ...
    [f=0000000] Loading widget from user:  BuildBar            <gui_buildbar.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI\Widgets\gui_buildbar.lua"]:641: 'for' limit must be a number
    [f=0000000] Removed widget: BuildBar
    [f=0000000] Loading widget from user:  Central Build AI v1.2  <central_build_AI.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   ComCounter          <unit_com_counter.lua> ...
    [f=0000000] Loading widget from user:  Coop helper v1.2    <command_coophelper.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from user:  DGun Stall Assist   <unit_dgun_stall_assist.lua> ...
    [f=0000000] Loading widget from user:  Defense Range       <gui_defenseRange.lua> ...
    [f=0000000] Loading widget from user:  Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from user:  FPS Clock plus 1.0  <gui_fpsclockplus.lua> ...
    [f=0000000] frames-per-second indicator is disabled!
    [f=0000000] small digital clock is disabled!
    [f=0000000] Loading widget from user:  Ghost Radar v1.11   <unit_ghostRadar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from user:  Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from user:  Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from user:  Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from user:  OnlyFightersPatrol  <unit_only_fighters_patrol.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from user:  Picture-in-Picture  <gui_pip.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from user:  Reclaim stopper     <unit_reclaim_stopper.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from user:  Scout Helper l      <gui_scout_helper_l.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from user:  SmartNanos          <unit_smart_nanos.lua> ...
    [f=0000000] Loading widget from user:  SmartSelect         <unit_smart_select.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from user:  Take Reminder II    <gui_take_remind_II.lua> ...
    [f=0000000] Loading widget from user:  Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from user:  Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from user:  Unit Marker         <unit_marker.lua> ...
    [f=0000000] Loading widget from user:  Unit Ranges         <gui_unit_ranges.lua> ...
    [f=0000000] Loading widget from user:  Unit Reclaimer      <unit_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from user:  Z Selector          <unit_z_selector.lua> ...
    [f=0000000] Loading widget from user:  Dynamic Avoidance System (exp)  <cmd_dynamic_avoidance.lua> ...
    [f=0000000] Loading widget from user:  Losses Counter v1.2  <gui_lossescounter.lua> ...
    [f=0000000] Loading widget from user:  RR Reclaim stopper  <rr_reclaim_stopper.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from user:  Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from user:  Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from user:  Build Range Display  <init_build_range_display.lua> ...
    [f=0000000] Loading widget from user:  Windcheck v1.1      <gui_windcheck(1.1).lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/gui_attack_aoe.lua"]:182: attempt to compare number with nil
    [f=0000000] Removed widget: Attack AoE
    [f=0000000] Loading widget from user:  BA Waypoint Dragger  <unit_waypoint_dragger.lua> ...
    [f=0000000] Loading widget from user:  Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI\Widgets\unit_bomber_control.lua"]:84: 'for' limit must be a number
    [f=0000000] Removed widget: Bomber control
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from user:  CommandInsert       <gui_commandinsert.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from user:  CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from invalid
    [f=0000000]  -> Version: 84.0 (MT-Sim)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player invalid finished loading and is now ingame
    [f=0000000] GameID: bb24194f4f1fe2b02b69d75097174d8b
    [f=0000000] <autoquit> Automatically exiting in 5 seconds. Move mouse to cancel.
    [f=0000000] 
    ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
    [f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
    [f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
    
    [f=0000004] false
    [f=0000004] Error in UnitCreated(): [string "LuaUI\Widgets\gui_defenseRange.lua"]:367: 'for' limit must be a number
    [f=0000004] Removed widget: Defense Range
    [f=0000004] invalid added point: Start 0
    [f=0000004] <autoquit> Autoquit canceled.
    [f=0000094] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000094] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000094] Path cache hits 0 0%
    [f=0000094] Path cache hits 0 0%
    [f=0000094] Statistics for local connection:
    Received: 1085 bytes
    Sent: 1470 bytes
    
    
    txt file icon infolog 84.txt (24,524 bytes) 2012-01-20 09:25 +

-Relationships
related to 0002784resolvedabma Some wreckages are not rendered in MT spring version 
+Relationships

-Notes

~0008032

dcore221 (reporter)

i had the same issue, try disabling shadows in spring settings

~0008040

djmad (reporter)

?? why changing the shadows if its working in singlethread, where is point in this?

~0008042

zerver (reporter)

Correct, it is not a solution, but you can try it to help me pinpoint where the problem lies. So, do shadows make any difference?

~0008044

djmad (reporter)

Sure, i have already tried both, minimum and maximum graphic quality before writing this bugreport.
If it helps, the minimap too is only rendered completely in white, if starting in multithreaded mode
I will deliver a fullscreen screenshot as soon I m in the company again next year.

~0008147

djmad (reporter)

Hi, i added now some additional screenshots

fullscreen view

one time multithreaded
one time singlethreaded

every time with minimum settings

~0008148

jK (developer)

infolog.txt?

~0008165

djmad (reporter)

1x infolog uploaded

~0008169

zerver (reporter)

NV Quadro... there are several FBO errors/warnings in the log that make me think your gfx driver is not 100% good for use with Spring. The errors are maybe not directly related to invisible textures or units, but it is a really bad sign that they appear and you should consider trying to get rid of them the #1 priority. Do the same errors appear with single threaded Spring?

[f=0000000] Warning: FBO-ADVSKY: no/unsupported textures/buffers attached!
[f=0000000] Error: [GetSky] error: ADVSKY: FBO is unavailable (falling back to BasicSky)
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: FBO-SHADOW: no/unsupported textures/buffers attached!
[f=0000000] Error: [Init] failed to initialize depth-texture FBO
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to Legacy Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Warning: FBO-FARTEXTURE: no/unsupported textures/buffers attached!
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: FBO-PERLIN: no/unsupported textures/buffers attached!
[f=0000000] Creating Water

~0008170

djmad (reporter)

no, its a multithreading error only, can play flawless in singlethreaded

~0008172

Deadnight Warrior (reporter)

Last edited: 2012-01-16 20:51

I had the exact same thing (FBO errors) with MT build ever since 0.83 using Quadro FX 3600M, LoadingMT=0 allowed me to load maps without problems but then I can't see any units that use S3O models as they're rendered transparent (unit highlight widget does highlight them properly). With LoadingMT=1 everything was black, minimap white, and sea gray. I reported those problems long ago http://springrts.com/phpbb/viewtopic.php?p=499823#p499823

~0008173

jK (developer)

SLI?

~0008174

Deadnight Warrior (reporter)

Quadro cards usually aren't used in SLI configurations, and mine is a mobile one so it's not in SLI for sure.

~0008176

zerver (reporter)

Luckily I have a Quadro FX 1600M myself with a very old driver that totally fails to run Spring. I will try to update the driver and if I can reproduce some of this behavior there is a chance I can fix it.

Did you guys get the drivers from your OEM or Nvidia? Before it was hard to get Quadro stuff directly from NV and the OEMs typically had very few driver releases to choose from. But that seems to have changed now...

~0008177

zerver (reporter)

BTW djmad, that is a nice machine. I have a dual xeon E5345 myself but it is more or less retired now because i7 is faster in spite of having less # cores.

~0008179

Deadnight Warrior (reporter)

Last edited: 2012-01-17 20:22

Quadro FX 1600M and 3600M are from same generation (and FX 4800 as well), only 3600M has 64 shader cores compared to 16 of 1600M. I use NVidia driver (285.62) as Dell is stuck at 175.x which doesn't support PhysX, CUDA nor OpenGL >2.2.

Tried it today with MultiThreadSharedLists=0 and LoadingMT=0 and it worked correct, only game crashed when I killed one of the AIs, though E323AI is rather unstable with MT build to begin with. All other MT settings where set to 1 except MultiThreadedLUA which was set to 0.

All drivers are available at: http://www.nvidia.co.uk/Download/index.aspx?lang=en-uk

~0008181

djmad (reporter)

for me i use the latest drivers from the nvidia homepage

btw zerver , this is a constrution machine to use with solidedge ST4
as you know, never change a running system :D
im always very unhappy to change the quadro drivers for spring, because it drags mostly a rat-tail of changes behind ,but in this case i did first a downgrade to a version from last year (with spring check (no changes)) than a update to the latest version, which does too no changes at all

~0008188

zerver (reporter)

I know, I hate to update drivers, mostly because I heavily rely on the "hibernate" feature in Windows, and it is so common that there is some related bug because driver makers don't test it enough.

Anyway, I installed 266.58_notebook_winxp_32bit_international_whql.exe

I chose Custom installation --> Make clean install

It seems to work for me. Nice units and textures!

I also tried deleting springsettings.cfg , still works nice.

I suspect you simply have bad drivers...

~0008189

Deadnight Warrior (reporter)

Last edited: 2012-01-20 00:27

Those are drivers you installed zerver are WinXP, and there's a difference between 32-bit WinXP and 64-bit Win7.

I use those 285.62-notebook-win7-winvista-64bit-international-whql

~0008191

zerver (reporter)

Yeah, the 64bit drivers could be broken. Difficult for me to test it right now. I have no plans to install another OS.

~0008192

djmad (reporter)

Last edited: 2012-01-20 09:13

Same on my side, i have 64Bit drivers here,
but what i have to say is, that with exactly the same drivers (i made already a rollback) i am able to play in old spring versions, until 83

276.42 are my drivers currently running (latest for the new Quadro Series)
http://www.nvidia.de/object/quadro-tesla-win7-winvista-64bit-276.42-whql-driver-de.html

i make some additional tests here, because i have my whole spring installation in svn :-) so i can easyly rollback to every version until 0.82.7.1

~0008193

djmad (reporter)

Last edited: 2012-01-20 09:15

I posted the infolog of the still working 0.82.7.1 (drivers 276.42) where everything is working as it should

~0008194

djmad (reporter)

I posted a infolog of 84 (its not working there)
bad i have no checked in 83 version

~0008196

zerver (reporter)

The reason the old ones are working for you, is that they always use

MultiThreadShareLists = 0
and
LoadingMT = 0

and they do it without asking (it is not configurable).

So basically, you can use that setting if it works OK for you, at least until you find better drivers. Some gadgets/widgets may not work and will spam "GML error" in the console, but as said the situation was the same in 82.7.

I use MultiThreadShareLists = 0 myself because I only play BA and it gives me a higher FPS.

~0009215

djmad (reporter)

i only need this one to get it work:

LoadingMT = 0

in the meantime a friend of me has the same problem without this setting
it seems its only happening on quadro graficcards
+Notes

-Issue History
Date Modified Username Field Change
2011-12-28 21:50 djmad New Issue
2011-12-28 21:50 djmad File Added: Pictures.zip
2011-12-28 23:26 dcore221 Note Added: 0008032
2011-12-30 12:26 djmad Note Added: 0008040
2011-12-30 17:47 zerver Note Added: 0008042
2011-12-31 16:41 djmad Note Added: 0008044
2012-01-09 23:09 abma Target Version => 86.0
2012-01-13 18:11 djmad File Added: Bug Multithreading_fullscreen.PNG
2012-01-13 18:12 djmad File Added: Bug Singethreading_fullscreen.PNG
2012-01-13 18:13 djmad Note Added: 0008147
2012-01-13 18:54 jK Note Added: 0008148
2012-01-14 00:05 zerver Relationship added related to 0002784
2012-01-16 08:05 djmad File Added: infolog.txt
2012-01-16 08:06 djmad Note Added: 0008165
2012-01-16 15:24 zerver Note Added: 0008169
2012-01-16 15:39 djmad Note Added: 0008170
2012-01-16 20:47 Deadnight Warrior Note Added: 0008172
2012-01-16 20:48 Deadnight Warrior Note Edited: 0008172
2012-01-16 20:51 Deadnight Warrior Note Edited: 0008172
2012-01-16 20:52 jK Note Added: 0008173
2012-01-16 22:19 Deadnight Warrior Note Added: 0008174
2012-01-17 16:27 zerver Note Added: 0008176
2012-01-17 16:37 zerver Note Added: 0008177
2012-01-17 20:13 Deadnight Warrior Note Added: 0008179
2012-01-17 20:17 Deadnight Warrior Note Edited: 0008179
2012-01-17 20:17 Deadnight Warrior Note Edited: 0008179
2012-01-17 20:22 Deadnight Warrior Note Edited: 0008179
2012-01-18 08:49 djmad Note Added: 0008181
2012-01-19 17:52 zerver Note Added: 0008188
2012-01-19 17:56 zerver Status new => feedback
2012-01-20 00:24 Deadnight Warrior Note Added: 0008189
2012-01-20 00:25 Deadnight Warrior Note Edited: 0008189
2012-01-20 00:27 Deadnight Warrior Note Edited: 0008189
2012-01-20 02:20 zerver Note Added: 0008191
2012-01-20 08:55 djmad Note Added: 0008192
2012-01-20 08:58 djmad Note Edited: 0008192
2012-01-20 09:13 djmad Note Edited: 0008192
2012-01-20 09:14 djmad File Added: infolog_82.7.1..txt
2012-01-20 09:15 djmad Note Added: 0008193
2012-01-20 09:15 djmad Note Edited: 0008193
2012-01-20 09:25 djmad File Added: infolog 84.txt
2012-01-20 09:26 djmad Note Added: 0008194
2012-01-20 16:14 zerver Note Added: 0008196
2012-05-10 19:06 abma Category Gfx driver issues => Spring MT
2012-07-08 14:28 zerver Assigned To => zerver
2012-07-08 14:28 zerver Status feedback => assigned
2012-09-19 11:44 djmad Note Added: 0009215
2013-05-24 00:33 abma Changeset attached => spring develop b6e6e989
2013-05-24 00:33 abma Assigned To zerver => abma
2013-05-24 00:33 abma Resolution open => fixed
2013-05-24 00:34 abma Status assigned => resolved
2014-01-16 16:06 abma Category Spring MT => (No Category)
+Issue History