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by FireCrack
29 Sep 2006, 15:43
Forum: Art & Modelling
Topic: Is this possible?
Replies: 42
Views: 5215

by FireCrack
29 Sep 2006, 12:25
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 366820

Yeah, most weqapons need impulse back...

Also, weapons with large blasts should still do self-damage...
by FireCrack
28 Sep 2006, 21:46
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 366820

Units can no longer damage themselves with their own weapons

why?
by FireCrack
27 Sep 2006, 16:36
Forum: General Discussion
Topic: anyone knows what map is this?
Replies: 6
Views: 954

It's either acidbridge or acidquadratic, they both are quite similar...
by FireCrack
27 Sep 2006, 02:49
Forum: Feature Requests
Topic: In-game modding
Replies: 30
Views: 3059

YEahy, you could do this in Unreal TOurnament, it would be realy nice to have here...
by FireCrack
26 Sep 2006, 09:51
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 366820

yeah, it shoots incredibly slowly, and it also lacks AOE
by FireCrack
25 Sep 2006, 14:45
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 142007

^
What?
by FireCrack
25 Sep 2006, 13:38
Forum: Off Topic Discussion
Topic: Console to Computer Graphics.
Replies: 34
Views: 3628

Graphics, preformance, all other "non-arbitrary" stats will be better on PC than console given a sufficently powerfull PC. But graphics/preformance etc per dollar are much bette on a console due to the fact that game designers will know the exact hardware thay are going to run on. And then...
by FireCrack
25 Sep 2006, 13:35
Forum: Map Releases
Topic: .:New Map:. Mountain Range v7
Replies: 16
Views: 2525

One of the neat things about this map is how you can use artillery and such to destroy enemy tiberium...
by FireCrack
25 Sep 2006, 13:29
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 142007

^What hunter said... Transport helos are very important for GD. GD is also the harder of the two sides to play, so that may have a slight influence, with GD you have to keep thinking that your opponent will always be 1 step ahead of you, URC will always be able to see your movements while you cannot...
by FireCrack
25 Sep 2006, 13:27
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 366820

Das Bruce wrote:In the early days all units could be high trajectory.
Heh, I remember those days, hi traj bolldogs FTW!
by FireCrack
25 Sep 2006, 05:42
Forum: Art & Modelling
Topic: Unit request: Heavy rocket kbot
Replies: 101
Views: 13782

Arm raven in XTA

Core catapult in AA
by FireCrack
25 Sep 2006, 03:46
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 366820

Berthas haev never had high trajectory....
by FireCrack
24 Sep 2006, 22:00
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 366820

^Remove what?
by FireCrack
21 Sep 2006, 12:30
Forum: Ingame Community
Topic: beginners (Newbe) download pack
Replies: 29
Views: 4097

neddiedrow wrote:Why Xab The Terra v4? v3 is much better.
What on earth is Xab The Terra?
by FireCrack
21 Sep 2006, 12:09
Forum: Feature Requests
Topic: Small modification to add to how units operate on slopes...
Replies: 21
Views: 2170

Wouldn't it be easier just to specify 'mod' plain and simple...
by FireCrack
21 Sep 2006, 11:26
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 366820

I'm preety sure unit speed just interpolates up to max-slope...
by FireCrack
21 Sep 2006, 08:51
Forum: Lua Scripts
Topic: Classed key bindings
Replies: 8
Views: 3696

KDR_11k wrote:How are the units assigned to the keys, e.g. how does Spring know what is a powerplant?
Things like this in the posted file

Code: Select all

bindbuildtype &build_energy {
  req    totalEnergyOut > 1.0
  sort   not needGeo
  sort   -minWaterDepth
  sort   techLevel
  sort   totalEnergyOut
}
by FireCrack
20 Sep 2006, 22:06
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 142007

Precisely agree with what zoombie says, they alow a numericly inferior ofrce to defeat a numericly supeirior one.
by FireCrack
20 Sep 2006, 14:12
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 142007

A few ion tanks in each tank division sure helps. Mixed units=win.

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