Search found 676 matches
- 29 Sep 2006, 15:43
- Forum: Art & Modelling
- Topic: Is this possible?
- Replies: 42
- Views: 5215
- 29 Sep 2006, 12:25
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 366820
- 28 Sep 2006, 21:46
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 366820
- 27 Sep 2006, 16:36
- Forum: General Discussion
- Topic: anyone knows what map is this?
- Replies: 6
- Views: 954
- 27 Sep 2006, 02:49
- Forum: Feature Requests
- Topic: In-game modding
- Replies: 30
- Views: 3059
- 26 Sep 2006, 09:51
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 366820
- 25 Sep 2006, 14:45
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 142007
- 25 Sep 2006, 13:38
- Forum: Off Topic Discussion
- Topic: Console to Computer Graphics.
- Replies: 34
- Views: 3628
- 25 Sep 2006, 13:35
- Forum: Map Releases
- Topic: .:New Map:. Mountain Range v7
- Replies: 16
- Views: 2525
- 25 Sep 2006, 13:29
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 142007
^What hunter said... Transport helos are very important for GD. GD is also the harder of the two sides to play, so that may have a slight influence, with GD you have to keep thinking that your opponent will always be 1 step ahead of you, URC will always be able to see your movements while you cannot...
- 25 Sep 2006, 13:27
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 366820
- 25 Sep 2006, 05:42
- Forum: Art & Modelling
- Topic: Unit request: Heavy rocket kbot
- Replies: 101
- Views: 13782
- 25 Sep 2006, 03:46
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 366820
- 24 Sep 2006, 22:00
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 366820
- 21 Sep 2006, 12:30
- Forum: Ingame Community
- Topic: beginners (Newbe) download pack
- Replies: 29
- Views: 4097
- 21 Sep 2006, 12:09
- Forum: Feature Requests
- Topic: Small modification to add to how units operate on slopes...
- Replies: 21
- Views: 2170
- 21 Sep 2006, 11:26
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 366820
- 21 Sep 2006, 08:51
- Forum: Lua Scripts
- Topic: Classed key bindings
- Replies: 8
- Views: 3696
Things like this in the posted fileKDR_11k wrote:How are the units assigned to the keys, e.g. how does Spring know what is a powerplant?
Code: Select all
bindbuildtype &build_energy {
req totalEnergyOut > 1.0
sort not needGeo
sort -minWaterDepth
sort techLevel
sort totalEnergyOut
}
- 20 Sep 2006, 22:06
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 142007
- 20 Sep 2006, 14:12
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 142007