Search found 4916 matches
- 13 Mar 2006, 13:01
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 171950
- 12 Mar 2006, 00:04
- Forum: General Discussion
- Topic: Amusing commplosion stories
- Replies: 28
- Views: 4388
- 06 Mar 2006, 14:36
- Forum: General Discussion
- Topic: RING buttons and server messages
- Replies: 7
- Views: 1268
- 06 Mar 2006, 13:45
- Forum: General Discussion
- Topic: RING buttons and server messages
- Replies: 7
- Views: 1268
RING buttons and server messages
While ive been playing many games on the lobby server, i notice too many times that players will leave from my room when im not tapping my eyes in it. I mean, if i wait players, i dont watch the room constantly. What if we add some button which will RING the host? Or maybe simplier: server message w...
- 05 Mar 2006, 17:58
- Forum: General Discussion
- Topic: Interface style suggestions - Moddable interface
- Replies: 6
- Views: 2645
I know it can be resized, moved, etc. But it is more better if it will always be in the right size. Why to make game where you need always fix something? Thats what im talking about. And what the heck are you complaining about the words what im using, Comp1337? Everyone understands what interface me...
- 05 Mar 2006, 16:40
- Forum: General Discussion
- Topic: Interface style suggestions - Moddable interface
- Replies: 6
- Views: 2645
Interface style suggestions - Moddable interface
I like the old TA interface, no transparent menus, or anything, solid black. And non moving things (static). What if we could make own interface styles? It cant be hard to implement, just few variables from a file etc. I could maybe do that myself by changing the code O_O but i cant test the code......
- 03 Mar 2006, 14:27
- Forum: General Discussion
- Topic: F-keys working on battleroom?
- Replies: 7
- Views: 1423
- 03 Mar 2006, 11:40
- Forum: General Discussion
- Topic: IDEA fully 3D spring
- Replies: 50
- Views: 7145
- 02 Mar 2006, 17:12
- Forum: General Discussion
- Topic: F-keys working on battleroom?
- Replies: 7
- Views: 1423
- 01 Mar 2006, 19:05
- Forum: General Discussion
- Topic: F-keys working on battleroom?
- Replies: 7
- Views: 1423
F-keys working on battleroom?
I dont remember every map metal spots, so what if we could use some key to show the metal map when you are looking the thumbnail of the current map?
Or also the heightmap, etc.
Or also the heightmap, etc.
- 01 Mar 2006, 16:56
- Forum: General Discussion
- Topic: Connection speed test and ping
- Replies: 6
- Views: 1484
- 01 Mar 2006, 16:41
- Forum: General Discussion
- Topic: Connection speed test and ping
- Replies: 6
- Views: 1484
Connection speed test and ping
Sometimes there is some modem users, or some other kind slow connection users. So i think it would be good to add some speed test button in the lobby. When you do the speed test, it saves the result, and it is always shown in the game room. So we can kick modem users from the "5v5" battler...
- 23 Feb 2006, 01:57
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 170373
- 22 Feb 2006, 14:59
- Forum: General Discussion
- Topic: Things you may not know...
- Replies: 49
- Views: 8981
- 22 Feb 2006, 14:25
- Forum: General Discussion
- Topic: Simple Request: Comm Ends as default?
- Replies: 40
- Views: 4609
- 17 Feb 2006, 16:16
- Forum: General Discussion
- Topic: Multiple players controlling one player
- Replies: 12
- Views: 1781
Multiple players controlling one player
I think this would be awesome! it goes like this: If you die while playing team games, you can join to the alive player in your team, and you could use his units and do anything what you want, but you cant use his commander. But if that starts getting annoying, you could use command which disallows ...