Search found 26 matches
- 28 Apr 2011, 01:34
- Forum: Balanced Annihilation
- Topic: Give BA its own site?
- Replies: 91
- Views: 16852
Re: Give BA its own site?
Yeah, I'm in the US. I can't be sure if and when I'll be available, but I definitely would like to talk to you about it later.
- 28 Apr 2011, 01:23
- Forum: Balanced Annihilation
- Topic: Give BA its own site?
- Replies: 91
- Views: 16852
Re: Give BA its own site?
it isn't about ip-free it is about the fact that the content was taken directly from the ta binaries. Kremmy, you are really emotional about this, rather than trying to actually help you understand I want to ask are you a young person? do you really want to understand the issue or are you just reac...
- 28 Apr 2011, 01:00
- Forum: Balanced Annihilation
- Topic: Give BA its own site?
- Replies: 91
- Views: 16852
Re: Give BA its own site?
People like me? Apologies, my bad. It is common sense that more people will be interested in a game if it looks better. It is also common sense that once BA gets rid of the IP issue, we will get better exposure as DIFFERENT MEDIUMS HAVE STATED that they steer clear of spring because of the muddy le...
- 27 Apr 2011, 23:08
- Forum: Balanced Annihilation
- Topic: Give BA its own site?
- Replies: 91
- Views: 16852
Re: Give BA its own site?
There is a reason for this. No point in a bloody gallery when the game looks like something a dog vomited up. No point in advertising the game when it looks like something from 98. No point in advertising game when most entities wont link to us because of ip issues. I see this a lot. We all see thi...
- 11 Apr 2011, 03:55
- Forum: Engine
- Topic: SonarDistance is broken!
- Replies: 41
- Views: 3550
Re: SonarDistance is broken!
OHH THAT'S RIGHT! IF IT WORKS IN BA IT MUST BE FINE AMIRITE? If it works in one mod, but not another mod, the reasonable conclusion is that a problem exists in the other mod. The bug might not be where you think the bug is. Doesn't get us any closer to figuring out what the bug actually is, but it ...
- 15 Feb 2011, 17:41
- Forum: Balanced Annihilation
- Topic: BA: a dgun will dgun wreckage when you stand next to it
- Replies: 14
- Views: 2768
Re: BA: a dgun will dgun wreckage when you stand next to it
Nah, just being silly.babbles wrote:Floris wrote:and an enemy starts sucking it too.I think the problem is that you were not reading.kremmy wrote:I think the problem was that you were reclaiming rather than resurrecting
- 15 Feb 2011, 16:59
- Forum: Engine
- Topic: Sigh... who put rapid in a subfolder?
- Replies: 73
- Views: 9576
Re: Sigh... who put rapid in a subfolder?
Hey man, anyone can read the thread and know I'm right, unless you go and edit out all of your posts.
I'll leave it at that :)
I'll leave it at that :)
- 15 Feb 2011, 05:43
- Forum: Balanced Annihilation
- Topic: BA: a dgun will dgun wreckage when you stand next to it
- Replies: 14
- Views: 2768
Re: BA: a dgun will dgun wreckage when you stand next to it
I think the problem was that you were reclaiming rather than resurrecting 

- 15 Feb 2011, 01:50
- Forum: Engine
- Topic: Sigh... who put rapid in a subfolder?
- Replies: 73
- Views: 9576
Re: Sigh... who put rapid in a subfolder?
You're missing the point that I am a content developer. As a result, my spring folder looks like swiss cheese due to me working on this and that randomly. Additionally, I already had a rapid subfolder because that was where I was keeping the rapid stuff separate for when I needed to zip it up and u...
- 10 Feb 2011, 01:46
- Forum: Help & Bugs
- Topic: Fix my router and earn 1000Ôé¼
- Replies: 53
- Views: 8932
Re: Fix my router and earn 1000Ôé¼
How are you going about checking whether the port is open, what website? Are you actively hosting when you do? Some setups make the port appear closed while there's nothing actively hosted there, make sure you're not falling into that trap!
- 10 Feb 2011, 00:12
- Forum: Engine
- Topic: Sigh... who put rapid in a subfolder?
- Replies: 73
- Views: 9576
Re: Sigh... who put rapid in a subfolder?
Forb? Do you realize that you linked a screenshot showing that it can't find MSVCR71.DLL as an example of it not supporting being run from a subdirectory? That's a *completely* separate issue and you should damn well know that. Okay, so my question is, does rapid *actually* not support being run fro...
- 08 Jan 2011, 05:10
- Forum: Help & Bugs
- Topic: Crash in ALL games while creating unit textures
- Replies: 4
- Views: 821
Re: Crash in ALL games while creating unit textures
I'm having the same problem with the same GPU on an HP laptop. Works fine on my Dell with the 950, though.
* Forgot to note, this is only happening in Windows 7. It worked fine when I had Arch Linux installed on the laptop.
* Forgot to note, this is only happening in Windows 7. It worked fine when I had Arch Linux installed on the laptop.
- 27 Oct 2010, 19:04
- Forum: Engine
- Topic: Spring Architecture
- Replies: 19
- Views: 2666
Re: Spring Architecture
There have been an unnerving number of posts like this, where someone comes in and asks questions which reveal a basic misunderstanding of what Spring is. As was said, these questions made it sound like Spring is being looked at as an MMO. This is par for the course on the internet, but there's some...
- 17 Sep 2010, 20:00
- Forum: AI
- Topic: Turn off target pos fluctuation for cheating AI
- Replies: 37
- Views: 9075
Re: Turn off target pos fluctuation for cheating AI
Problem: AI's units firing at inaccurate radar blips from weapon range don't always hit. Solution: Give AIs perfect radar. Wait, what? No, that's bullshit, where's your head at? How is this a problem in the first place? Units that fire-at-will will fire at radar blips within their weapon range. This...
- 17 Sep 2010, 19:12
- Forum: General Discussion
- Topic: TA:Kingdoms
- Replies: 18
- Views: 3991
Re: TA:Kingdoms
I've stumbled across quite a few traces of Kingdoms mods for Spring, but I can't verify that there was ever one available in playable form. If there was, in theory it should be a fairly easy task to go through and update it for the more recent engine releases. Keeping in mind that despite the task b...
- 08 Sep 2010, 18:25
- Forum: Engine
- Topic: Why was the stretching returned to the loading screen?
- Replies: 9
- Views: 3637
Re: Why was the stretching returned to the loading screen?
The black borders were absolutely hideous. The loading screens, not being scaled and not matching the screen resolution in full screen, were placed haphazardly around the screen, leaving uneven borders and just weird aesthetics overall. In other words, it looked like crap. It's like the heatmapping ...
- 27 Aug 2010, 20:12
- Forum: AI
- Topic: SAIL - A Python AI Framework
- Replies: 19
- Views: 7800
Re: SAIL - A Python AI Framework
That means Python requires no end-user dependencies too. I think you're missing the substance of this complaint. The python binding requires the majority of end-users to download and install python. This is not necessary for a Lua AI as Lua is embedded in Spring. Am I incorrect in my understanding ...
- 15 Jul 2010, 22:26
- Forum: General Discussion
- Topic: Engine Terminology
- Replies: 79
- Views: 13620
Re: Engine Terminology
Hold up there a minute, some of this almost sounds like blaming the existence of BA for holding other games back. If BA, with its supreme technical inferiority as attested to by those saying so, is holding the rest of the games back... the other games are doing something wrong. Get out there and pus...
- 13 Jul 2010, 02:38
- Forum: General Discussion
- Topic: Engine Terminology
- Replies: 79
- Views: 13620
Re: Engine Terminology
OGRE and CrystalSpace are 3D graphics rendering engines first and foremost, not game engines. There have been any number of developments to assist in using them to create a game engine, but that's irrelevant. It's not comparable in this context. That would be like expecting Direct3D or OpenGL to hav...
- 12 Jul 2010, 21:06
- Forum: General Discussion
- Topic: Engine Terminology
- Replies: 79
- Views: 13620
Re: Engine Terminology
The problem here is that Spring isn't an engine. This whole effort to rebrand it as an engine was ill-conceived from the get-go, but why? Because an engine is nothing without the flagship game that uses that engine, and this entire effort has included the idea of complete separation of the engine fr...